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  • Eldagusto
    started a topic Faery Magic Questions Thread

    Faery Magic Questions Thread

    So I keep getting a few uncertainties when reading the C20 book. Like Nockers their improvised devises only work on Chimerical things right, so unless they call upon the Wyrd their homemade nailgun won't fire at humans?

    And Metamorphosis' Worms and Giants they don't list how growing and shrinking effects your stats? I can see a case being made for shrinking you keep your strength like Antman, but growing, especially since it stacks and you can Pull an Oberon against Xanatos and grow to a Skyscraper, how should I handle it?

    And with Chronos can't say a Sorcerer find the True Name of an Enchanted or Kinain and so you have an easier time casting on them and then Tie a Chronos Cantrip to make an Eternal casting of Burning Thews that gives them 6+ strength forever, or at least decade. Or make an Eternal Burning Guarding with Elder Form? Or make someone permanently a Dragon?

    So Unleashings are mostly limited in that you can only define them with a simple utterance?

    Dance of the Five Kings gives an Example of a Leprachaun hiding a pot of gold in a tree with himself having the only key, would that mean you can use it on say a prop, the key, so it always responds to a tree and opens it up? Or is the Leprechaun just recasting the Cantrip?

  • Namecoder
    replied
    Hello everyone. New here.

    How do you handle Unleashing Arts? Specially possibly offensive arts like Primal and Autumn. Its the one thing about C20 that's giving me a headache.

    Example: A frightened fae unleashes Primal when surrounded by hunters. The magic overwhelms the fae and he looses control. The Primal art creates a spout of volcanic lava to slosh all over the area. How much damage would you say this causes? This is the part that gives me the headache. How to assign a numeric value to an action that doesn't have any system metric other than Fail, Control unleashing, and Out of control unleashing. I appreciate any input on this and thanks in advance. =)

    Leave a comment:


  • Lian
    replied
    Originally posted by Eldagusto View Post
    Wait so it costs you just as much to create a brand new freehold (the permanent Glamour anyways) as it does to inherit one?! I feel like you should only need to imbue 1 glamour for just claiming one...

    Yeah I'm not sure how anyone has more than one holding with that sort of setup.

    Leave a comment:


  • Eldagusto
    replied
    Wait so it costs you just as much to create a brand new freehold (the permanent Glamour anyways) as it does to inherit one?! I feel like you should only need to imbue 1 glamour for just claiming one...

    Leave a comment:


  • Eldagusto
    replied
    We are also missing rules on how to do things like synchronize chimerical things with mundane things, like they say crafters do to attache Voile to normal clothes. I guess you could use a variant of the basic crafting Treasures rules combined with basic crafting?

    Also it was said you need to sleep in the same room as the balefire to get glamour, but in the Freehold books it talks about things like Manors where everyone harvests glamour even though they sleep in adjacent buildings while the Fire is outside.

    Leave a comment:


  • Eldagusto
    replied
    And Dross? They seem to have glossed over explaining Dross besides the fact that it exists. We don't have explanations for growing/harvesting Dross and how the Tithe of Glamour works for the Fuedal Hierarchy? How does a Baron tithe glamour to his Count or Duke Liege? This used to be a thing in 2nd ed. Is it dross that he can create, or can he just somehow transfer glamour? So far all I remember of it in C20 is that if you kill Chimera you can harvest dross, but you used to be able to harvest Dross like Mages harvested Tass.

    Leave a comment:


  • Eldagusto
    replied
    And its very uncertain on Tribal Fae and the Dreaming. People have given me contradictory opinions on if the Tribal Fae have access to the Dreaming with Wayfare as well as the Umbras or if they no longer have access to the Dreaming and only the Umbras. The books are vague, they don't seem to outright say the Tribals can only go into the Umbras, but they say in the C20 and the Freehold books they are closed off from the Higherhunting Grounds/Whatever Menehune have and seem to imply the dreaming as a whole. Giving that as a reason why they can't use Kithain Freeholds because of their Dreaming Disconnect, while Glades are more natural and connected to both the Umbra and the Dreaming.

    Leave a comment:


  • Eldagusto
    replied
    So finished the C20 core and onto the Freeholds book. So Lodges used to be what Trolls called their Freeholds, but the core calls Lodges Nunnehi Freeholds, but I think the Freeholds book says Nunnehi only have Glades, but they go out of their way to mention a Nunnehi freehold in Chicago.

