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  • #16
    This is what I came up with:

    Kinain House Rules
    As noted, we are using a melding of the old Enchanted rules and C20. Refer to the Enchanted or C20 for details on how certain powers and rules work except where noted otherwise here.

    Background - Faerie Blood: Without this Background, you are not Kinain (though you may, as noted on the first page of this section, be Fae-Blooded). Interestingly, unlike any other Background, a Kinain may possess Faerie Blood at 0. The Enchanted and C20 are at odds as to what Faerie Blood grants. This site goes by these rules:

    0 - Able to use only one Art. Maximum Permant Glamour pool is 3.
    1 - Able to learn two Arts. Maximum Permant Glamour pool is 4.
    2 - Able to learn three Arts. Maximum Permant Glamour pool is 5.
    3 - Able to learn four Arts. Maximum Permant Glamour pool is 6.
    4 - Able to learn five Arts. Maximum Permant Glamour pool is 7.
    5 - Able to learn six Arts. Maximum Permant Glamour pool is 8.

    Detecting that one is Kinain is done with a Kenning roll at a difficulty of 10 minus the character's level of Faerie Blood.

    Note that while having a higher rating does grant you access to more Glamour and Arts, it also makes it harder for you to hide from those with an interest in your blood and power. Even those with Feth Fiada to help them slip through the cracks will find this doesn't work if their hunter is of the Chimerical world as well. Unscrupulous fae may consider a Kinain a nice snack, and others might have their own reasons for hunting and hurting Kinain. Power can be a double-edged blade.

    Glamour Regeneration: Kinain are, body and soul, a fusion of faerie and human. As such, they can't harvest Glamour the way the fae can. They can of course always be gifted with Glamour, but, most remarkably, they possess the ability to regenerate Glamour from their own emotions. Kinain regenerate one point of Glamour a week, up to their maximum. All Kinain start play with a maximum Glamour pool of 2; raising it must be accomplished the same way Changelings raise theirs.

    Heritage: Rather than kith, Kinain have a heritage, based on the kith of their parents. C20 states that this heritage is always singular; that if you have two parents of different Kiths, one must be dominant. This site respectfully disagrees and acknowledges that while one may well be dominant, the other is not necessarily entirely over-written. The balance between your parents' Kiths if you have such a dual heritage is up to you. No matter what, though, you need to determine how this heritage reflects in your character. You may only have a maximum of two Heritages, and in the case where there might be more, it defaults to the most recent. So if your parents are a Selkie and a Sluagh and your grandmother is a Troll, there will be no Troll heritage in you.

    Birthrights: When creating a Kinain, you select a Birthright from one of the two granted from your heritage's kith counterpart (or one of the four, if you have two competing heritages). Usually this will be the less magical of the two; most children of Pooka get the Confidante Birthright rather than the Shapechanging one, though there are exceptions. Children of a mixed heritage sometimes display new Birthrights born of the strange mingling of different Kiths' natures. For those wishing to possess both of their parents' Birthrights, there is a Merit under the second of Fae Gifts below.

    Legacy: Kinain have Legacies, but don't sort them into Seelie and Unseelie; in fact they don't really have a Court, though they may run with one or the other. For Kinain, Legacies are even more like Nature and Demeanor. A Kinain might only fit one Legacy her entire life, the second slipping through under intense pressure, or the two might flip back and forth. Someone normally bouncy and enthusiastic could switch to paranoid dread, and have that simple be a matter of which Legacy is dominant. Both Quests are active no matter what, but only the Ban for the Legacy she is expressing at the time applies. Kinain can also choose to have two Seelie or Unseelie Legacies, as the distinction for them ins negligible. The exception to this is the Thallain, who must have one Nightmare Legacy, regardless of what the others are. The Legacies from the 2nd edition Player's Guide, which were NOT re-printed in C20, are also available.

    Arts and Relams: Unlike in the Enchanted, a child of the Fae can now freely use any Arts and Realms somebody is willing to teach them. Their only limit is that the number of different Arts (not Cantrips) cannot exceed that set by their Faerie Blood Background. Their lesser Glamour pool is also a limit, of course. Realms are not limited at all, other than the way Changelings face. All Kinain get one free dot in an Art at Character Creation, and one free dot each in their parent's Affinity Realm and another Realm (which may be the same one).

    Banality: Kinain are not affected by Banality in the same way that Changelings are. They still have a Banality trait, but all this represents for them is how they interact with Changelings and chimera; it has no real effect on the Kinain themselves. A Kinain with high or low Banality is treated the same as a mortal with high or low Banality. Kinain begin with a Banality of 3, which is raised or lowered like any other character's throughout play.

    Backgrounds: This is a list of Backgrounds Kinain do and don't have access to.

    Banned
    Dreamers - Kinain characters may not take Dreamers - since they can't harvest Glamour the way Changelings do, there's no point to this. They might have Allies or Contacts who could act as Dreamers to their Changeling relatives and friends, though.

    Holdings - While it is not entirely impossible for a Kinain to wind up the caretaker of a Freehold, Kithain society would make this a very difficult situation to encounter. Therefore, at present, Kinain cannot take Holdings.

