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Changeling & Sorcerers Crusade Thematic and Mood Crossover

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  • Changeling & Sorcerers Crusade Thematic and Mood Crossover

    Another weird setting idea.

    After the War of the Seasons, the Firstborn and Inanimae, for the most part, had left, went into slumber or shut inside their Freeholds (Lost Ones Freeholds).

    Changelings hadn't any other options, but to stay. Yet they weren't left alone. Some Firstborn, notably several Noble Houses of Sidhe, decided to stay and became changelings themselves, despite Banality being harsh to their Kith.

    The Realms of Fae, colloquially referred to as the Dreaming, were separated from the Autumn Realm by Mists, now distant and plagued by Firchlis, with well-known trods turned unreliable and dangerous. And new paths are yet to be explored.

    World has changed. And surprisingly, it isn't without hope. While Kithain were surviving and adapting, Dreamers, Magi Traditions and Order of Reason didn't just wait for their Dreams to be rekindled and Passions to be reignited. They built a world, that doesn't need the Fae, but full of new Glaumor and unusual dreams. Dreams, Kithain hasn't learned to inspire or reap. Yet.

    Less like a World of Darkness (or our world history, for that matter) and more Rennaissance High Fantasy with Goblin Markets, Dragons, Knights, Swashbucklers, Flying ships, Treasure hunters, Magical cities, Wonders of engineering and craft, Exotic Realms of the East and the West.

    Crossover with Sorcerer's Crusade and The Order of Reason is extremely encouraged. Insert and incorporate other lines and elements from Chronicles of Darkness to your tastes. (Prometheans, Lost, Sin Eaters, etc.)
    Last edited by Firkraag; 09-15-2017, 05:41 AM.


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  • #2
    I like the idea of crossing over with sorcerer crusades, even in the age of reason the light of civilization has not reached all parts of the world as well as banality. The Menehune weren't hit until the infamous Captain came the the islands. So in some parts of the world pure ones may still struggle to exist, are the Oriental Hsien fallen yet?

    The works of some branches of The Order of Reason doesn't seem inheritally banal. A Nocker might love the clockwork constructs of some of their engineers. In my current game I have Dougal commoners using some of the old terms of OoR.

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    • #3
      IIRC, the Castles & Covenants book for M:SC had at least one site (or cabal, I forget which) that had one or more Fae as part of it.

      Both the Artificers Handbook and the Swashbucklers Handbook have a lot of fun info in them that are perfectly suitable for period changelings as well.

      Also, if you've never seen the old game Castle Falkenstein, it's a lot of fun, involving faerie magic, dragons and steampunk tech in an alternate mid-19th century Europe. It's a wonderful source of ideas for this sort of thing, even thought you'd have to work the clock back a few centuries. If you can find the sourcebooks The Lost Notebooks of Leonardo da Vinci and Comme Il Faut (the book of manners), they are two of my personal favorites. There's also a Memoirs of Auberon of Faerie, about the faerie people in the game.



      What is tolerance? It is the consequence of humanity. We are all formed of frailty and error; let us pardon reciprocally each other's folly. That is the first law of nature.
      Voltaire, "Tolerance" (1764)

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      • #4
        Bonus points for adding Time Travel Feng Shui style, allowing players to travel into alternative 19th and 21th century!
        Last edited by Firkraag; 09-11-2017, 02:09 AM.


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        • #5
          So very much to play with from this era. The birth/rebirth of theater, so much marvelous music, and the many dreams of exploration come to mind. Assorted rebellions and dreams of freedom and conquest. Horrid plagues, religious wars and conquest of non-Western cultures.

          But what to use from the Sorcerers Crusade? Many Mage traditions and Crafts would be potential allies to be sure, as well as a vast host of human organizations and people groups. Some tribal cultures and rural folk would likely have much lower Banality than city folk. And not all mythic realms would be cut off yet.

          Scourgelings- These spirits are quite varied, and may not entirely be Weaver-type entities. Many appear more like powerful Wyld and/or Wyrm spirits than Weaver spirits. But of course thats from the perspective of Mages. Powerful Nightmare beings could have more than a little overlap here, with even some Fomorian like entities on the move and active as Sourgelings.

          Tír na nÓg- America was visited by the Sidhe and other European Fae before the Shattering. Though I assume that the routes were cut off since. An effort by remaining European fae, possibly led by House Liam may be looking to re-establish such routes. This buoyed by the Dream of Exploration could be a powerful Chronicle.