    Trods do seem much different from the Penumbra. More like the Hedge in Changeling the lost in how their spacial relations work. So the Near Dreaming on the other side of a Rath/Trod/Freehold reflects the spirit/Dream of the local area and the entrance, but the area around seems more and more reflects the theme of the entrance and less the greater geography of say the Freehold. They mention like how a Park Freehold in South Dakota could be closer in the Dreaming to a New Zealand wilderness freehold then a Dakota city freehold. It seems where there is no entrance point connecting the Near Dreaming and the Autumn World there is no reflected near dreaming there, were as the Penumbra always reflects geographically speaking the material world. So the farther you go from the entrance the less your surrounding is an actual reflection of the material world. This throws a lot of questions on how Inanimae anchors work, because that section was written like the author assumed the Near dreaming was like the Penumbra and the Anchor is always reflect there, but if you have a mobile anchor, like the example Krofted Walking stick anchor then how does that work, does it essentially map out a temporary "draw distance" around the stick in the near dreaming that fades after you walk away, like a temporary trod?


    Still hoping they clarify the dimensions of a Freehold as I read. The C20 core wasn't too specific with it, saying sometimes its bigger on the inside and I wasn't sure if that bigness was a chimerical effect, or just because when you enter a Rath you are now in the Dreaming. Wasn't sure if say you just have extra rooms in the dreaming side or if you say have a dinning room in the real world and one reflected in the dreaming as well.


    Also it seems odd the fae were so unfamiliar with foreign fae like Nunnehi when they say before the shattering the Dreaming worked to allow freeholds to connect to shared Dreaming spaces like the Underbridge that connects all bridges in a regional dream realm. It seems to me before the Changeling way and Fae became Changelings you probably had Fae all around the world a bit more connected, but they lost a lot of memories and recorded history to the mists after the Shattering and changeling way ritual so they forgot memories when say river freeholds connected in the near dreaming allowing say someone like a River Hag on a Thames Freehold to ourney to a Mississippi freehold populated by Water Babies.

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  • Lachdanan
    replied
    Originally posted by Eldagusto View Post
    So just read the Freehold section still a bit confused. Are Balefires usually on the Mortal or Dreaming side of a Freehold?
    So do people usually have to go into the dreaming to sleep by a Balefire?
    I'm also a little bit confused about the Freeholds. I view the FHs as pocket realms potruding from the mundane world into the Dreaming but not situated wholy in it. The freeholds have a direct physical border, but from that everything is an open game.

    But, based on the rules of Balefire production, it needs a Wellspring, what always have roots in the Autumn world.

    Originally posted by Eldagusto View Post
    How do you steal a Freehold, as it says you can but the ownership is mystically enforced.
    The FH gives you certain protection, but doesn't make you bulletproof. You could be forced / coerced to give up your Holding, or simply killed, or made Undone.

    Originally posted by Eldagusto View Post
    And when in the Near Dreaming you are usually on a Trod right? I mean it sounds like all the Near Dreaming is is just a collection of Trods, and if you walk off the path you won't be able to reach other Trods. While the Penumbra is a reflection of the world, the Near Dreamings seems to be a patchwork imitation of the world composed of only trods.
    Nay, trods goes into the Near Dreaming, and from it, but the Near Dreaming is like the Umbra in M/W, a whole, encompassing world of spiritual ecosystem. Check the M20 for information. Suprisingly it has some.

    Originally posted by Eldagusto View Post
    Still trying to grokk the rules. In older editions I remember a sidebar talking about if you were say on a flying Carpet and you were seen by unenchanted disbelief would shunt you to the dreaming. So now if you call upon the Wyrd, people seeing it won't shut the power off right? They just go a bit bugger and then mistamnesia over later? Or is it Treasures are particularly impervious to human sight but Arts and Chimera are disbelieved? Do all these things Trigger Banality? Read a lot at once and trying to figure all this out.
    You won't forced into the Dreaming, but fly that carpet. The onlookers' memories will be clouded by the Mists. But high number of Banal people may rise the ambient Banality, and adds +1 to the difficulty.

    Leave a comment:


  • Eldagusto
    replied
    Still trying to grokk the rules. In older editions I remember a sidebar talking about if you were say on a flying Carpet and you were seen by unenchanted disbelief would shunt you to the dreaming. So now if you call upon the Wyrd, people seeing it won't shut the power off right? They just go a bit bugger and then mistamnesia over later? Or is it Treasures are particularly impervious to human sight but Arts and Chimera are disbelieved? Do all these things Trigger Banality? Read a lot at once and trying to figure all this out.

