Announcement

Collapse
No announcement yet.

Changelings and Mages

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Changelings and Mages

    In your games, how are the relations between Changelings and Mages? In my games, they have been among the most fearsome and effective opponents of the Union because the high Banality of Technocrats prevents them from remembering the Changelings when Changelings are Calling on the Wyrd. Nockers especially like looting Union locations and make sure to have Goblins around to help blow things up when they are done.

  • #2
    I had an idea of NPC, a sorcerer, whose sole specialty is Oneiromancy. To the mortals, in his physical body, he appears shabby, unfocused, poor and creepy. In dream realms it is confident, wise and larger, than life hero. Trenchcoat Badass from moviews, Deadpan Snarker, with all the witty one-liners, but PG friendly and kind to the children. In real life, he's barely making to survive, working as a unlicensed crackpot 'doctor'/investigator, who soothes bad dreams and finds runaway children (hooking them up with local changeling communities or child custody services), sometimes doing more lucrative, but paying jobs on the side, as a prive eye. In Dream Realm, he creates a protective grid and alliance of chimeras to fight off bad dreams and nocnitsas. He easily could've have Banality 1, if he'd perfected his Art and left the real world entirely, but his constant attempts to make things better for others humans awarded him with 5th dot.

    And sometimes, your efforts are not enough, when there's child murderer on the run, protected and reveried by a changeling... So, he's bit of a drunk, too (which all, but guarantees him dreamless sleeping, which in turn..).


    ...

    Comment


    • #3
      I like to have mages investigate or seek alliances with Changelings and the Fae. I like to Downplay the effects of the Mists particularly on Mages, Fianna, and Malkavians. In my headcannon Mages have often mixed their blood with that of changeling families so that bloodlines may be known for having Kinain Mages pop up, along with Changelings.


      It is a time for great deeds!

      Comment


      • #4
        It is appropriate for Mages from Mystical Traditions (Cult of Ecstasy, Dreamspeakers, Order of Hermes, and Verbena). They already have a Banality of 2-4 (as do Garou and Malkavians [who are also one of the only things immune to the Mists in cWoD])

        Comment


        • #5
          +Kyasid (with discipline)


          ...

          Comment


          • #6
            Willpower 10 is also immune. If I'm not mistaken, that's only 0.5% of the humans.

            But, out of a population of 7 billions, that's 35 millions of people worldwide, so, it's a lot of people

            Comment


            • #7
              Willpower has no effect on the Mists, only Banality. Willpower effects the Delirium and the Fog because they are psychological defenses that protect individual humans from insanity if they lack sufficient Willpower to accept Reality. The Mists are a defense of the Dreaming and it overwhelms every protection (except for the insanity of Malkavians for some reason).

              Comment


              • #8
                I'm using a Fomorian (or something like it) as my Big Bad in my new Mage campaign, so changelings are going to be around the edges for the entire campaign. I don't think cooperation between the changelings and mages will ever quite happen, though, at least until it's clear whose side they're on. I think in an early chapter, they're going to be raiding a Freehold for quintessence. They won't know that's what they're doing at first.
                Last edited by GogariGlenRoss; 02-04-2017, 01:03 AM.

                Comment


                • #9
                  Originally posted by GogariGlenRoss View Post
                  I think in an early chapter, they're going to be raiding a Freehold for quintessence.
                  Ohhhh I'm interested to see how it goes, though if the Changeling are unaware of th attack it's going to be swift & painful...

                  Comment


                  • #10
                    Originally posted by Aya Tari View Post
                    Willpower has no effect on the Mists, only Banality. Willpower effects the Delirium and the Fog because they are psychological defenses that protect individual humans from insanity if they lack sufficient Willpower to accept Reality. The Mists are a defense of the Dreaming and it overwhelms every protection (except for the insanity of Malkavians for some reason).
                    I doubt, that you could consider Malkavian insanity a 'protection' of any kind. It's quite the opposite.


                    ...

                    Comment


                    • #11
                      Originally posted by Aya Tari View Post
                      It is appropriate for Mages from Mystical Traditions (Cult of Ecstasy, Dreamspeakers, Order of Hermes, and Verbena). They already have a Banality of 2-4 (as do Garou and Malkavians [who are also one of the only things immune to the Mists in cWoD])
                      Garou and Fera are assumed to have a Banality of 7, according to Changeling second edition. It's in the big list of banalities in the back of the antagonist section. Also, it lists Malkavians at 6.

                      Comment


                      • #12
                        Originally posted by Saur Ops Specialist View Post

                        Garou and Fera are assumed to have a Banality of 7, according to Changeling second edition. It's in the big list of banalities in the back of the antagonist section. Also, it lists Malkavians at 6.
                        There are two lists. One higher than the other. But it's worth bearing in mind that the average human is Banality 7, so that's not a particularly high score--just a painfully average one, which doesn't quite seem right. The problem was the sometimes confusing conflation of Banality with either Stasis from Mage or the Weaver from Werewolf. Sometimes things got even more muddled, and a writer would occasionally conflate Banality with Entropy/the Wyrm too!

