Announcement

Collapse
No announcement yet.

Changeling 2039: An altered Resurgence War Setting

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Astromancer
    replied
    Temporal Sense

    Page 74 Nobles: The Shinning Host

    ​You have a natural affinity for the quirky, timeless existence of the Sidhe. Time may flow backward, speed up or slow down, but you are able to maintain your equilibrium. This is predominantly a passive Skill, allowing coexistence with, but not control over, the various idiosyncrasies of fae time. This Skill is especially important to the sidhe and to fae who wield the Chronos Art.

    ​* Novice: You usually keep appointments.

    ** Practiced: You can keep time to music.

    *** Competent: You don't need a watch.

    ​**** Expert: You have an internal Chronometer.

    ***** Master: Time is your slave.

    Possessed: Crystal Circle Members, Chronologists, sidhe.

    Specialties: Conversational Timing, Melee, Chronos, Trod Time.

    This is the whole of the Skill.
    Last edited by Astromancer; 04-28-2018, 04:20 PM.

    Leave a comment:


  • Boneguard
    replied
    Nicely done. I love what you did and quite thematic. Looking forward for the Gobelin

    Leave a comment:


  • Astromancer
    replied
    This is the first version. Give me feedback.

    Thanks for the French correction. Any help on the Lutin from those who know French culture in welcomed. Gobelins soon.
    Last edited by Astromancer; 04-28-2018, 09:37 AM.

    Leave a comment:


  • Astromancer
    replied
    Now I'm going to try to show these boards the Lutin. Hopefully clicking on Lutin sends you to an article on the Lutin. Trust me there will be rewrites, lots of them.


    Lutins

    ​"Je me defends! (I defend myself!)"

    ​The real French answer to "How are you?"

    ​The Lutins are French fae, associated with light. They were born out of human fascination with the tricks that light and shadow can play on what we see and of our fascination and mystification involving swamp lights. Lutins themselves seem like small tough little folk, short, stocky, and strong, although vigorous good health grants them some physical charms. These folk are sophisticated tricksters who want to teach people to really look at what we see. Their Thallain opposites and cousins the Gobelins seek to make humanity despair of ever understanding anything.

    ​To Fae sight both Lutins and Gobelins are small strongly built folk with laughing eyes. Lutins seem to always stand in slightly brighter light than the things around them. Gobelins seem to always be slightly shaded. The features of these fae are always rather strong but well formed. They almost always have thick heads of black curly hair that goes snow white in old age. Their eyes are always dark brown and glittering.

    ​Lutins and Gobelins always seem to be laughing at some joke or other. Often at the worst time for claiming they are in any way innocent.

    Their clothing tends to be working class clothing. Either contemporary in our world or old fashioned in the dreaming.

    ​Lutins tend to work at jobs that leave them largely unsupervised. Generally some form of skilled work where the product counts for far more than how you get along with your boss or how much time you spend at your workplace. Note: jobs where you take the workplace with you, like scissors grinders or street vendors, also appeal to Lutins. Many modern Lutins, seeing the personal freedom of Acedemics have focused on academic careers. Philosophy departments preferred.

    ​Lutins are mainly found in French speaking lands. But Detroit has a famously Unseelie Lutin living there.

    Childings: These children know how to get into and out of trouble. Generally being better at the first of the two. They ask thousands of questions and adults often avoid them.

    Wilders: Wild kids pleased with their bad reputations. Most adults know they mainly want to seem bad, and they don't challenge this lest the kids work on being really bad. For lousy students they read a lot.

    Grumps: The term "old Reprobate!" gets used a lot here. They are generally wandering around getting into mischief of some kind or other.

    Affinity: Nature.

    Birthrights:

    A Certain Slant of Light

    ​When using a cantrip to manipulate light in any way, if a Lutin gains even one success, they gain two more automatic successes.

    Lutins never botch Subterfuge or Enigmas rolls.

    Tough and Limber

    ​Lutins always add one dot to both Dexterity and Stamina, even if this takes them above five. Lutins never botch Dexterity rolls for setting up a trick, nor do they botch Stamina rolls for escaping the consequences of a trick they have just pulled, successful or not.

    Frailty:

    Trick Addict

    ​Lutins are always either pulling off a trick, planning a trick, or escaping from the consequences of a trick. If a Lutin is distracted for more than a day from trickery their dice pools are plus one to all difficulties. If they stay in this state for more than one week they gain a point of permanent Banality. It requires a will roll at difficulty eight for a Lutin to give up on a trick.

    Stereotypes:

    ​Jacques de Ville tells his tale.

    On Boggans:

    All work and little play could make them dull. But their hospitality saves them. Besides their gossip is a vital intelligence asset for tricks.

    On Clurichauns:

    ​Trouble walking in the door. But they sing so well and they can create such lovely chaos.

    On Eshu:

    Be still and listen. Prank them after the story is over.

    On Nockers:

    So easy to trick it isn't worth the trouble.

    On Piskies

    ​Good tricksters. Team up with them. Also they get blamed for thefts when they are around, so fill your pockets.

    On Pookas

    Also good tricksters. And so easy to blame. They don't explain themselves very well.

