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Changeling 2039: An altered Resurgence War Setting

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  • Astromancer
    replied
    Some notes on the other supernaturals in the WoD.

    Vampires

    The world of 2039 is a pure misery for Vamps. Wide spread democratization and industrialization creates a world with fewer corners for them to hide dead bodies in. The Sabbat and the Anarchs are particularly bitter. Vampires are stuck maintaining the Masquerade or else. The world the Vamps live in is the dark underbelly of this Jetsons/Star Trek world, but too much light and air gets in for their comfort. Take the Homeless problem. There are plenty of descent shelters and practical housing programs in this world. Those sleeping rough are a vanishingly small number of people and their problems are taken seriously. No easy blood points there.

    Elder Vampires are mainly in shock or fury and neonates spend most of their time navigating the fallout. Vampires are weaker than they've been in centuries.

    Werewolves and Fera

    The Weaver is seen as more of an issue than the Wyrm in this world. New technologies are generally ecofriendly or people are working on how to clean up the mess. Thanks to Vertical Farming and similar tech, most food is grown very near the people who eat it. Biotechnology makes sewage treatment plants far safer and more effective. Rivers are cleaner, the seas are healthier, clean air is the norm, outside of cities, the world looks pristine. Vertical farming also means rural populations are far smaller and less politically important. Wilderness has grown to take up the evacuated space.

    The Fera including the Garou like the turn things have taken. They'll likely stay out of the Resurgence wars.

    Mages

    Mages are fairly quiet in this world. The Traditions are busy working behind the scenes fitting into the cracks in the technocratic paradigm and widening them. The Void Engineers and the other tech centered conventions are busy with the solar system and the beginnings of interstellar flight (the Sons of Ether brilliantly rattled everyone's cages by letting the secret of fTL travel out early and the Hermetics and Virtual Adepts made sure it couldn't be put back into hiding). The NWO is mainly focused on keeping the Syndicate in line and is still bitter with them over Pentex. The Crafts feel secure in their shadows.

    Wraiths

    The generally quieter world of 2039 has fewer Wraiths and less disturbance of the dead. Wraiths are less of an influence in this world and, because people got to lead less painful lives, there are simply fewer Wraiths as well. Specters are even less common, both in raw numbers and in proportion to the wraith population as a whole.

    Demons and Hunters

    The Demons haven't shown up. The world clearly isn't messed up enough for them to do so. Similarly, whatever called forth the Hunters hasn't been moved to action either.

    Last edited by Astromancer; 04-15-2018, 02:23 PM.

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  • Astromancer
    replied
    Originally posted by Boneguard View Post

    For French Canada/Quebec I was aware of it as I'm French Canada living in Ottawa, Ontario, but I did not know about Detroit. However, since Detroit/Windsor was the location of the 4th city of the Nouvelle-France, it makes sense.

    it's actually pretty and, and good give us some fun scenario and story sends around a Lutin freehold (or several) in Detroit.

    Now the big question that remains: Did they made it to Louisiana?
    Beyond my knowledge. Does that swamp tree goblin thing that Kolchak fights in "The Spanish Moss Murders," one Père Malfait , have any existence in folklore beyond being a name given to the devil?
    Last edited by Astromancer; 04-15-2018, 01:44 PM.

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  • Boneguard
    replied
    Originally posted by Astromancer View Post

    Thank you. Did you know that Lutins made it to Quebec and even scar the folks in Detroit?
    For French Canada/Quebec I was aware of it as I'm French Canada living in Ottawa, Ontario, but I did not know about Detroit. However, since Detroit/Windsor was the location of the 4th city of the Nouvelle-France, it makes sense.

    it's actually pretty and, and good give us some fun scenario and story sends around a Lutin freehold (or several) in Detroit.

    Now the big question that remains: Did they made it to Louisiana?

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  • Astromancer
    replied
    Originally posted by Boneguard View Post
    The French teacher in me can't resist, the correct spelling would be Lutin. 😉 But nitpicking aside, it's a really cool concept and some fun potential.
    Thank you. Did you know that Lutins made it to Quebec and even scar the folks in Detroit?

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  • Boneguard
    replied
    The French teacher in me can't resist, the correct spelling would be Lutin. 😉 But nitpicking aside, it's a really cool concept and some fun potential.

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  • Astromancer
    replied
    Feel free to comment and kibitz.

    ​I'll add a couple of new Kiths to this setting. Jongleurs chimeras based on show people that have, like the Wolpertinger, become full Changelings, and Lutin French Changelings with an affinity for light, that were driven out of existence in the Resurgence wars on our Earth, but recovered and thrive in this world.
    Last edited by Astromancer; 04-14-2018, 10:52 PM.

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  • Astromancer
    replied
    The basic events driving this setting is the return of the Arcadian Sidhe. As in the normal game they'd be unable to understand that the Commoners A) have rights, B) don't need the Arcadian Sidhe or their hierarchies, and C) look down on the Arcadian Sidhe as the creeps that ran out on them and left them to die. No the Arcadian Sidhe want to return to their former status, wealth, lands, and privileges.....NOW!!!