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          • #6
            If you use Exploration, the Path of the Wyck allowed the Traditions (in concrete, Verbena, which it's one Tradition often related to Fae trough their Celtic branches) to have contact with "the new world". Using them to restablish contact with Tír na nÓg could be crossover fuel.

            Also it's said that back then Earth and the Umbra weren't so appart and you could stumble uppon mythical places, like the land of giants, just by walking far enough from humanity.

            One also has to think on antagonists for the changelings, because mages are already in their war, but I'm unclear about what the goals of changelings should be and what opposes those goals in a world where Banality isn't as omnipresent.

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            • #7
              Originally posted by Aleph View Post
              If you use Exploration, the Path of the Wyck allowed the Traditions (in concrete, Verbena, which it's one Tradition often related to Fae trough their Celtic branches) to have contact with "the new world". Using them to restablish contact with Tír na nÓg could be crossover fuel.

              Also it's said that back then Earth and the Umbra weren't so appart and you could stumble uppon mythical places, like the land of giants, just by walking far enough from humanity.

              One also has to think on antagonists for the changelings, because mages are already in their war, but I'm unclear about what the goals of changelings should be and what opposes those goals in a world where Banality isn't as omnipresent.
              There are certainly more options for avoiding banalty for this era, especially for C20 fae. But I suppose the tradeoff might be that the mysts wont be as big of a smokescreen. Most people will not only believe in magic, but will be familiar with the fae.
              Last edited by MythAdvocate; 09-11-2017, 06:25 PM.

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              • #8
                Originally posted by Aleph View Post
                If you use Exploration, the Path of the Wyck allowed the Traditions (in concrete, Verbena, which it's one Tradition often related to Fae trough their Celtic branches) to have contact with "the new world". Using them to restablish contact with Tír na nÓg could be crossover fuel.
                If you're a Mage, especially one of the Verbena, you really don't even need the Umbra, per say, to reach the Americas during the period. Mages, especially those that work with Life magic, tend to be long lived, so there are Nordic Mages who have second or even first hand knowledge of the sea routes to Greenland and Vinland. Such a voyage is made all the easier with weather magic and other tricks. (I've often wondered if "paths of the Wyck" is really meant to be more of a catch-all term for any method of mystically enhanced travel, including Correspondence gates, Spirit bridges, and Temporal shortcuts.)


                If you want to go completely nuts with an alternate North America in such a setting, you can have Norse settlements in Vinland managing to weather the onset of the Little Ice Age in the 14th century, with a kingdom/culture covering Nova Scotia, New Brunswick, Maine, and maybe further south that mixes viking-era culture with that of the nations that eventually became the Wabanaki Confederacy. Perhaps coming back into contact with Europe via Basque fishermen. Add in the Irish monasteries of St. Brendan's Island (Bermuda), the Welsh-Powhatan hybrid culture of Madoc's Kingdom in Virginia's Tidewater and the Chesapeake Bay, the Knights Templar guarding both their lost treasure and the Fountain of Youth in southern Florida, Chinese-Ohlone Buddhist monasteries of Fusang in San Francisco Bay, and a Ba'al worshiping kingdom of Phoenician descendants in Venezuela and you're good to go with fringe theory fun and adventure.


                What is tolerance? It is the consequence of humanity. We are all formed of frailty and error; let us pardon reciprocally each other's folly. That is the first law of nature.
                Voltaire, "Tolerance" (1764)

                Comment


                • #9
                  Originally posted by No One of Consequence View Post
                  If you're a Mage, especially one of the Verbena, you really don't even need the Umbra, per say, to reach the Americas during the period. Mages, especially those that work with Life magic, tend to be long lived, so there are Nordic Mages who have second or even first hand knowledge of the sea routes to Greenland and Vinland. Such a voyage is made all the easier with weather magic and other tricks. (I've often wondered if "paths of the Wyck" is really meant to be more of a catch-all term for any method of mystically enhanced travel, including Correspondence gates, Spirit bridges, and Temporal shortcuts.)
                  I did mention Flying ships after all. Skyriggers was a thing, the Order of Reason had going for a while. A foundation of modern Void Engineers.