    Leave a comment:


  • Eldagusto
    replied
    So just read the Freehold section still a bit confused. Are Balefires usually on the Mortal or Dreaming side of a Freehold? Several are described as having say a human side face, with a bigger dreaming side one. So do people usually have to go into the dreaming to sleep by a Balefire?

    How do you steal a Freehold, as it says you can but the ownership is mystically enforced.

    We could have used a bit more talk on Freeholds that only exist in the Dreaming, like a specific name for those types, I guess they are usually Homesteads?

    And when in the Near Dreaming you are usually on a Trod right? I mean it sounds like all the Near Dreaming is is just a collection of Trods, and if you walk off the path you won't be able to reach other Trods. While the Penumbra is a reflection of the world, the Near Dreamings seems to be a patchwork imitation of the world composed of only trods.

    Leave a comment:


  • zenten
    replied
    In the Interregnum glamour was very scarce, and banality a constant threat. For the most part the location of trods were unknown. So a knowledgable fae could spend scarce resources to open a temporary portal to the Dreaming, and probably get themselves killed.

    That said, it's not that no one *ever* went to the Dreaming, just that it was very uncommon.

    Leave a comment:


  • tasti man LH
    replied
    Originally posted by Eldagusto View Post
    But I thought you needed Wayfare to open Freehold Gateways and Trods from the Mortal side? Or was it they just each had a special key/secret that could open them and were just established with Wayfare?
    No you don't.

    Wayfare is only for opening temporary portals into the Dreaming, not established trods. The conditions for opening established gateways varies. For trods into Near Dreaming, it can be as simple as tapping on the doorway a certain number of times, playing a certain song, or answering riddles. For something harder like a trod into the Deep Dreaming, it can be as specific as it only opening during a certain time of the day, answer complex philosophical problems, or even sacrifice Treasures. You could Unleash Wayfare if you wanted to bypass the "password" to a trod completely, but it's obviously not required for you to do so.

    Otherwise that would have been...terrible design to make it required to use one Art just to enter the Dreaming period.

    Leave a comment:


  • Eldagusto
    replied
    Originally posted by tasti man LH View Post




    Ways to enter the Dreaming:
    • Trods
    • Wayfare 3 (Portal Passage) + Fae Realm 5
    • Unleashing Wayfare
    • Oneiromancy 3 (Dream Portal)
    • Unleashing Oneiromancy
    • Freehold gateways
    • Wild Portals
    You are not restricted at all to just Wayfare.
    But I thought you needed Wayfare to open Freehold Gateways and Trods from the Mortal side? Or was it they just each had a special key/secret that could open them and were just established with Wayfare?

    Leave a comment:


  • tasti man LH
    replied
    Originally posted by Eldagusto View Post
    So Spring's well of life can heal your injuries and even heal trees. So wondering would you have to specifically dedicate the magic to heal say a cracked tooth or a scar to get them to heal them? Otherwise they don't mention things like broken teeth being healed incidentally.
    I suspect that would only happen if you Unleashed Spring to heal. Otherwise, I would think it heals what it tells you to if things go fine.

    So I'm a bit confused on the state of Trods and the Dreaming. Was it nobody could enter the Dreaming again until the Resurgence? Or was it Trods became rarer and rarer, until the resurgence hit and they popped back up and people started rediscovering them.
    The latter.

    But people could always do things like Unleash Wayfare to pop into the Dreaming yeah?
    There's the small issue of getting back if you didn't come here via trod. You could Unleash your way back...just realize that you're probably going to be racked by Nightmares real soon.

    And you need Wayfare to Enter the dreaming period right? You can't just go to a Freehold? I know sometimes temporary portals open. So most Changelings then usually just interact with Chimerical things in the Autumn World but they much less often go into the Dreaming, and that is usually from a freehold. So most of the Near Dreaming will be defined and anchored along Freeholds, but beyond them they start becoming wylder and more virgin territory?
    Ways to enter the Dreaming:
    • Trods
    • Wayfare 3 (Portal Passage) + Fae Realm 5
    • Unleashing Wayfare
    • Oneiromancy 3 (Dream Portal)
    • Unleashing Oneiromancy
    • Freehold gateways
    • Wild Portals
    You are not restricted at all to just Wayfare.

    Leave a comment:

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