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Changeling 2039: An altered Resurgence War Setting

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  • #31
    Originally posted by Astromancer View Post

    The Resurgence is when the Sidhe return. So the Arcadian Sidhe where held back for three score and ten years.
    So in this one all the Houses of the Sidhe returned at the same time?


    It is a time for great deeds!

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    • #32
      Originally posted by Eldagusto View Post
      So in this one all the Houses of the Sidhe returned at the same time?
      Most likely. Some of the houses would try to be sneakier. However, if in your game you'd prefer some to hold back, go for it.

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      • #33
        Originally posted by Astromancer View Post
        Anyone like the Jongleurs?
        just got around to read them. It's a pretty cool concept familiar but different enough to the usual Changeling to offer a fun challenge.


        Project consolidation:
        Rough Draft: Dhole Shifters, Ottawa By Night, Tribebook Bunyip, Garou Variant
        In redaction: Lasombra Bloodline

        Comment


        • #34
          Originally posted by Boneguard View Post

          just got around to read them. It's a pretty cool concept familiar but different enough to the usual Changeling to offer a fun challenge.
          Thank-you glad you liked it.

          Comment


          • #35
            So is this setting going to have some future fun? Its 2039 and they what broke cold fusion decades ago? Are Sidhe going to appear while Mars is being explored?


            It is a time for great deeds!

            Comment


            • #36
              Originally posted by Eldagusto View Post
              So is this setting going to have some future fun? Its 2039 and they what broke cold fusion decades ago? Are Sidhe going to appear while Mars is being explored?
              There's a Mars base and Lunar cities and L-5 type colonies. It's meant to be a very 1960's take on the future. Spaceflight, robots, and mystic consciousness expansion. I've just not had time to explain that. Cross Star Trek with Fireball X-5 and Barbarella and Japanese sci films, with hippy mysticism and you're getting there.

              Technology never got slowed down for a variety of reasons. And Flower Summer lasted for decades. Read " the Butterfly Kid."
              Last edited by Astromancer; 04-26-2018, 08:55 PM.

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              • #37
                Now I'm going to try to show these boards the Lutin. Hopefully clicking on Lutin sends you to an article on the Lutin. Trust me there will be rewrites, lots of them.


                Lutins

                ​"Je me defends! (I defend myself!)"

                ​The real French answer to "How are you?"

                ​The Lutins are French fae, associated with light. They were born out of human fascination with the tricks that light and shadow can play on what we see and of our fascination and mystification involving swamp lights. Lutins themselves seem like small tough little folk, short, stocky, and strong, although vigorous good health grants them some physical charms. These folk are sophisticated tricksters who want to teach people to really look at what we see. Their Thallain opposites and cousins the Gobelins seek to make humanity despair of ever understanding anything.

                ​To Fae sight both Lutins and Gobelins are small strongly built folk with laughing eyes. Lutins seem to always stand in slightly brighter light than the things around them. Gobelins seem to always be slightly shaded. The features of these fae are always rather strong but well formed. They almost always have thick heads of black curly hair that goes snow white in old age. Their eyes are always dark brown and glittering.

                ​Lutins and Gobelins always seem to be laughing at some joke or other. Often at the worst time for claiming they are in any way innocent.

                Their clothing tends to be working class clothing. Either contemporary in our world or old fashioned in the dreaming.

                ​Lutins tend to work at jobs that leave them largely unsupervised. Generally some form of skilled work where the product counts for far more than how you get along with your boss or how much time you spend at your workplace. Note: jobs where you take the workplace with you, like scissors grinders or street vendors, also appeal to Lutins. Many modern Lutins, seeing the personal freedom of Acedemics have focused on academic careers. Philosophy departments preferred.

                ​Lutins are mainly found in French speaking lands. But Detroit has a famously Unseelie Lutin living there.

                Childings: These children know how to get into and out of trouble. Generally being better at the first of the two. They ask thousands of questions and adults often avoid them.

                Wilders: Wild kids pleased with their bad reputations. Most adults know they mainly want to seem bad, and they don't challenge this lest the kids work on being really bad. For lousy students they read a lot.

                Grumps: The term "old Reprobate!" gets used a lot here. They are generally wandering around getting into mischief of some kind or other.

                Affinity: Nature.

                Birthrights:

                A Certain Slant of Light

                ​When using a cantrip to manipulate light in any way, if a Lutin gains even one success, they gain two more automatic successes.

                Lutins never botch Subterfuge or Enigmas rolls.

                Tough and Limber

                ​Lutins always add one dot to both Dexterity and Stamina, even if this takes them above five. Lutins never botch Dexterity rolls for setting up a trick, nor do they botch Stamina rolls for escaping the consequences of a trick they have just pulled, successful or not.

