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Demon The Fallen Thread. For is better to Rule in Earth than Serve in Heaven

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  • Tenkage
    replied
    Consider the Possessed Book for W:tA. It deals with hosts, synchronicity/symbiosis and the like covering a mortal host possessed by bane, weaver, wyld, or kami spirits. You could combine it with Demon so that Fallen Angel is simply one more type of spirit.

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  • TyrannicalRabbit
    replied
    The line came far too late for me to really get into it as much as my CWoD favorites. But for the most part I did really like how they implemented the line into the CWoD metaplot. Other than the absolutely awful backstory for Lucifer and world religions I really loved the Earthbound book. My only complaint was mostly that the mechanical work on Lores was awful.

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  • Crowley
    replied
    ill copy past this here as well, tell me what you guys think...it needs A LOT of work, but as an idea of an Internal Antagonist (and yes, i took a quoe from Wraith).

    Host Awarness (flaw)

    Sometimes they come back, and sometimes they take over what it belongs to them
    Yes, i know that the host is technically dead and his soul is pushed away..but what if a little piece of the host is Aware somewhere deep within the chambers of the human body taken over by the Demonic Being?. One can imagine the horrors that you can witness as a "Backseat passenger." This would add a new mechanic to the game.
    Fight for Control
    Every time your Demon doesnt acts according to the Human Character of the Host (For example doing things that would go against the values of the original Mortal: threating the lives of the ones close to you, use your lores to corrupt to Sin to the ones you love, destroy your own personal life etc...) the original Host (Which we will call The True Will), will be able to fight the demon from within.

    Each time the Fallen acts against his primal human nature within the boundries of the human host, he will get not only suspicious. but he will add a new stat called "Desperation." similar to torment.

    Desperation works similar to the Wraith's Angst (Hell. its even a carbon sort of copy of the Shadow play).

    Each time the Demon attempts to do something against the host original values, he will roll his correspondant Virtue against the True Will's Desesperation (Which starts at level 3). If the demon wins, he will mantain full control of the possession no questions answered..

    IF the True Will wins, he will start earning temporal Desperation. These can be used to do use "Glimpses."

    Glimpses are manifestations of the true sinister nature, a sort of "Cry for Help" from the inside.
    Example of Glimpses are
    Manifest an Apocaliptic Form (high level)
    Manifest a Lore (high Level)
    Speak in Tongues while Sleeping (low Level)
    Forcing the Damage (to make a demon actually feel pain when he is close to a holy object, even if he has low torment, high level)
    Book of Blood (To be able to make wounds in the demon's host body with messages to anyone outside. high level)
    Levitation (high level)
    Cold Spots (high level)
    Backwards Messages in Technology (low level)
    Mind Blasts (for the human host to be able to move objects at a max of Strg 1 and dex 1, low level)
    Idle Hands (for the True Will to be able to manipulate the Hand of the Demon upholding the Possession, High Level)
    Partial Message (for the True Will to be able to physically manifest for a number of turns equal to his permanent Desesperation. High level)
    Scared Animals and atract the vermin (Low level)
    Proyect Nightmare to a Human (High Level)
    Manipulation of the Shell (High Level, this involves little manipulations such as making the Demon's body not be able to blink. or manipulate the heartbeat in erratical ways, make the human body to blink with lizard like eyes, make him loose his teeths etc... This WONT CAUSE THE HOST'S BODY TO DIE. THEY ARE PURELY AESTHETHIC CHANGES)
    Inhumane Urges (forcing the Body Host to feed of non common meals such as bugs, dirt, nails etc.. technically speaking, nothing that would harm the body host but raise a lot of red flags)
    Sin of The Flesh (This one requieres to spend all the Desperation. And this one is also a shoutout to Yaoi Huntress Earth. The True Will has now a Deep and Intrical conection to some of the memories of the fallen one, not to those conected to the abyss; but perhaps before than that. Perhaps now the True Will has been driven mad due the Symbiotic Connection to The Monster's Mind...but now he knows what they are afraid off, What can be the living proof that Fallen ones know what is to be Afraid. The True Will can force the Fallen one to Concieve a Nephilim.
    If the Fallen one manages to Copulate with any mortal, the True Will may manipulate the Genetic Information of the Body in order to create a Nephilim.)