    Remembrance - Kinain don't undertake the Changeling Way. Whether or not it is possible for a Kinain to be reincarnated is a topic for debate, but if it is, they do not seem to possess the Kithain affinity for remembering past lives.

    Retinue - Retinue is something very specific to Changelings. Kinain will instead have Allies and Contacts. They may be PART of a Changeling's retinue.

    Kenning - The Enchanted treats his as a Background for Kinain. That is silly, and Kinain can take it as a talent like Changelings.

    Restricted
    Title - C20 puts this on the banned list. However, there is a history of Kinain knights, and there is an actual Kinain Duke of House Gwydion, one of the most strict houses, listed in C20 on page 67. In the current metaplot, Kinain are muttering about their place as second-class citizens, so the Title background is not impossible for them, but it would be rare enough that it must be approved.

    House - Not actually a Background, but since we've brought up Titles, Kinain CAN be members of Houses. Some particular Houses, such as Scathach and Liam, are particularly prone to embracing their Kinain, while others, like Fiona, do so on a more individual basis.

    Allowed
    Both types of the Chimera background, Contacts, Fame, Influence, Mentor (you can look at the Faerie Mentor version from The Enchanted for ideas), Resources, and Treasures are all allowed. So are the following.

    Dross - Found on page 70 of The Enchanted, this gives Kinan a steady source of Dross (and is also available to Changelings).

    Faerie Blood - Of course. Detailed above.

    Feth Fiada - Found on page 72 of The Enchanted, this is effectively Arcane for Kinain. In this case, it works via the Mists, allowing them to cloak the existence of fortunate (or unfortunate) Kinain.

    Mastery - Effectively the Scathach version of Title. House Scathach embraces its Kinain, though those with low levels of Faerie Blood may be limited in how far they can go just by the inability to access both Chronos and Soothsay.

    Fae Gifts: The Enchanted offered Fae Gifts, special powers that the Kinain could partake of. C20 did away with these entirely. This site will compromise between the two as follows.

    First off, the new nature of Kinain, where they sneer at the Mists and Banality and do not need to be Enchanted, means that a large number of Fae Gifts are no longer necessary. The following Fae Gifts are no longer applicable: An-da-shealladh, Parted Mists, and Weakened Mists. Also, Fith-Fath is no longer allowed because it sucks really really hard.

    As for the rest, Fae Gifts used to be their own special category, and the number of different gifts you could have was based on the Faerie Blood Background. It no longer makes sense to retain these rules, as there are two few now and just not enough to go around, and there were never enough points to go around to get high levels of them if you had high levels of Faerie Blood. Instead, the following Fae Gifts are now a class of Merits available only to Kinain called... Fae Gifts. Kinain get a pool of 5 points that can be spent only on Fae Gift Merits. More can be bought with Freebies, but ONLY during Character Creation except under unusual circumstances.

    The Bardic Gift - Now a 1 to 4 point Merit working the same essentially as previously, though Persuasion is replaced with Expression now. Note that this power works far better OUT of combat, for the simple reason that combat rounds are 3 seconds and you can't really get through much of a song or speech in 3 seconds. The level five Strain of Truth is no longer allowed, as Kinain no longer Rapture.

    Honored Birthright - Now a 4 or 5 point Merit that allows the Kinain to take two Birthrights instead of one. For 4 points the character gains a second Birthright appropriate to their heritage. For 5 points, that birthright may be a unique Birthright determined by the ST that blends the heritages of two different Kiths. The 5 point version is only available to Kinain with two Changeling parents of different Kiths.

    Nine Lives - Now a 3 point Merit. Works the same as before, save of course that Kinain don't have to worry about losing memories due to the Mists, thu the lowered cost.

    Riastradh - Now a 4 point Merit, working the same as in The Enchanted, except you can make the Willpower roll without spending 1 WP; forcing a character to spend 1 WP to make a diff. 8 WP roll is just plain cruel and basically a way to swiftly drain a character's willpower.

    The Second Sight - Now a 1 to 5 point Merit. Given that future vision powers can get annoying fast for STs if over-used, I will ask players not to go overboard with this, though.

    Spearman's Shield - Now a 1 to 5 point Merit that works as in The Enchanted.

    Taghairm - Now a 2 point Merit that works as per The Enchanted.

    Taidhsear - Now a 1 point Merit that works per The Enchanted.

    All of the flaws listed in The Enchanted are also available for Kinain.

    Basic Kinain Character Creation Chart

    Step One: Concept
    Choose concept, heritage, Legacies, and house (if applicable)

    Step Two: Traits
    Attributes 6/4/3, Abilities 11/7/4

    Step Three: Advantages
    Fae Gifts 5, Backgrounds 5, Arts 1, Realms 2 (one must be in a parent's Affinity Realm)

    Step Four: Tempers
    Record starting Willpower (4), Glamour (2), Banality (3)

    Step Five: Birthright(s)
    Record any Trait adjustments and special systems from the Kinain's Birthright. If allowed a second Birthright via the Fae Gift Merit Honored Birthright, note this as well.