                Frailty:

                Trick Addict

                ​Lutins are always either pulling off a trick, planning a trick, or escaping from the consequences of a trick. If a Lutin is distracted for more than a day from trickery their dice pools are plus one to all difficulties. If they stay in this state for more than one week they gain a point of permanent Banality. It requires a will roll at difficulty eight for a Lutin to give up on a trick.

                Stereotypes:

                ​Jacques de Ville tells his tale.

                On Boggans:

                All work and little play could make them dull. But their hospitality saves them. Besides their gossip is a vital intelligence asset for tricks.

                On Clurichauns:

                ​Trouble walking in the door. But they sing so well and they can create such lovely chaos.

                On Eshu:

                Be still and listen. Prank them after the story is over.

                On Nockers:

                So easy to trick it isn't worth the trouble.

                On Piskies

                ​Good tricksters. Team up with them. Also they get blamed for thefts when they are around, so fill your pockets.

                On Pookas

                Also good tricksters. And so easy to blame. They don't explain themselves very well.

                On Red Caps

                Violent trouble, make sure someone else has the trouble and no one will notice what you do.

                On Satyrs

                ​Good for arguing with. Good for carousing with. Good for sex. Lovely folks.

                On Selkies:

                ​If your at the beach, have a love affair with one. Otherwise why bother?

                On Arcadian Sidhe

                They're only immune to magical humiliation. That leaves so much room for attack.

                On Autumn Sidhe:

                Far worthier than their snob cousins, but still fun to trick and abuse.

                On Sluagh:

                Be polite and get information. Tricking these is to much trouble.

                On Trolls:

                The bigger they are...
                Last edited by Astromancer; 04-28-2018, 06:51 PM.

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                • #38
                  This is the first version. Give me feedback.

                  Thanks for the French correction. Any help on the Lutin from those who know French culture in welcomed. Gobelins soon.
                  Last edited by Astromancer; 04-28-2018, 09:37 AM.

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                  • #39
                    Nicely done. I love what you did and quite thematic. Looking forward for the Gobelin


                    Project consolidation:
                    Rough Draft: Dhole Shifters, Ottawa By Night, Tribebook Bunyip, Garou Variant
                    In redaction: Lasombra Bloodline

                    Comment


                    • #40
                      Temporal Sense

                      Page 74 Nobles: The Shinning Host

                      ​You have a natural affinity for the quirky, timeless existence of the Sidhe. Time may flow backward, speed up or slow down, but you are able to maintain your equilibrium. This is predominantly a passive Skill, allowing coexistence with, but not control over, the various idiosyncrasies of fae time. This Skill is especially important to the sidhe and to fae who wield the Chronos Art.

                      ​* Novice: You usually keep appointments.

                      ** Practiced: You can keep time to music.

                      *** Competent: You don't need a watch.

                      ​**** Expert: You have an internal Chronometer.

                      ***** Master: Time is your slave.

                      Possessed: Crystal Circle Members, Chronologists, sidhe.

                      Specialties: Conversational Timing, Melee, Chronos, Trod Time.

                      This is the whole of the Skill.
                      Last edited by Astromancer; 04-28-2018, 04:20 PM.

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                      • #41
                        Gobelins

                        "- Je ne ferai jamais la paix avec les ténèbres." (I'll make no peace with darkness!)

                        "Et bien, chaque jour le fait." (Why? Every day does.)

                        If Lutins are light dazzling us, Gobelins are darkness, but not a restful shadow or a mere absence of light, they are a willed blindness, a chosen darkness. Like their Kithain cousins, these Thallains are born of human fascination with the tricks of vision. But where the Lutins are touched with joy and wonder, the Gobelins are born of fear and confusion. As society grew the Gobelins moved from just the confusions of shadow and night to also embrace the darkness of prejudice and hate. The Gobelins hated the Enlightenment, not for the Banality of a few of its less gifted advocates, but because it promoted a clarity of vision and purpose. Robespierre who crushed the true radicals of the French Revolution with the Reign of Terror, and even stole the title of radical (his actions were really reactionary) was a Gobelin Kinain, and a champion of their ideals. Some say the Le Pen family is also Gobelin Kinain.Today's Gobelin's see Foucault and Derrida as their champions. Philosophers denying the possibility of light.

                        Like their Lutin cousins the Gobelins, especially to fae sight, always look like small strongly built people with laughing eyes. However, whatever joke inspires the laughter of the Gobelins, always seems to be a nasty one. Gobelins seem to always be standing in a light less bright than the objects around them. The Gobelins also seem to be touched by shadow in other ways. Their hair never shines, their eyes never sparkle, the shadow they seem to stand in always feels like it comes from them. Even to strictly mortal sight, Gobelins always lack sparkle and light. Their cheeks are never rosy, their voices are never comforting, no place they dwell ever seems homely.

