No announcement yet.

The Duchy of Anchored Hope

  • Filter
  • Time
  • Show
Clear All
new posts

  • The Duchy of Anchored Hope

    I am a native Alaskan who loves Changeling: The Dreaming, and I have always thought that Alaska is a fantastic place for a Changeling chronicle. This is the setting that I have created for my chronicle, which takes place in Anchorage. Now that C20 is out, I thought I would share it. Note that this is not necessarily in line with the setting of the book. Also, my chronicle is a Kithain chronicle (ergo the focus on the Kithain perspective below), but I think Alaska is the perfect place to host a chronicle all about the Inanimae or the Nunnehi. I have a lot of information written about a Nunnehi-specific setting and chronicle, but I'm not quite ready to share that yet.

    Mood: The Gold Rush

    Alaska is called the Last Frontier, a goldmine of possibility and exploration. Wonder is alive in Alaska, and so is glamour. People flood the state from all over the world every year to experience the unique, natural beauty and escape the mundane concrete of urban America. This applies to the Kithain, as well, who see the glamour created by this tourism as a gold rush of their own. To the sidhe, still a relatively new presence in Alaska, the Last Frontier is full of possibility. Eager wilders with ambition and something to prove have much to gain by helping to steer the fledgling Duchy to prosperity.

    But not everyone taking advantage of the Gold Rush comes to Alaska has a positive impact. Banal corporations seek to reap resources from the land without giving anything back, especially in the oil fields above the Arctic Circle. Fishing companies aggressively overfish the waters and mining companies leave behind toxic waste. Substance abuse and depression are significant problems during the dark, isolated winters, creating stagnant pockets where Banality can grow like a sickness. The Inanimae and Nunnehi buck against these unwelcome outsiders; the Gladelings suffer as their land is ravaged for corporate use and the Nunnehi remember all-too well the injustices that the Russians and Americans inflicted upon them.

    Alaska's Gold Rush has a lot to give. If you strike big, you’re set for life. But, for everyone, there’s so much more to lose.