    However, the Dreaming isn't as favorable to them as it was. Seventy years of changes went toward a far more egalitarian world. Sure much of the Dreaming favors the Arcadian Sidhe, but nowhere nearly as strongly as before and with nothing like the former unanimity. In other words, this fight isn't fixed. The Arcadian Sidhe, who were actually far more powerful than the Commoners, it was only their disorientation that slowed them down, now face Commoners far better equipped to fight and win.
    Last edited by Astromancer; 04-15-2018, 05:35 PM.

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  • Astromancer
    replied
    Character creation in this setting has some changes.

    First, add two to any PC's or NPC's Glamour. This represents both the less Banal nature of this world of 2039 allowing the Commoners and Autumn Sidhe to develop Glamour pools more easily and recent arrival of the Arcadian Sidhe in the Autumn world.

    Second add ten freebie points to all characters. The reason is basically the same. The Commoners got to develop more of themselves and the Arcadian Sidhe haven't lost it yet.

    Third High Glamour Changelings age more slowly in the Autumn world in this setting. If a Changeling's Glamour is higher than their Banality, subtract their Banality from their Glamour. Then subtract this number from ten. This gives you how many years they age a decade. Thus id a PC's or NPC's Banality is five and their Glamour is Nine, that means you subtract four from ten to get six. This means that this Changeling ages only six years for every ten they live. If a Wilder discovered their fae nature in 1989 at the age of 14, in 2039 they'd be 64 years old but they would look like they were 44 and in fact they'd be physiologically 44 years old. The Merit Fearie Eternity is unchanged, but still a bargain.

    Fourth, when testing any commoner's or Autumn Sidhe's willpower to resist Banality or Bedlam, add three to their dice pool. This represents the fact that the Changelings are stronger in this world.

    Fifth give the Arcadian Sidhe and any Arcadian Commoners with them five Arts and Seven Realms. This represents the simple fact they've just come from Arcadia and have more magic skills because it is easier to learn fae magic there.

    Sixth, the Arcadian Sidhe can take Temporal Sense as a skill. This skill is found on page 74 of Nobles the Shinning Host. I'll post the whole skill later.
    Last edited by Astromancer; 04-23-2018, 04:59 PM.

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  • Astromancer
    replied
    Basically the Arcadian Sidhe are returning to a world were they aren't as powerful, relative to the Commoners, as in 1969. The lack of the Arcadian Sidhe has had several effects. First, there's more Glamour and less Banality. The Arcadian Sidhe found that the Dreams of the world they landed in didn't suit them or their needs. They ravaged those who's dreams seemed threatening to them. Mainly those of the Working class mortals they interacted with. Coming from the political world of the 14th century, dreams that favored democracy, social justice, material social progress, and individual human rights, scared them for the same reasons they would have confused and scared 14th century humans. Without the Arcadian Sidhe, or the Oil shocks (the Fusors of Aneurin's protégée meant that OPEC never got off the ground as most of the oil producing nations were terrified of losing their market more quickly by making oil more expensive) the basic compromise between Capitalism and Democracy in the West wasn't changed. Unions, Social Welfare, and stable living conditions for the working class, remained high priorities in all mainstream political parties. The Center-Left remained overwhelmingly dominant.

    Well before the Space Program, Aneurin had set up new forces to promote democracy in many lands. Although the Syndicate came to loathe Wolf Ladejinsky the Prince pulled strings to promote his ideas and his highly effective land reforms. Because Aneurin promoted Ladejinsky's mission in Vietnam, the South Vietnamese government embraced the Land Reforms they fought in our history. As in our history, were Ladejinsky style land reforms occurred, the Viet Cong were driven out by the local farmers. Only in this world these reforms came in 1963 not 1972, so the Vietnam war fizzled out before it became important outside of France and Vietnam.

    ​Ladejinsky's triumph in Vietnam made his style of Land Reform fashionable among the powerful. Much like Norman Borlang's Green Revolution, Ladejinsky's ideas were the received wisdom. In fact Ladejinsky was popular enough that he was able to aide Borlaug. In our world Borlaug was kept out of Africa, between Ladejinsky's championing Borlaug, and the simple fact that the African nations themselves were more powerful without the economic crisis forced on them by the oil shocks, Borlaug was allowed to bring the Green Revolution to Africa. By the 1990s Africa was in full swing industrialization and democratization.

    Because the Oil Shocks and the right-wing betrayals of the working classes never happened, neither the visions of the Counsel of the Nine Traditions nor those of the Technocracy have been rejected. The wonders of Spaceflight bred a renewed mysticism and a new utopianism, but a utopianism made more pragmatic but a canny awareness of the failures of the USSR and Mao's China.

    ​Also, since the Arcadian Sidhe used so much Glamour to sustain dreams utterly alien in the late 20th century and to force those dreams to the fore, they, in a way, imposed a combination of Ravaging and Rhapsody on the Autumn World weakening it. The Dreaming allowed this because it favored the "Rightful Kings." Without the Dreaming's full favor the Arcadian Sidhe couldn't do this again. So they would be able to force their Dream. They'll need to fit themselves to this world.

    The world of 2039 looks like the Jetsons, well more restrained, but the Jazz music is as lively and fun.;-)
    Last edited by Astromancer; 04-15-2018, 05:32 PM.

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