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Dark Ages Fae: Unleashing

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  • Dark Ages Fae: Unleashing

    So, I'm unclear on Unleashing... If I understand the book correctly, then any level Dominion can create any kind of affect, so long as the effect is within the bounds of the Dominion. So, a Day 1 Unleashing could produce effects comparable to a Day 5 Cantrip. Is this correct?

    This seems wrong to me, and that there should be some order of power that comes with developing Dominions... But I don't see that anywhere in the book. Have I missed something?

  • #2
    I don't have the book in front of me, and it's been a little while since I really delved into Unleashing. If I recall correctly though, you should think of it more as just Unleashing Day. You're not Unleashing any particular level of Day; you're letting the full power and potential of Day run wild.


    Charlie Cantrell
    Onyx Path Freelancer
    Changeling: The Dreaming 20th Anniversary Edition, Night Horrors: Conquering Heroes, Book of Freeholds

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    • #3
      Reading through it again, I think you're right. So... If I'm understanding it correctly, you just make the roll to Unleash <Dominion>, with a desired effect compatible with that Dominion, and the consequences are related to the base roll compared to the Unleashing roll.
      However, there's different levels of Botch effects for Unleashing. Which suggests that while the power of an Unleashing doesn't change as the Dominion rating increases, the consequences of failure become more dire? That doesn't seem quite right either...

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      • #4
        Don`t have the book in front of me at the moment, but we always played it as:
        With each level of the dominion, you get the power to unleash more powerfull spells within that dominion, as outlined by the given examples.
        A cantrip is merely an unleashing, that you did so often, it becomes secound nature to you and as such is much less risky to perform.


        So we never ran into any problems.
        I don`t know, wether this is the RAW or not, but it seems rather riddiculus to me, that someone with say, day 2 could unleash a level 5 effect.
        In my cronicle he would be restrained to only unleash effects on the power-level of up to a level 2 cantrip.

        The severity of the botch-effect I would likewise allign with the intended level of the effect. Say, that player "x "with 3 levels in the dominion of night wishes to unleash a level 2 night cantrip he doesn`t know, and botches, he would suffer level 2 consequences.

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        • #5
          I think that approach makes the most sense as well Seki, and I think it's what we'll run with.
          I'm sort of surprised this book made it through play testing and editing without a more explicit rule for Unleashing.

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          • #6
            I think Seki has the right of it. Even with unleashing you are still limited by your power level in the Dominion. Certainly how I always ran it. Unleashing just let you do something you didn't know the cantrip of (or said cantrip didn't exist). DA Fae really really needs a storyteller companion

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            • #7
              Rereading the relevant sections of DA: Fae, would seem to suggest that Unleashing is, by definition, a blunt instrument that only allows the player a very general input into what sort of effect is generated with storyteller (and, to an extent, the dice) determining the final effect.

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              • #8
                As someone who has always wanted Da:Fae and never could get it, and who noticed unleashing mentioned in C20, could you elaborate more for me on the whole thing?

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                • #9
                  Double Post.
                  Last edited by Firstborn8; 12-18-2015, 12:02 PM. Reason: Double Post

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                  • #10
                    Originally posted by Cogliostro View Post
                    As someone who has always wanted Da:Fae and never could get it, and who noticed unleashing mentioned in C20, could you elaborate more for me on the whole thing?
                    It's kind of difficult to describe outside the context of the game, but basically it was a sort of freeform magic faeries could employ when they couldn't (or didn't want to) use their cantrips. The usual reason for this would be lacking an appropriate cantrip though Unleashings are, as per the rules, generally more dramatic than cantrips so there's that too.

                    Mechanically, the character would roll a die pool = Mists + the appropriate Dominion as well as a special Unleashing pool consisting of five dice (three for Firstborn). If the Dominion+Mists pool has more successes the Unleashing is successful. If neither pool has any successes nothing happens. If the Unleashing pool has more successes, the character loses control of the magic, and if either pool Botches the character is in very big trouble...

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                    • #11
                      I'm interested in how the system will work for C20. Realms aren't exact analogues for Dominions, and cantrips are grouped into Arts. Will the new system allow changelings to unleash Arts or Realms? If Arts, then each Art will presumably be revised to have a singular theme (comments by the writers seem to suggest they will). If Realms, Unleashing will be only capped by who you can affect, and will otherwise be entirely freeform. I suspect it will be a combination of the two, allowing you to, in effect, create off-the-cuff alternate cantrips for each Art (e.g., an alternate Quicksilver, which we might call Quicksand, that slows down a human friend might use Wayfare 2 and Actor 1).

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                      • #12
                        I reckon that the unleashing in C20 will be from the Art, rather than the realm. But i do like the idea of unleashing Realms. A changeling with Wayfare 2 could potentially unleash it and if successful Quicksilver will be faster, stronger and longer. But if uncontrolled a new cantrip could manifest- Quicksand/Mud Stuck. It would be great if a changeling could perform an unleashing to change the effect of a known cantrip.

                        Years ago, I attempted to forge a link between Dark Ages Fae and Changeling the Dreaming. My concept was that due to the extreme levels of Banality and the force of Reason, the magic of the Fae was becoming more burdensome. It was found that Changelings seemed to handle the effects of banality and reason better than their more ephemeral cousins. The Changeling Way ritual was created and the Dominions were funneled into Arts and Realms. Sorcerers of the Crystal Circle were the keepers and guardians of the Arts.

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                        • #13
                          Originally posted by PookaKnight View Post
                          I don't have the book in front of me, and it's been a little while since I really delved into Unleashing. If I recall correctly though, you should think of it more as just Unleashing Day. You're not Unleashing any particular level of Day; you're letting the full power and potential of Day run wild.
                          "And no vampire survived that night."

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                          • #14
                            Originally posted by Saur Ops Specialist View Post

                            "And no vampire survived that night."
                            Suddenly the Dark Ages aren't so dark anymore...

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                            • #15
                              It sort of shows how far Changelings decayed in 800 years. From Dreaming Gods to Trickster Pooka, and the Mages thought they had it bad...

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