    A Brief History of the Kithain in Alaska

    Early History
    • Very little is known about the earliest history of Alaska’s Dreaming. Much like its Autumn World counterpart, it has been long regarded as a vast expanse of mystery, of unexplored land that could yield both great reward and great danger.
    • Remaining close to its native roots and only having been influenced by American and European culture heavily for less than two hundred years, Alaska’s Dream still houses a great number of Nunnehi and Inanimae, some of which are truly ancient.
    • The earliest recorded history of the Kithain in Alaska comes from the late 19th century. The advent of the Klondike Gold Rush brought thousands of people to Alaska, each with dreams of success and the wonders they might find in the Last Frontier. It was only natural that the Kithain followed, drawn to the rare Glamour that was born from these dreams.
    • The Gold Rush did not yield a fortune for many of the people that had settled into the uncivilized Alaskan wilderness, but many chose to stay. The Northern Lights glimmered like magic across the sky, almost as if it they were a beacon of hope from the still-distant Dreaming.There was still so much to be discovered in Alaska, and a number of people wanted to be a part of creating a community and discovering what Alaska had in store. For others, it was an escape from America, from the ravages of the Depression and the bleak domination of the Iron Age. It was with similar sentiments that the Fae stayed as well, beginning to form the community that would later become known as the Commoner Court.
    Rise of the Commoner Court
    • Throughout the 20th century, Anchorage continued to get larger and larger. In 1959, Alaska was made the 49th state of the United States of America. Although the capital city was named Juneau, Anchorage would continue to be the metropolitan center of Alaska. As such, it also stayed the center of Faerie society.
    • It was after this change in Alaskan culture, becoming officially American, that the Kithain of Anchorage started to organize. The effort was lead by a Seelie Troll named Gregory Starch (often called Starchtooth by his fellows). He prized honor and hard work above all, and with his guidance the Kithain of Anchorage drafted the Treatise of Common Good, which became their guide and constitution for uniting the Fae of the city.
    • Finally united, the Kithain of Anchorage started reaching outside of the city, extending the hand of welcome to any Fae that wished to join them. It did not take long before they found the spark of Glamour just outside the city, upon a mountain called Alyeska. It was there that Gregory Starch and his fellows discovered the Inanimae Courts, protected within their thriving Glades of power. Further north they found the Nunnehi tribes, who had retained much of their power in rural Alaska.
    • The Nunnehi did not take kindly to the Kithain that discovered them. Indeed, they ran them off their land and away from the Inanimae of Alyeska. It was a strange act of aggression, one that was seemingly unwarranted. Confused but cautious, Starch and his fellows withdrew to the city. However, the hostility of these strange Gallain did not stop there. In an incredible display of power, the Nunnehi surrounded Anchorage and unleashed a devastating earthquake upon the city and much of the southern region of Alaska.The 1964 Alaskan earthquake was, and still is, the most powerful earthquake to ever hit North America, killing over one hundred people, ruining countless buildings, and forever changing the terrain of southern Alaska. These consequences rippled into the Near Dreaming, warping the area around Anchorage like a barrier that made it very difficult and dangerous to traverse.
    • With no explanation from the Nunnehi as to why they had performed such an incredible act of aggression upon them, this was all that the Kithain of Anchorage needed to know that they were not welcome in the northern rural expanse of the state. They made no further attempts to contact them and enclosed themselves within the city limits.
    The Resurgence and the first Commoner King
    • 1969 brought the Resurgence, flinging wide long-lost trods that brought forth the Shining Host from the depths of the Dreaming. The incredible burst of glamour brought renewed hope and joy, but the return of the Faerie lords was not received with the same sentiments. The Accordance War was fought in Alaska, and the Commoners of Anchorage prevailed. Those few Sidhe that attempted to wrest control of the city found themselves isolated from reinforcements, being so far removed from the rest of their brethren. Thrown out of the city, they set up bases of power in Juneau, the state’s capital, and Fairbanks, which would become the other major city of Alaska. These two Counties, then, would become members of the Kingdom of Northern Ice despite a Kithain population that was significantly smaller than Anchorage.
    • It was after their victory over the Shining Host that the Kithain of Anchorage officially created the Commoner Court. With a democratic voting system, they elected a council of advisers with Gregory Starch as its head. He became colloquially known as the Commoner King.
    Decline of the Court
    • The Commoner Court prospered with Starch and the council of advisers at its head. Anchorage was a paradise for those Fae who could not accept Sidhe rulership, and many Kithain came from Concordia to the city, dreaming of returning to their lives before the Accordance War.
    • In 2011, a cartel of Dauntain from Wasilla successfully invaded Anchorage and brought the Iron Death to many Kithain. They captured and executed Gregory Starch on chimerical television, instilling widespread terror in the city.
    • Starch's protege, an Unseelie Boggan named McMillan, took over the role of the Commoner King. He organized the city's remaining Kithain into a militia and mounted a counterattack against the Dauntain.
    • McMillan's forces held out for a while, but it was not enough. Eventually, they were forced to seek the help of the Sidhe of Fairbanks and Juneau, much to McMillan's chagrin.
    • The Shining Host agreed to come to the defense of Anchorage, but in return it would finally be inducted into the Kingdom of Northern Ice as a proper Duchy. The Commoner Court had no choice but to agree.
    • The Sidhe reinforcements were led by Eledric ap Gwydion, an agent of Queen Laurel of Northern Ice, and Aeremalthia ne Eiluned, a brilliant sorceress from Juneau.
    • In a memorable final battle, Eledric used the Art of Sovereign to inflict a powerful gaesa on the remaining Dauntain, banishing them from the city. For protecting the Right to Rescue, Eledric was chosen to be Duke of the newly-named Duchy of Anchored Hope. Aeremalthia, though a Countess from Juneau, agreed to relocate her noble household (essentially the entire Kithain population of the small city) to Anchored Hope. Despite her estate being the size of a Barony, she retains the Title of Countess. Finally, Taranil ap Liam, who was instrumental in protecting the Right to Dream in the wake of the battles, was the third sidhe to be given a Barony in Anchored Hope.
    Anchored Hope
    • With the guidance of the Shining Host, the Dreaming began to heal. As a gesture of respect to Gregory Starch and his era of peace, Duke Eledric entitled McMillan as a Baron and gave him a large chunk of land on the east side of the city. Many of the Commoners who thrived during the Commoner Court took up vassalage there. Colloquially, McMillan is still called the Commoner King and his realm is still referred to as the Commoner Court by any who begrudge the new Sidhe rulership. Others resent McMillan for bending the knee to the sidhe.
    • The territories of the new Duchy were drawn up. Though it broke with Concordian tradition to dub a single city a Duchy, the sheer size of Anchorage warranted it. Of interesting note, covering 1,704 square miles, it is one of the largest cities in the United States in land area. It is 947 more square miles than Jacksonville, which is the largest city in the continental United States by land area. Baron McMillan holds Court in the east side of the city, Countess Aeremalthia in midtown, and Baron Taranil in southside and hillside. The Duke’s reach extends as far north as the suburb town of Eagle River (though there is no Freehold there) and as far south as Girdwood (the domain of the Alyeska’s Inanimae). Duke Eledric holds typically holds Court in downtown Anchorage at a freehold that exists inside the Alaska Center for the Performing Arts.
    • The rise of the Seelie Court in Anchorage brought other Kithain to Anchored Hope from Concordia. The pull of Noblesse Oblige and the opportunity to set one’s self up for a position of power in a blossoming Duchy was hard to resist. Among those that came were also Sidhe from the Unseelie Houses. The Duchy welcomed them into the fold, recognizing the importance of the Unseelie Court to the Fae, but as of yet no Unseelie Sidhe holds a Barony in Anchored Hope.
    • Recently, the Court has also opened communication with the Inanimae of Alyeska, a great mountain south of the city near a town called Girdwood. It is the first time the Kithain have successfully forged an alliance with one of the Gallain Courts of Alaska and Duke Eledric continues to turn his eyes outward to expanding the Kithain influence. Denali, the largest mountain in North America, is rumored to have one of the most powerful Courts of Inanimae in the world. Beyond that, the Nunnehi of Alaska’s interior remain silent to the changes in Anchorage. Now that Anchored Hope is officially a part of Concordia, it is only a matter of time before the Kithain cross paths with them once more.
    Last edited by gl1tterboots; 05-11-2017, 03:15 PM.

