Announcement

Collapse
No announcement yet.

Reinforcing the reality of a Changeling

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Reinforcing the reality of a Changeling

    There is a rote in dead magic that allows you to reinforce the reality of a subject with Entropy 3 and a play. By performing a play of the subject, or just talking about it while demonstrating it in some way, you can make it more real and give it subtle benefits like making it harder to change its past, make an appliance continue to work reliably for years with no maintenance, or make the site of a war more significant and thus attract more tourists. What sort of benefits should a changeling get when they have this rote performed for them?

    I'm thinking each success should protect them from one banality point they would otherwise get in the 1-10 success range of the spell. Past this, its subject to storyteller approval, but it can range from loss of banality, perhaps even permanent banality, or even the temporary or permanent benefit of Supernatural Merits/Flaws Regeneration, Fairy Eyes, Fairy Eternity, and so on.

    Thoughts?

  • #2
    Originally posted by Mercurial View Post
    There is a rote in dead magic that allows you to reinforce the reality of a subject with Entropy 3 and a play. By performing a play of the subject, or just talking about it while demonstrating it in some way, you can make it more real and give it subtle benefits like making it harder to change its past, make an appliance continue to work reliably for years with no maintenance, or make the site of a war more significant and thus attract more tourists. What sort of benefits should a changeling get when they have this rote performed for them?

    I'm thinking each success should protect them from one banality point they would otherwise get in the 1-10 success range of the spell. Past this, its subject to storyteller approval, but it can range from loss of banality, perhaps even permanent banality, or even the temporary or permanent benefit of Supernatural Merits/Flaws Regeneration, Fairy Eyes, Fairy Eternity, and so on.

    Thoughts?
    Sounds like a good idea. You might reduce the ambient Banality of a location too.

    Comment


    • #3
      Mages playing this game might end up eating all of the consequences that they'd try to prevent, kind of like jumping in front of a bullet made of apathy. Which the Mage probably sucks up as several times that quantity in Paradox. Eliminating permanent Banality? That's two or more points of Permadox.

      As for reducing the ambient Banality, that's akin to bolstering the local Glamour in the area, and per the design of the game, it is quite purposefully not easy to do. There is no uniform, reliable way to produce Glamour. Else, it probably wouldn't be Glamour, really.

      Comment


      • #4
        Originally posted by Saur Ops Specialist View Post
        Mages playing this game might end up eating all of the consequences that they'd try to prevent, kind of like jumping in front of a bullet made of apathy. Which the Mage probably sucks up as several times that quantity in Paradox. Eliminating permanent Banality? That's two or more points of Permadox.

        As for reducing the ambient Banality, that's akin to bolstering the local Glamour in the area, and per the design of the game, it is quite purposefully not easy to do. There is no uniform, reliable way to produce Glamour. Else, it probably wouldn't be Glamour, really.
        Those rules could work, but Kithbook Eshu, IIRC, said that some Eshu make the trip to certain African civilizations to lose permanent banality because there are some cultures that still believe in them. This suggests to me that permanent banality itself isn't THAT resistant against outside influences and it's more a matter of finding the cure and putting enough oomph behind it.

        Comment


        • #5
          Originally posted by Mercurial View Post

          Those rules could work, but Kithbook Eshu, IIRC, said that some Eshu make the trip to certain African civilizations to lose permanent banality because there are some cultures that still believe in them. This suggests to me that permanent banality itself isn't THAT resistant against outside influences and it's more a matter of finding the cure and putting enough oomph behind it.
          Whereas it suggests to me that they're going on quests to reduce their permanent Banality, in the manner supported under Changeling's base rules. Other methods are going to be questionably effective and probably rather messy. Alternately, you "just" need a large group of people who honestly believe and have for hundreds or thousands of years. Good luck whipping that up on the fly with your Special K.

          Comment


          • #6
            Good point.

            Comment

            Working...
            X