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Changeling 2039: An altered Resurgence War Setting

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  • Astromancer
    replied
    Anyone like the Jongleurs?

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  • Astromancer
    replied
    Originally posted by Lian View Post

    No they weren't.




    No there's not and the Art you are talking about is someone forgetting how Sovereign works for that book.






    Misread that, I thought the Nunnehi had sided with the Concordians, unlike in canon timeline where the Nunnehi who did well sided with the Arcadians




    You presented them as a united force against the Arcadians rather than people who were at theirown throats with some of them siding with the Arcadians. The issue Concordian Fae have is that half of them betray the other half in canon.



    And the Nobles book says they did! The comoners book actively even gets how arts work wrong.
    If the setting offends you, and it seems to, then ignore it. I answered you fairly which you seem to take as an insult. So why not just ignore this thead.

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  • Lian
    replied
    Originally posted by Astromancer View Post

    Basically the Dreaming chose the Winners from the start last time. The Commoners were fated to lose. This time the Dreaming only favors the Arcadians, it hasn't ordained their victory.
    No they weren't.


    I said they had all the Arts in the C20 book. It's cannon that their are dozens of Arts if not hundreds. The Arcadian Sidhe in the Commoner's book are shown using and art that can force a Changeling to do harm to themselves. PC Arcadians might lack these arts, but the movers and shakers have them.
    No there's not and the Art you are talking about is someone forgetting how Sovereign works for that book.




    Glades are still an issue with the Nunnehi, they would always have to be. However, the Nunnehi are Oathbound to ally with the Arcadian Sidhe. Also, these Nunnehi are stronger by far than the 1969 Nunnehi.
    Misread that, I thought the Nunnehi had sided with the Concordians, unlike in canon timeline where the Nunnehi who did well sided with the Arcadians


    As Concordia is a loose collection of anarchist communities, were is this organization coming from?
    You presented them as a united force against the Arcadians rather than people who were at theirown throats with some of them siding with the Arcadians. The issue Concordian Fae have is that half of them betray the other half in canon.

    Cannon (look in the Commoners book) makes it clear, the commoners never had a chance.
    And the Nobles book says they did! The comoners book actively even gets how arts work wrong.

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  • Astromancer
    replied
    Now for a promised Kith.

    Jongleurs

    ​"Of course the show must go on. We are the show, and the show is us."

    ​The Jongleurs are a new kith. Basically a Changeling of unknown kith was experimented on by a member of the N.W.O. before they achieved Chrysalis. Freed by an attack of Mages and Fera on the Technomancer's lab, the changeling wandered lost and broken until he encountered chimeras linked to theatre and show biz. These Chimeras linked with the broken changeling and together they became something new.

    ​They became a new type of changeling linked to the glamour of the stage, performance, and show biz.

    ​The Jongleurs always stand out, mainly because they make the effort to do so. Jongleurs never dress normally unless forced to. They'll walk down the street dressed as circus ringleaders, Wagnerian Valkyries, clowns, and escapees from sci fi conventions. Cos-play is their norm.

    Lifestyles: Basically they mainly live like working performers who hang out in the same neighborhoods as other working performers. The flamboyance of the jongleur turns the other performers off at first, however, as they show they've got talent and the work ethic to back it up, they gain acceptance.

    Jongleurs, both seelie and unseelie, take it on themselves to guard performers as a community. With the seelie this involves protection and nurture. The unseelie tend toward hyper dramatic vengeance.

    ​Jongleurs are normally either city folk or nomads traveling with shows. However, if there are small towns that have substantial performing arts work, like a year round amusement park with shows or a Shakespeare festival, Jongleurs can take to that kind of a small town.

    Appearance : Jongleur tend to be slim and muscular, wiry. This is a typical body type for performers. Jongleurs otherwise tend to be fairly average in height, complexion, and most other traits. They do tend to have mismatched eyes, or some other odd trait that's more visible close up. But it's mainly their costumes and behavior that make them stand out.

    ​Jongleurs always have odd accents for their community. Most American jongleurs speak with a Mid-Atlantic Accent , however any odd or old fashioned sounding accent is likely.

    Childling : This is the kid who turns their dolls and action figures into puppets and acts out shows. They wear their Halloween costume to school in February. They've taught their cat to jump through hoops and walk a tightrope, and the cat liked it. They practice jokes to enhance the telling and memorize lists of them for all occasions.

    Wilders The Wilder tends to be in the Drama Club, or Glee Club, Swing Choir, Marching Band, Garage Band, Dance Troop, or already working as a performer. Their clothing is two to three steps ahead of the trend, and they dump old trends before they rest of the kids see them as the new trend. The words "Let's put on a show" come out of their mouths so often you'd think Judy and Mickey were their patron saints. Yes, they are all Drama Queens, the unseelie dangerously so.