                  Originally posted by No One of Consequence View Post
                  If you want to go completely nuts with an alternate North America in such a setting, you can have Norse settlements in Vinland managing to weather the onset of the Little Ice Age in the 14th century, with a kingdom/culture covering Nova Scotia, New Brunswick, Maine, and maybe further south that mixes viking-era culture with that of the nations that eventually became the Wabanaki Confederacy. Perhaps coming back into contact with Europe via Basque fishermen. Add in the Irish monasteries of St. Brendan's Island (Bermuda), the Welsh-Powhatan hybrid culture of Madoc's Kingdom in Virginia's Tidewater and the Chesapeake Bay, the Knights Templar guarding both their lost treasure and the Fountain of Youth in southern Florida, Chinese-Ohlone Buddhist monasteries of Fusang in San Francisco Bay, and a Ba'al worshiping kingdom of Phoenician descendants in Venezuela and you're good to go with fringe theory fun and adventure.
                  ​Norse, Fae and Native Americans already bought me. Everything else is just icing on a cake.

                  In this scenario it wouldn't be too far-fetched to assume, that there might be Kithains left in Tír na nÓg.

                  Confederecy, which encompasses both humans and fae, natives and colonists, magic and craft.
                  Last edited by Firkraag; 09-11-2017, 09:03 PM.


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                  • #10
                    And those Central and South American antideluvian vampires. Must not forget them!

                    Really liking this thread.

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                    • #11
                      Originally posted by MythAdvocate View Post

                      There are certainly more options for avoiding banalty for this era, especially for C20 fae. But I suppose the tradeoff might be that the Mists wont be as big of a smokescreen. Most people will not only believe in magic, but will be familiar with the fae.
                      How'd you suggest to rule it mechanically and narratively?


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                      • #12
                        Originally posted by Firkraag View Post
                        How'd you suggest to rule it mechanically and narratively?
                        Good question.

                        For starters, I would say that Mortals would have lower Banality than modern folk, as the mostly rural populace would have grown up on fairy tales and had a magical sense of reality. Even the highly educated live lives of Alchemy, Astrology, sacred geometry, and tales of ancient gods and goddesses.

                        Furthermore, I would have village witchcraft (not True Mages) be fairly common. This would mostly be Mortals with Kenning and Gramayre but could involve minor magics.
                        Last edited by MythAdvocate; 09-12-2017, 09:03 AM.

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                        • #13
                          Originally posted by MythAdvocate View Post
                          Furthermore, I would have village witchcraft (not True Mages) be fairly common. This would mostly be Mortals with Kenning and Gramayre but could involve minor magics.
                          Orson Scott Card's Tales of Alvin Maker series (which I greatly enjoyed up until the final book, which felt rushed and phoned in) is an alternate history fantasy setting of a start of the 19th century American frontier (in Ohio and Indiana) where low level "folk magic" is fairly common place, and people have curious "knacks" like being able to do some particular task almost perfectly.

                          Also, Gregory Keyes's Age of Unreason series, involving a colonial America in which Sir Isaac Newton took up the serious study of Alchemy and Theurgy, and a young Ben Franklin following in his footsteps.

                          There's a wide number of unusual Merits (and Flaws) in things like Ascension's Right Hand, Bygone Bestiary, Mage Revised, Guide to the Traditions, Mediums: Speakers with the Dead, and other books that could be much more common in such a setting.


                          What is tolerance? It is the consequence of humanity. We are all formed of frailty and error; let us pardon reciprocally each other's folly. That is the first law of nature.
                          Voltaire, "Tolerance" (1764)

                          Comment


                          • #14
                            Originally posted by No One of Consequence View Post
                            Sir Isaac Newton took up the serious study of Alchemy and Theurgy
                            Our own world's Isaac Newton was just as keen on alchemy stuff.

                            https://en.m.wikipedia.org/wiki/Isaa...occult_studies

                            But as for Rennaissance, I was thinking more along the lines of 'Natural Magic' as a possible foundation of Traditions' and Order of Reason's peaceful & competetive coexistence.

                            https://en.m.wikipedia.org/wiki/Natural_magic


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                            • #15
                              Originally posted by Firkraag View Post
                              Our own world's Isaac Newton was just as keen on alchemy stuff.

                              https://en.m.wikipedia.org/wiki/Isaa...occult_studies

                              But as for Rennaissance, I was thinking more along the lines of 'Natural Magic' as a possible foundation of Traditions' and Order of Reason's peaceful & competetive coexistence.

                              https://en.m.wikipedia.org/wiki/Natural_magic
                              The Order of Reason loses if peaceful. The Order of Reason won by being violent and organized. Part of it is an explicit outgrowth as a revolutionary faction of the Order of Hermes. There are plenty of alchemists, Sacred Geometrists etc in the ORder of Reason. There aren't however alot of people who don't think faeries need to die, lesser cultures don't need enlightening etc.

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