  • #2
    Major Players in the Duchy of Anchored Hope

    Duke Eledric ap Gwydion: Seelie sidhe wilder. Canadian sidhe sent by the Queen of Northern Ice to establish the Duchy. His heroics that banished the Dauntain have become a legend among the locals, but others gossip that there is more to the story.

    Countess Aeremalthia ne Eiluned: (Un)Seelie sidhe grump. Former Countess of the Emerald Borealis. Moved her household from Juneau to Anchorage to assist Eledric in establishing the Duchy. She is an immensely powerful sorceress. Her secrecy and inaffable nature have earned her rumors that she is Unseelie. The Countess deigns not to address such gossip.

    Baron Taranil ap Liam: Seelie sidhe wilder. Baron of Glen Eyrie. Taranil is an Autumn Sidhe who plays the part to a T. He is heavily involved in the tourism industry and his mortal riches and connections established him as an asset to the new Duchy.

    Baron McMillan Commontongue: Unseelie boggan grump. Baron of the Eastern Flurry. Successor of the previous Commoner King, McMillan has big shoes to fill (and not just because Starch was a troll). Breaking with tradition, McMillan does not have a Noble House. Indeed, many believe he was ennobled simply to appease commoner malcontents after the formation of the Duchy. Unfortunately, accepting the title lost him support amongst the Commoner Court’s old guard.