    How can a demon defend himself from Desperations and True Will?
    One: IF the demon's torment is higher than the desesperation level, he can keep control over the True Will through sheer Fear. Though, this will make the True Will to act more reckless and trying to manifest more and more to warn his loved ones
    Two: Acceptance, For the Fallen to be able to Comute with the True Will and manage to go through their lives and accept Death (Example: a low torment fallen would reach within his own mind and soul for the True Will and show him how he is trying to make things better, to accept the Goodness of one to protect or to say "Leave it to me, ill protect your loved ones. you may rest in peace)
    Three: Binding Rituals, To be able to use rituals related to the Lore of Humanity in order to force the True Will fully bound and tied up (But...if it manages to set itself free through his own personal Desperation, he might be able to fuck the demon back and make people aware of the danger within itself).



    The Desperation Mechanic:

    I talked a lot about these, so. How would it work?
    This stat goes from 1 to 10, starting at the same level of torment that the demon has.
    IF, the demon has this flaw (or the DM wishes to apply this mechanic). each time the fallen does a horrible inhumane act that attempts against the host's primordial nature, beliefs about values or things/people he cared about. The True Will might fight the Fallen to try and Stop it (or to give enough hints for it to be exorcised and reclaim the Flesh again...if an exorcism works, its up to the ST)

    Each time the demon acts against his Host' nature, he must roll for the Virtue VS the Desperation. The biggest the threat to the Original Host (or True Will), the lower the difficulty.
    If the ammount of successes of the Demon are Higher than the ones rolled by the True Will, the demon remains control and nothing happends.

    If the true will has more successes than the Demon, he may add those successes to his Desesperation Pool.
    The desperation might be spend to.
    -use a Low Level Glimpse
    -activate a High Level Glimpse (Costs 3 points of Desperation).
    -Increase the difficulty to all rolls (except for Damage rolls)
    Desperation can not be lowered by any other way thats not by Spending Desperation points.


    The whole idea of the thing is to create a new antagonist, a human trying to reach outside like a miner trapped on a mine. Knowing that someone or something is wearing his flesh and trying to find a way out by Not being Sutil. They want to break the mask of the demon so they can be released from the dak being's grasps.

    I just came up with the whole idea..i know theres A LOT of thingsto be fixed but what do you think?
    Last edited by Crowley; 07-31-2015, 03:18 AM.

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  • Redford_Blade
    replied
    Hapxier, one of your closest allies from the War, has recently reached out to you, asking for your help in a nearby city. When you attempt to respond to Hapxier's request, nothing happens; it is as if Hapxier no longer exists. Do you set off to follow the clues you picked up from Hapxier's last message? Has the former angel been consumed, or are they hidden away in a place where even your mental summons cannot reach?

    While reading a magazine, watching the news, or browsing the internet, you notice an article about a group of mortal archaeologists pulling a stone obelisk from the sea floor. The article makes wry comments about the lost city of Atlantis, but you know full well what the obelisk is. After all, you helped to put it there. What is it, and what does it mean that the mortals have found it now?

    While walking through your city or town, you notice that the children have been giving you odd glances out of the corners of their eyes. They think they are being discreet, but as children, they have yet to master subtlety. The adults don't seem to pay you any more attention than normal, only the children. Are the little ones being co-opted by your enemies to spy on you? Have rumors of your true nature started to spread? Or is there some utterly mundane reason for their attention?

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  • Karavolos
    replied
    I've seen a thread around the M:tAw section called "1001 Mage Story Hooks" (or something along those lines) listing several short ideas for people to build upon; haven't actually reached 1001 yet but it's still a useful thing to have for those with lacking creativity, low inspiration and/or those who are better at building upon other's foundations than making said foundations themselves. Presuming it doesn't draw up too much space that would take a separate thread entirely; any such "Story Hooks" you can recommend for usage in a Demon game?

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  • PaladinDemo
    replied
    Originally posted by Crowley View Post

    they could easly pass as Null Thread (Technocracy antagonists)
    I doubt their Null Void entities. Pinhead said it best.


    They are closest to Eldrich horror you can get. Also they are also neutral, which would make great rivals for the Fallen since Cenobites don't give a shit until their summoned. Not to mention their abilities mimic the Fallen's but doesn't register in our universe.
    Last edited by PaladinDemo; 07-25-2015, 06:10 PM.