                        I'm pretty sure we'll get a revised Banality chart in C20. It's safe to assume both of the charts in CtD2e are inaccurate. In the interim, Golden Rule that sucker!

                        For mages, you could start at Banality 4/5/6/7 (Dynamic/Primordial/Questing/Pattern Essences), and deduct 1 for every dot of Dynamic Resonance. Add 1 for every dot of Static Resonance. You could deduct 1 for every dot of Entropic Resonance too, if you wanted, but I'd maybe note a definite Dark Glamour or Unseelie aura for such characters. Entropy and Dynamism are both a part of the Dreaming, although Entropy tends to be a little more placid, hence the slightly higher starting rating. Questing, as the Essence of balance, should be pretty much standard human Banality -1, because mages are more Glamorous by default. But this system emphasises Resonance, which is otherwise optional. If you don't want to use Resonance, then the ST should feel free to adjust the starting scores by a point or two based on roleplaying and things like Jhor and Quiet.

                        For Garou, I'd do it based on Seemings with +1 to the usual rating. Note that I wouldn't tie Seemings so closely to age, though. You could then adjust these scores based on Gnosis. Lose a point of Banality at Gnosis 6, and then every other dot increase (i.e., at 8 and 10).

                        Comment


                        • #13
                          Originally posted by adambeyoncelowe View Post

                          For Garou, I'd do it based on Seemings with +1 to the usual rating. Note that I wouldn't tie Seemings so closely to age, though. You could then adjust these scores based on Gnosis. Lose a point of Banality at Gnosis 6, and then every other dot increase (i.e., at 8 and 10).
                          I'd figure that Rank would be a closer correlate, given that it's the measure of a Garou or Fera "growing up" and becoming more accustomed to the shitty world around them. Slap on a constant addition, say four or five, and you have Banality ranging from 4 or 5 (cubs) to 10 (elders and/or living legends)

                          Comment


                          • #14
                            I would actually say the opposite because Rank is a measure of spiritual enlightenment. Honestly, I would have Fera being treated as Changelings with an effective Banality equal to (8-Rank) and an effective Glamour equal to (Gnosis) for the purposes of the Mists and the Dreaming. In the case of Mages, however, it seems to be a matter of Hubris and Paradigm rather than spiritual enlightenment. Fera understanding that they are a very small part of a very large world and, as they gain in Gnosis and Rank, they accept their place in Reality. Mages, by their very nature, have difficulty accepting their place in Reality.

                            Comment


                            • #15
                              Originally posted by adambeyoncelowe View Post
                              I'm pretty sure we'll get a revised Banality chart in C20. It's safe to assume both of the charts in CtD2e are inaccurate. In the interim, Golden Rule that sucker!
                              I'm looking forward to the C20 update.

                              Originally posted by adambeyoncelowe View Post
                              For mages, you could start at Banality 4/5/6/7 (Dynamic/Primordial/Questing/Pattern Essences), and deduct 1 for every dot of Dynamic Resonance. Add 1 for every dot of Static Resonance. You could deduct 1 for every dot of Entropic Resonance too, if you wanted, but I'd maybe note a definite Dark Glamour or Unseelie aura for such characters. Entropy and Dynamism are both a part of the Dreaming, although Entropy tends to be a little more placid, hence the slightly higher starting rating. Questing, as the Essence of balance, should be pretty much standard human Banality -1, because mages are more Glamorous by default. But this system emphasises Resonance, which is otherwise optional. If you don't want to use Resonance, then the ST should feel free to adjust the starting scores by a point or two based on roleplaying and things like Jhor and Quiet.
                              The problem I see with this is that a Dynamic Essence Mage with a few points of Dynamic Resonance still shouldn't be anywhere near the Banality (or lack thereof) of a Marauder, which this system will do. Each level of Banality (to me) represents a fairly significant jump.
                              Building off of you system, I would probably start the Banality ratings 2 higher (so 6/7/8/9) and raise/lower it 1 if the Mage has more 3/5 (or maybe 2/4) dots of Dynamic/Static Resonance. That would allow for Technocrats to get to the average 8-10 Banality they have in the book, while not binding them to it necessarily.

                              A problem I see with that though is that it doesn't take into account that some Traditions/Paradigms don't even allow for Fae. So then maybe add an addition +1/-1 starting Banality based on the Tradition or Paradigm in question.

                              Originally posted by adambeyoncelowe View Post
                              For Garou, I'd do it based on Seemings with +1 to the usual rating. Note that I wouldn't tie Seemings so closely to age, though. You could then adjust these scores based on Gnosis. Lose a point of Banality at Gnosis 6, and then every other dot increase (i.e., at 8 and 10).
                              I think even the newest Garou is going to be more cynical than a Childer Seeming so we should ignore that one entirely. So maybe have Rank 1/Cub start at Banality 5 (Wilder +2) and have them gain a Banality per Rank? Then adjust for Gnosis? It seems overly complicated. but makes some sense to me.
                              I can see the argument for both sides of higher Rank Garou being both more set in their ways, and having their minds open to additional possibilities (thus both increasing and decreasing Banality). The Gnosis addition though could/would offset it.


                              Comment

                              Working...
                              X