    Sourdough Chinook: Unseelie eshu wilder. Despite being older than stale bread, Sourdough’s still an adventurous wilder. In the days of the Commoner Court, she was Starchtooth’s biggest rival and critic, but she also mourned his death the most. Chinook runs a chimerical pirate operation out of the Anchorage port, fighting Banality in ways only an Unseelie can. If you’re looking to navigate the Dreaming’s waters, you’re looking for Sourdough.

    Mad Madame Maple: Seelie nocker grump. Drag queen owner of Mad Maple’s, the only gay bar and cabaret in Anchorage. Though her performing days are mostly behind her, Maple builds sets and genius costumes for the theater, including bawdy cabaret acts and burlesque that perform out of her bar. Mad Maple’s is the local watering hole for Anchorage’s fae, no matter who you are.

    Tina Sharpfeather: Unseelie raven pooka childling. Yes, the Duke appointed a pooka as the Court’s official herald. Then again, picking out the real news from the embellishments is exactly how mortal news works, isn’t it? Tina broadcasts the news on her chimerical television channel, which is viewed through dreamcatchers instead of a tv. If you ever see a raven watching you, you might want to check and make sure it isn’t Sharpfeather. She loves secrets like ravens love shinies.

    Other Forces in Alaska

    Alyeska: An Inanimae Court that borders the southern edge of the Duchy, just outside the town of Girdwood. The Court is primarily made up of the mountain’s glomes and kubera Alyeska, but also includes the Ondines of the nearby Cook Inlet and Portage Glacier. Because Alyeska is a prestigious ski resort, the Court includes a number of Krofted Inanimae who have been amenable to talking with the Duke since his appointment.

    Denali: The tallest mountain in North America is also home to powerful and ancient Inanimae. The Duke has expressed his desire to reach out to them and forge and alliance, but they have remained silent to the envoys he has sent north.

    Nunnehi: Alaska is very connected to native culture, and many parts of the state are still ruled by native government. The Nunnehi have a significant power base in the state, especially in the Interior. They have not taken kindly to the presence of the Kithain, however, and seem to have no desire to engage in diplomacy. Though there are no written records that talk about what might have created this animosity, some of the older Kithain whisper stories about betrayed trust and atrocities committed upon Glades during the Interregnum and the Klondike Gold Rush. In 1964, the Nunnehi gathered together and unleashed a devastating earthquake that rippled into the Dreaming—warping the Near Dreaming around Anchorage and making it nearly impossible to traverse safely.

    Goblin Express: The Goblin Express is a traveling freehold, a chimerical train that operates on the Alaskan Railroad. Chiefly known as the best faerie market available to Alaskan fae (all of Concordia, they boast), the train is also one of the only ways to traverse the Near Dreaming safely outside of Anchorage.

    County of the Midnight Sun: The only other Kithain Court to take root in Alaska is up in Fairbanks, which is the state’s second largest city located above the Arctic Circle. Ruled by Count Vadasim ap Varich, an Unseelie sidhe grump, the County nonetheless has little contact with Anchored Hope.

    The Frozen Trident: A court of alien, arctic merfolk who have nothing to do with Alaska’s Kithain. They are fighting a losing war against the northern fisheries and oil companies.

    The Northern Lights: The Aurora Borealis is immensely potent in Alaska, especially during the long nights of winter. There’s something innately magical about it, as if looking at the Lights is like looking into the Dreaming, itself.
    Last edited by gl1tterboots; 05-11-2017, 01:54 PM.


    • #3
      Cool! I hope you post about how your chronicle goes!

      Charlie Cantrell
      Onyx Path Freelancer
      Changeling: The Dreaming 20th Anniversary Edition, Conquering Heroes, Book of Freeholds, Guide to the Night, C20 Players Guide


      • #4
        Awesome! Can't wait to see more!


        • #5
          Out of curiosity, what Nunnehi Families (kiths) would be found in Alaska?