                        Gobelins tend to stay in the background until they pounce. They prefer jobs that people depend on but seldom notice, the people in the shadows so to speak. Postal workers, delivery people, janitors, accountants, law clerks, or any other job that allows access but doesn't call attention. They generally seek homes at the edge of a community. This used to mean the edge of the village were the woods and fields began. These days any border will do nicely. Given certain of their goals and desires, the border between to ethnic groups or social classes works very well indeed.

                        Childlings: These are the quiet kids who's neighbors cats and dogs end up mysteriously dead. The quiet children who have subtle smiles when bad things happen. When they do speak, the subtle nastiness hurts for a long time.They are practiced liars.

                        Wilders: Were Lutins like to seem bad, Gobelins do very nasty things on the sly. They love pretending to befriend the vulnerable. Many of these "friends" end up suiciding or worse. Gobelins love to experiment with which lie causes the most pain and how to manipulate Gossip.

                        Grumps: Quiet nondescript people who give you the creeps. They are skilled at undermining those around them. All the groups they join seem to fall apart in bitterness.

                        Affinity: Actor.

                        Brithrights:

                        Shadow workings: When using a Cantrip to manipulate shadows in any way, if a Gobelin gains even one success, they gain two more automatic successes.

                        When using any skill to tell a lie a Gobelin will never botch.

                        Shadow Walker: Any visual penalties to detect a Gobelin caused by darkness or poor visual conditions are always doubled. If a Gobelin gains a sucess in hiding from sight or stealth, they automatically gain two more successes.

                        Gobelins never botch Stealth or Subterfuge rolls.

                        Frailty:

                        Photophobic: Gobelins don't deal well with either light or truth. Gobelins can't work Cantrips in direct sunlight light or shadowless light. In bright sunlight or any shadowless light Gobelins always lose two dice from any pool.

                        Sudden bright lights like flashbulbs or any sudden glare or sparkle will cause a Gobelin to roll against either their Wits or Stamina, which ever is lower, or be stunned for ten minus their Glamour rounds.

                        Any forcefully stated truth can stun Gobelins in the same way. Note: Obvious facts don't do this,"The Sky is Blue!" won't phase a Gobrein. The truth is question must be relevant to the situation and important. If telling the truth brings a risk to the truth teller, the effect is magnified in both durration and effect. This will have to be a GM call as to how much risk is involved and how much magnification.

                        Stereotypes:

                        Jacques Adenet Dubois steps out of the shadows and opines...

                        On Boggans: They cook well enough, but the gossip they know is wonderful. The idiots don't know how to use it though.

                        On Clurichaun: Use them to start fights. Once the fighting starts you can easily add in the bitterness.

                        On Eshu: Their tales tend to teach and reveal. Find some subtle way to interrupt them.

                        On Nockers: Nice toys however it's their bitterness that is truly useful.

                        On Piskies: They have an innocence that gets on my last nerve. Still, it is so easy to blame them for one's own thefts.

                        On Pooka: They're innocence is a light in my eyes. Still, people trust them and blurt out useful secrets that can be so sweetly twisted into lies .But beware, they seem to have a sense of who we are.

                        On Redcaps: Useful thugs, but their violence is too straight foward for my tastes.

                        On Satyrs: Their goaty passions are so exploitable.

                        On Selkies: They often leave broken hearts behind. The resentment makes it easier to spread lies about them.

                        On Arcadian Sidhe: These childish paranoid fools make it so easy.

                        On Autumn Sidhe: These noble can sometimes be NOBLE! It complicates things.

                        On Slaugh: They know more secrets than we do and have a knack for spotting lies. Avoid at all costs.

                        On Trolls: They seem to see into us, piercing our shadows. Luckly they aren't subtle, but be careful around them.
                        Last edited by Astromancer; 05-30-2018, 06:02 PM.

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                        • #42
                          Ohh interesting touch, so Gobelins are tricks of the shadows like tree branches that look like clawed arms on a child’s window keepin them up at night!


                          It is a time for great deeds!

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                          • #43
                            Originally posted by Eldagusto View Post
                            Ohh interesting touch, so Gobelins are tricks of the shadows like tree branches that look like clawed arms on a child’s window keepin them up at night!
                            You understand perfectly. I just need to finish the kith.

                            Comment


                            • #44
                              Looking forward to it, it sounds awesome. I'll be honest, if I ever .get around to write my Ottawa by night, I'd be tempted to add all 3 to the Changeling chapter. Thf Lutin and Gobelin on the Quebec (e.g. French speaking) part of the Region and the Jongleur with the Buskerfest


                              Project consolidation:
                              Rough Draft: Dhole Shifters, Ottawa By Night, Tribebook Bunyip, Garou Variant
                              In redaction: Lasombra Bloodline

                              Comment


                              • #45
                                I've done the Gobelins, I'll do their stereotypes later. How do you like them so far?

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