    Gumps Working performers, generally not actually the star of the show. They're the MC that warms the audience up to love the other acts. The Character Actor that makes the play and the Star look great. The instrumentalist that makes the rest of the band shine. They make the show magic.

    Affinity Actor.

    Birthrights

    Stage Magic

    This powerful birthright has three effects.

    ​First, when using performance as a bunk for casting a cantrip in front of an audience, if a Jongleur gets even one success they add one plus X successes to it. In this case X equals the difficulty reduction normally gained by that bunk. On page 195 of the main rulebook, a spontaneous monologue is a minus one to difficulty. So if a Jongleur cast a cantrip in front of an audience using a spontaneous monologue and got one success. Then they gained two more successes. Use the chart on 195 as a guideline, remembering that only performances in front of audiences gain the bonus. Note the cantrip need not be aimed at someone or something present. It's the bunk which must be performed in front of an audience.

    Second, when casting a cantrip, if both the caster and the target are in a space set aside for performance, the Jongleur gets a reduction of Banality, for that cantrip. If the space is a permanent structure set aside for performance, like a theatre or a concert hall, the reduction is three, to a minimum of four. If the space is a temporary space for performance, like a circus tent, or a meeting room set up for a school play, the reduction is two, to a minimum of four. If the space is simply marked out as a performing space, like a few props brought out on the street to mark off were a busker is performing, the reduction is one to a minimum of five.

    ​Third, Jongleurs never botch Gremayre or Kenning rolls when in a theater or performance space.

    Born a Star!

    ​All Jongleurs add two to Charisma, even if this takes it above five. Jongleurs never botch Performance or Expression rolls.

    Frailties

    Always On

    ​To say Jongleurs are Drama Queens doesn't begin to cover it. Jongleur must make life into art, over the top art generally. In fact they are normally more restrained on stage than in daily life. If a Jongleur must dress conventionally, for a disguise or a court appearance, they gain one to all dice pool difficulties. Unless they are extravagantly dressed and acting in an extravagant manner (or correctly dressed for the show they are in) they can't cast cantrips or use their birthrights.

    ​A jongleur will always strive to add drama to any situation, It requires a difficulty eight willpower role to tone things down.

    ​Jongleurs always seem to see the world in terms of show biz and stage shows. All metaphors are about show biz, everything is about shows, performance, and dramaturgy.

    Stereotypes

    ​Cormac MacConnamara head clown of the Starlight Circus Magic Show pronounces,

    On Boggans

    ​They are wonderful. They're skilled in coming up with beautiful costumes and props at marvelous speeds. You can't get most of them out on the stage though. Pity.

    On Cluricauns

    ​Keep them singing. And watch for the next fight they start. Sure they're exciting recreations, but they close shows down.

    On Eshu

    ​You just can't keep them around long enough. But the ideas their stories give you are golden.

    On Nockers

    Their stage machinery is fabulous, until it explodes at the wrong time.(sigh)

    On Piskies

    ​Leave shinny worthless trinkets you don't need laying around. Charmers, but you can't keep them with the show.

    On Pookas

    I love little kitty their coat is so warm. And he or she is generally a natural born clown/performer. So they lie, they never betray.

    On Redcaps

    ​Surprisingly good punk rockers. Not bad as bouncers either.

    On Satyrs

    Hey you always need a romantic lead.

    On Selkies

    Unless your show is housed by the sea forget these charmers.

    On Arcadian Sidhe

    ​Gloryhounds the lot of them. Go off and hideout in wonderland for seven hundred years and then they want to take charge and use us as serfs.

    On Autumn Sidhe

    Class and style, pretty too. Useful in any show.

    On Sluagh

    ​They know stuff. Best managers for the Halloween shows ever!

    On Trolls

    ​People see them mainly as bouncers. That's plain silly. With all that epic grandeur, they're meant to play epic heroes.
    Last edited by Astromancer; 06-07-2019, 07:27 PM.

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  • Astromancer
    replied
    Originally posted by Lian View Post



    IT did feel abit like a changeling/aberrant crossover...


    Oooh the Ressurgence as N-day....
    Good instinct Lian. Certainly I'd suggest using the Tech from Aeon Trinity just a little bit toned down.

    Leave a comment:


  • Astromancer
    replied
    Originally posted by Lian View Post

    I don't see how that's the case.
    Basically the Dreaming chose the Winners from the start last time. The Commoners were fated to lose. This time the Dreaming only favors the Arcadians, it hasn't ordained their victory.

    Advantages the Arcadian Fae had in canon timeline: Lost arts(no arts were lost to the Autumn world),
    ​I said they had all the Arts in the C20 book. It's cannon that their are dozens of Arts if not hundreds. The Arcadian Sidhe in the Commoner's book are shown using and art that can force a Changeling to do harm to themselves. PC Arcadians might lack these arts, but the movers and shakers have them.

