Originally posted by Lost_in_the_Hedge777
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I like that you broke it down into fluff vs crunch.
I think like you and most others here do on the fluff... everything fits just fine, as different aspects of the same truth.
On crunch I never had much of a problem either. I think perhaps because I was never interested in "balance" across the game lines (the disparity is what gave it an edge, crunch wise) and because Mage: the Ascension was easily my touchstone no matter what the PCs were. That combined with the fact that in table-top games as long as everyone is there for the same purpose (awesome stories, fun characters) we could always quickly find a resolution that was both fluff-accurate and reasonably fair.
So with that being said, out of curiosity what sort of mechanical problems did you run into in your experience?
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