    Step Six: Freebie Points
    Spend freebie points (21)
    Select Merits and Flaws.

    Step Seven: Specialties
    Record specialties for Attributes or Abilities rated 4 or higher.

    Step Eight: Spark of Life
    Describe character's backstory, motivation, appearance, and identity, making use of the questions on the Kinain sheet.

    Comment


    • #17
      Originally posted by Windthin View Post
      Glamour Regeneration: Kinain are, body and soul, a fusion of faerie and human. As such, they can't harvest Glamour the way the fae can. They can of course always be gifted with Glamour, but, most remarkably, they possess the ability to regenerate Glamour from their own emotions. Kinain regenerate one point of Glamour a week, up to their maximum. All Kinain start play with a maximum Glamour pool of 2; raising it must be accomplished the same way Changelings raise theirs..
      You could just let them achieve Revelry. You know, so they would be encouraged to DO anything cool with it. Just saying.

      Originally posted by Windthin View Post
      ​This site respectfully disagrees and acknowledges that while one may well be dominant, the other is not necessarily entirely over-written.
      ...
      This site will compromise between the two as follows.
      What site?

      Originally posted by Windthin View Post
      ​It has no real effect on the Kinain themselves.
      Banality has serious effects on mortals, Enchanted and Kinain. Mainly, on their ability to connect with the Dreaming and their mindset. Kinain with 4 dots of Banality would be vastly different from Kinain with 9 dots Banality, same as any other people.


      ...

      Comment


      • #18
        Here's a handy summary of kinain character generation that used slightly tweaked 2e rules: http://web.archive.org/web/201708270...nainchart.html. It works quite well.

        It doesn't mention maximum Glamour ratings but it does give higher starting Glamour for different ages (Seemings). You could either: use these as starting minimums (which makes kinain beefier than in C20) or use them as maximums (which seems closer in intent to C20).

        Here's my thinking, though: kinain are restricted in how many powers they have and can use, and generally regain Glamour at a much slower pace. So it doesn't actually matter if they have higher Glamour than some changelings--they can't use that Glamour as efficiently anyway.

        Failing that, making their maximum Glamour twice their age-related starting Glamour would be an easy house rule to limit Glamour. So they would have 4-8 Glamour, tops.

        Comment


        • #19
          HIWPY, Kinain are mortals with Fae Blood, rather than a Fae Mien overlaid a mortal seeming. Thus, they cannot Invoke the Wyrd, as they don't have something they are bringing into this world.
          Since they cannot Wyrd, they cannot Unleash. The rules are also ambiguous over whether they can make Treasures, design Oaths, or Enchant others, while death in the Dreaming would presumably mean a trip to the Shadowlands.

          I am not sure if intentional or an oversight, but although a Kinain cannot be *affected* by Banality, Nightmare is omitted. Can Kinain enter Bedlam? Don't try to find out!

          Aside from the grey parts of Glamour, several other things of homebrew interest include: A single Bestowment instead of a Birthright (or alongside, as a merit), and rules for animal Kinain (for Fae Hounds/Steeds, that is).

          Comment


          • #20
            Originally posted by MagicJuggler View Post
            Aside from the grey parts of Glamour, several other things of homebrew interest include: A single Bestowment instead of a Birthright (or alongside, as a merit), and rules for animal Kinain (for Fae Hounds/Steeds, that is).
            This is of interest to me. Strikes me that mythic beasts such as dragons and unicorns might have a mortal seeming. Say an iguana or goat.


            “Humpty had always sat on walls, it was his way.”
            Jasper Fforde, The Big Over Easy

            Comment


            • #21
              Originally posted by MythAdvocate View Post

              This is of interest to me. Strikes me that mythic beasts such as dragons and unicorns might have a mortal seeming. Say an iguana or goat.
              The new Lycians from the C20 PG easily fall into this realm...

              Comment


              • #22
                Originally posted by Windthin View Post

                The new Lycians from the C20 PG easily fall into this realm...

                An interesting thought.

                I actually use Lycian type creatures quite a bit, and have done so for years. In my home campaign personifications of natural and man-made forces objects and creatures are more numerous than Kithain. Though they were usually NPC's, I used a mix of the Bygone Bestiary and Changeling revised chimera rules for those players interested in playing chimera.

                But as for Animal kinain and mythic beasts, I would say that Animal Lycians of the appropriate type might be the progenitor of animal kinain bloodlines. I could see a LOLcat fathering a bizarre feline breed that is way too smart for their own good, Chupacabra (nightmare animal oppidian) born packs of mangy dogs, and similar.

                But this is all story spice that we all alter for our own campaigns. But I would love to see the kinain receive more attention. The Lycians too, they need more love.


                “Humpty had always sat on walls, it was his way.”
                Jasper Fforde, The Big Over Easy

                Comment


                • #23
                  I did a write-up for Fairy Animals myself, animal bloodlines maintained by the fae as companions down through the ages, but still animals, not like Pooka or Wolpertingers.

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