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  • Crowley
    replied
    Originally posted by PaladinDemo View Post
    Don't have Time of Judgement. But that'll make my work on the Cenobites easier.
    they could easly pass as Null Thread (Technocracy antagonists)

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  • PaladinDemo
    replied
    Don't have Time of Judgement. But that'll make my work on the Cenobites easier.

    Leave a comment:


  • DarkExcalibur42
    replied
    Originally posted by PaladinDemo View Post
    New antagonists for Demon.

    Angels: Those still loyal to The Host. They seek out and destroy Demons on site when they get wind of their presence. They operate off Faith and equally skilled as their Demonic counterparts in the Universe's Lore.
    Page 90, Time of Judgement has rules for that.

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  • PaladinDemo
    replied
    New antagonists for Demon.

    Angels: Those still loyal to The Host. They seek out and destroy Demons on site when they get wind of their presence. They operate off Faith and equally skilled as their Demonic counterparts in the Universe's Lore.
    Cenobites/The Heirophants: Explorers from beyond existence. No one knows where they came from or what they do. There is a rumor that certain relics around the world can summon them for those who experience what they offer, which no one knows. Just as powerful as a Demon or Angel, but there is no counters for their abilities.

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  • DarkExcalibur42
    replied
    Originally posted by Matt the Bruins fan View Post
    I doubt you'd have someone with both a high True Faith rating and a low Willpower score, unless it's maybe something like a saintly child.
    But that remains a possibility. The point is to demonstrate that they are unique statistics representing distinct character traits. Important to not confuse them. Which was really all I meant by it.

    There is also a "Religious Devotion" merit that grants players bonus Willpower points in specific situations. It's really cool, and a good alternate for players who think they need True Faith.

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  • Matt the Bruins fan
    replied
    I doubt you'd have someone with both a high True Faith rating and a low Willpower score, unless it's maybe something like a saintly child.

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  • Tenkage
    replied
    True Faith grants one die per point to Willpower and Virtue rolls, so in the example you mentioned, the character would have an effective willpower of 8. A character with WP 10 and TF 5 rolls 15 dice.

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  • DarkExcalibur42
    replied
    You could have 5 dots of Truth Faith and a Willlpower of 3. True Faith doesn't reflect any greater commitment of willpower. It represents something else entirely. The reason I say the host would need to be willing is because if their will were to be broken, they would likely have lost their Faith by the time they could be inhabited. Plus it's a good plot reason to make getting high value vessels harder. Hunters are the same way: only a willing Hunter can be possessed.

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  • Tenkage
    replied
    Originally posted by Saur Ops Specialist View Post

    For the versions prior to the anniversary edition. The scaling was changed for HH2.
    Well that was dash cunning of them. I'll be honest, haven't looked at anything post-ToJ.


    Originally posted by DarkExcalibur42 View Post

    Demon is kinda lazy, and short-hands things here. A Hunter's Faith Potential is actually equal to their highest Virtue. This demonstrates that as supernaturally infused creatures they are more potent than ordinary people.

    Side note, Faith Potential is totally unrelated to True Faith, but if there were a connection I would say that it is this: humans with True Faith have a MINIMUM base of 4 Faith Potential (mmore likely the max of 5) and every point of True Faith they have after that would grant them an additional point of Faith Potential. However, no demon possessing a mortal who had previously had True Faith should really be allowed to use that Faith Potential unless the host gave itself up willingly. Storyteller ruling.

    That means that someone with True Faith 5 would have a Faith Potential of 10.
    I was tracking that in regard to the supernaturals, I only used that to prove Faith Potential exists beyond 5.
    Faith Potential is unrelated yes, but I do not believe True Faith is unrelated to Faith Potential. While I don't like the cap on True Faith being limited to 5, it being the superhuman trait that bolsters mankind against the horrors of the Night without losing their humanity (in theory), I kind of like Faith Potential equaling double True Faith. And I also concur with the willing Host bit. A man of such Faith has enormous will and is hardly unclean enough to allow possession against his will. Anything that could make a man lose that will or bring him to the spiritual nadir required for suicide would also wear away at his Faith.

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