    The Emnity between the Autumn Fae and the Nunnehi(non existant in your timeline), opening up new and forgotten Freeholds(not really an issue with how much glamour is in the world).
    Glades are still an issue with the Nunnehi, they would always have to be. However, the Nunnehi are Oathbound to ally with the Arcadian Sidhe. Also, these Nunnehi are stronger by far than the 1969 Nunnehi.

    The Autumn fae conversely still have their advantages(superior grasp of the world, superior defense from banality, Numbers). In addition they are more unified so a sizable chunk won't just join the arcadians PLUS they have more allies
    ​As Concordia is a loose collection of anarchist communities, were is this organization coming from?

    . In canon timeline the Resurgence war was a bitter fight that the commoners could have won, in your timeline they will stomp the Arcadian Fae like a bunch of people showing up with muskets to attack the modern army.
    Cannon (look in the Commoners book) makes it clear, the commoners never had a chance.

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  • Lian
    replied
    Originally posted by Eldagusto View Post
    Yeah that’s kind of how I saw it, especially the part about their numbers being even more emphasized since they are more unified.

    So this is kind of a Changeling meets trinity?


    IT did feel abit like a changeling/aberrant crossover...


    Oooh the Ressurgence as N-day....

    Leave a comment:


  • Eldagusto
    replied
    Yeah that’s kind of how I saw it, especially the part about their numbers being even more emphasized since they are more unified.

    So this is kind of a Changeling meets trinity?

    Leave a comment:


  • Lian
    replied
    Originally posted by Astromancer View Post

    This setting doesn't assume the fight between the Autumn Fae and the Arcadian Fae is equal. The Arcadians still have the advantage. But the fight is no longer a foregone conclusion.

    A fight you might possibly win isn't the same as a fight you are going to win.
    I don't see how that's the case.

    Advantages the Arcadian Fae had in canon timeline: Lost arts(no arts were lost to the Autumn world), The Emnity between the Autumn Fae and the Nunnehi(non existant in your timeline), opening up new and forgotten Freeholds(not really an issue with how much glamour is in the world).

    The Autumn fae conversely still have their advantages(superior grasp of the world, superior defense from banality, Numbers). In addition they are more unified so a sizable chunk won't just join the arcadians PLUS they have more allies. In canon timeline the Resurgence war was a bitter fight that the commoners could have won, in your timeline they will stomp the Arcadian Fae like a bunch of people showing up with muskets to attack the modern army.

    Leave a comment:


  • Astromancer
    replied
    Originally posted by Eldagusto View Post
    Good point, I forgot about the Nunnehi alliance, though I wonder if it would change considering its a few more generations since the bloody 1800's history Commoners had stealing glades.
    The Nunnehi are bound to alliance with oaths enforced by the Dreaming. So the history is reduced in importance. Plus, in this world, Native American culture is more vital and lively than it has been in centuries. This means the Nunnehi will be more powerful and more adroit as well.

    In the basic Resurgence War as written in the books the Nunnehi are linked to the Native American past. They were in important ways an image of a defeated past. These Nunnehi are an image of 21st century Native Americans.

    This setting doesn't assume the fight between the Autumn Fae and the Arcadian Fae is equal. The Arcadians still have the advantage. But the fight is no longer a foregone conclusion.

    A fight you might possibly win isn't the same as a fight you are going to win.
    Last edited by Astromancer; 04-16-2018, 06:13 PM.

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  • Eldagusto
    replied
    Good point, I forgot about the Nunnehi alliance, though I wonder if it would change considering its a few more generations since the bloody 1800's history Commoners had stealing glades.

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  • Astromancer
    replied
    Do remember that although the Dreaming doesn't exclusively favor the Arcadian Sidhe, it still prefers them somewhat. Add to that the treasures and the alliances with the native American Fae. The Arcadians are still scary powerful.

    Leave a comment:


  • Eldagusto
    replied
    I mean it sounds really stacked against the returning Sidhe. And by this settings logic why weren't all the Sidhe even in the normal setting having such a boost in character gen, after all every Arcadian Sidhe is arriving to the world as if they are fresh from Arcadia.

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  • Astromancer
    replied
    Originally posted by Eldagusto View Post
    This go a little to smoothly for my liking, and not a fan of a universal boost of Changelings but I understand why you want to go that way. What would happen then if the Antes Awaken? Even Utopia would be shaken and disjarred.
    Once the Resurgence War starts things will get dark. Much of the light (on the surface at least) is because there was no Resurgence War.

    Moreover, because the sides are better matched, this Resurgence War will be nastier and more bitter.

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  • Eldagusto
    replied
    This go a little to smoothly for my liking, and not a fan of a universal boost of Changelings but I understand why you want to go that way. What would happen then if the Antes Awaken? Even Utopia would be shaken and disjarred.

    Leave a comment:

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