          • #6
            So, our primary tribes include Inupiat, Inuit, and Yupik, the Aleut, Eyak, Tlingit, Haida, Tsimshian, and Athabaskan. As far as Families in the book, the Inuas are the ones that specifically apply to Alaska Natives. Based on Alaskan Native folklore, I think Water Babies would be appropriate, as would Riverhags to balance both sides of the Qalupalik myth (she's basically a kind of Baba Yaga figure who lives in the water and steals children). The Qalupalik isn't necessarily evil (she raises the children as her own, for example, but they can never see their family again) and I think the myth has good analogues in Changeling. The Tornit are huntsmen ("bushmen") who feared the Inuit and fled into the forests. To that end, using the canotili birthrights/frailties as a template seems appropriate. The Adlet is a kind of aggressive werewolf creature; using the Beastie as a template seems appropriate and specifically crafting the nightmare form as a wolfish creature. Then there is the Tizheruk, which are like sea serpents. I think it is best represented by chimera or by merrow. There is also a thunderbird that features as a very powerful chimera (on the level of a dragon) in my chronicle, based out of Thunderbird Falls, a real-world location I grew up near about 30 minutes north of Anchorage that I've turned into a Glade.

            That's just scratching the surface, really. The tribes have a very diverse cast of characters in their folklore (the above is mostly Inuit because that is what I am most familiar with). Raven is an important figure that features in many of the tribes. He is a benevolent transformer but also a trickster. The Inuas can shapeshift as a birthright, so I think framing them as the descendants or blessed of Raven is a good through line for the tribes.


            • #7
              Will there be any crossover material? I want to know what the Wendigo thought of the Nunnehi causing a massive earthquake!


              • #8
                Impressive work!

                I stand with the Standing Rock Sioux Tribe against the North Dakota Access Pipeline
                Please sign the petition:


                • #9
                  Originally posted by Demigod Beast View Post
                  Will there be any crossover material? I want to know what the Wendigo thought of the Nunnehi causing a massive earthquake!

                  I'm not a fan of crossover with Dreaming, so probably not. But I think it is a really interesting consideration, and obviously the Adlet works very well as werewolves in Alaska. Especially considering how many wolves there are and how She Who Must Not Be Named ordered them to be hunted and shot while she was in office. Dreamspeakers and Verbena lend themselves well to Alaska, I think. And then obviously there's the whole legendary long winter nights for vampires (30 Days of Night notwithstanding, it's actually more like 67 when you're above the Arctic Circle). But yeah, for my chronicles, I don't really consider crossover implications.


                  • #10
                    Originally posted by gl1tterboots View Post

                    I'm not a fan of crossover with Dreaming, so probably not. But I think it is a really interesting consideration, and obviously the Adlet works very well as werewolves in Alaska. Especially considering how many wolves there are and how She Who Must Not Be Named ordered them to be hunted and shot while she was in office. Dreamspeakers and Verbena lend themselves well to Alaska, I think. And then obviously there's the whole legendary long winter nights for vampires (30 Days of Night notwithstanding, it's actually more like 67 when you're above the Arctic Circle). But yeah, for my chronicles, I don't really consider crossover implications.
                    Fair enough! I can extrapolate for my own offline games! This is really quality stuff! Keep up the output of awesomesauce!


                    • #11
                      Originally posted by Demigod Beast View Post

                      Fair enough! I can extrapolate for my own offline games! This is really quality stuff! Keep up the output of awesomesauce!
                      Thank you for the kind words! I will update with more information. There are lots of secrets and plothooks that I could extrapolate on right now that I want to hold onto for the moment.


                      • #12
                        Should i stop looking at this thread?


                        • #13
                          Ohh I'm digging your setting! Why am I reading this instead of slumbering!? ;P

                          It is a time for great deeds!


                          • #14
                            Originally posted by Eldagusto View Post
                            Ohh I'm digging your setting! Why am I reading this instead of slumbering!? ;P

                            Thank you! Haha, there's so much more supplemental information I want to add, about courtly intrigue and secrets for the major players and more information about surrounding areas.


                            • #15
                              Since I'm finally reading through C20 I am very interested in any updates to this setting.

                              It is a time for great deeds!