    On Red Caps

    Violent trouble, make sure someone else has the trouble and no one will notice what you do.

    On Satyrs

    ​Good for arguing with. Good for carousing with. Good for sex. Lovely folks.

    On Selkies:

    ​If your at the beach, have a love affair with one. Otherwise why bother?

    On Arcadian Sidhe

    They're only immune to magical humiliation. That leaves so much room for attack.

    On Autumn Sidhe:

    Far worthier than their snob cousins, but still fun to trick and abuse.

    On Sluagh:

    Be polite and get information. Tricking these is to much trouble.

    On Trolls:

    The bigger they are...
    Last edited by Astromancer; 04-28-2018, 06:51 PM.

    Leave a comment:


  • Astromancer
    replied
    Originally posted by Eldagusto View Post
    So is this setting going to have some future fun? Its 2039 and they what broke cold fusion decades ago? Are Sidhe going to appear while Mars is being explored?
    There's a Mars base and Lunar cities and L-5 type colonies. It's meant to be a very 1960's take on the future. Spaceflight, robots, and mystic consciousness expansion. I've just not had time to explain that. Cross Star Trek with Fireball X-5 and Barbarella and Japanese sci films, with hippy mysticism and you're getting there.

    Technology never got slowed down for a variety of reasons. And Flower Summer lasted for decades. Read " the Butterfly Kid."
    Last edited by Astromancer; 04-26-2018, 08:55 PM.

    Leave a comment:


  • Eldagusto
    replied
    So is this setting going to have some future fun? Its 2039 and they what broke cold fusion decades ago? Are Sidhe going to appear while Mars is being explored?

    Leave a comment:


  • Astromancer
    replied
    Originally posted by Boneguard View Post

    just got around to read them. It's a pretty cool concept familiar but different enough to the usual Changeling to offer a fun challenge.
    Thank-you glad you liked it.

    Leave a comment:


  • Boneguard
    replied
    Originally posted by Astromancer View Post
    Anyone like the Jongleurs?
    just got around to read them. It's a pretty cool concept familiar but different enough to the usual Changeling to offer a fun challenge.

    Leave a comment:


  • Astromancer
    replied
    Originally posted by Eldagusto View Post
    So in this one all the Houses of the Sidhe returned at the same time?
    Most likely. Some of the houses would try to be sneakier. However, if in your game you'd prefer some to hold back, go for it.

    Leave a comment:


  • Eldagusto
    replied
    Originally posted by Astromancer View Post

    The Resurgence is when the Sidhe return. So the Arcadian Sidhe where held back for three score and ten years.
    So in this one all the Houses of the Sidhe returned at the same time?

    Leave a comment:


  • Astromancer
    replied
    Originally posted by Eldagusto View Post
    Also all the Sidhe are arriving at once. So does that mean the Sidhe that say periodically return with temporary openings of Arcadia, and the 2nd wave Sidhe at the edge of the Millenium either never happened or that they were lumped into the time oubliette? Or did they happen, and they arrived before the first host?
    The Resurgence is when the Sidhe return. So the Arcadian Sidhe where held back for three score and ten years.

    Leave a comment:


  • Astromancer
    replied
    Originally posted by Eldagusto View Post
    Ooh I love the Jongleurs, just read them! Potent but there weakness is also crippling.

    What do you think about their Thallain? I'm thinking along the Lines of a Scaramouche Kith.

    I'm also interested in there origin. That is something one can play around with for new, or "limited edition" Kiths. The idea that a changeling could be Unnamed or mutated and merged with a Chimera/Spirit. It has a lot of potential.
    Thank-you! Glad you saw what I was trying to present.

    As for Thallain. I think they're too new for Thallain. But what a plot for the Shadow Court. Creating a new Thallain.

    I'm glad you like the Changeling Chimera cross idea. I agree it has promise. Maybe the Shadow Court wants to learn what happened so they can make it happen again, only their way.
    Last edited by Astromancer; 04-23-2018, 07:55 AM.

    Leave a comment:


  • Eldagusto
    replied
    Also all the Sidhe are arriving at once. So does that mean the Sidhe that say periodically return with temporary openings of Arcadia, and the 2nd wave Sidhe at the edge of the Millenium either never happened or that they were lumped into the time oubliette? Or did they happen, and they arrived before the first host?

    Leave a comment:


  • Eldagusto
    replied
    Ooh I love the Jongleurs, just read them! Potent but there weakness is also crippling.

    What do you think about their Thallain? I'm thinking along the Lines of a Scaramouche Kith.

    I'm also interested in there origin. That is something one can play around with for new, or "limited edition" Kiths. The idea that a changeling could be Unnamed or mutated and merged with a Chimera/Spirit. It has a lot of potential.

    Leave a comment:


  • Astromancer
    replied
    Note: look at page seventy-four of "Nobles: The Shinning Host" and you'll find Temporal Sense. This skill, known to the Arcadian Sidhe, lets you surf time. Sure it's limited, but it's also powerful.
    Last edited by Astromancer; 04-22-2018, 07:15 PM.

    Leave a comment:

Working...
X