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On Tribal Fae and Regaining Glamour

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  • On Tribal Fae and Regaining Glamour

    In the section on regaining Glamour, it says that War/Winter Camp fae do so by hunting / killing animals, but no examples of such are given in the text. Would this just be a flavor difference with mechanics the same as Harvesting or Raiding? Also, the Tribal Fae kiths lack any entries on Revelry or Unleashing. The Unleashing, we can leave to player interpretation, but Revelry is very important, especially considering the relatively limited methods of Glamour recovery that Tribal Fae possess.
    Last edited by shkspr1048; 05-14-2018, 12:21 AM.

  • #2
    C20 unfortunately does not have the Revelries listed for any of the Gallain, except for the ones listed in "Other Kiths".

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    • #3
      Some think, this is an oversight. In my opinion it's intentional. The tribal fae should have much harder way to regain their juice as the nature shrinks.

      (An other example: A Kithain have multiple opportunities to raise her permanent Glamour, the Gallan can do it only in every quarter year.)

      This shortage is counterbalanced with the higher initial amount of Mana / Medicine and the spirit affinity. (Man, the Totems rock!)


      I have a greater concern with the Banality. How the hack they are able to decrease the permanent points. Quests may be an option, but the other versions seem to be too Kithain-Flavored. But banning them would damn the poor tribals, who even collects Banality by sleeping in a wrong place.


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      • #4
        Yeah it seems intentional. They have Fae kind of evolutionarily diverge. The Kithain are dreaming heavy and have all these different ways to coax Glamour from humans. The Nunnehi however seem to be tied to Nature and the Umbra, they have nonhuman ways to coax natural glamour. And if they did have revelries, their personal flavor seems to have it they are specifically linked to Families, Tribes, and Clans rather then all of Universal Humanity and they probably wouldn't have felt it worthwhile to have individual methods that only worked on specific cultures. Though I would have liked them to have some more detail on how each kith has a unique way to harvest glamour.


        It is a time for great deeds!

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        • #5
          The thing is, Tribal fae aren't spirits of nature trapped in the material world. They aren't Hsien. They are the Dreams of native American/Hawaiian cultures. But they can't engage in even pulling from the Dreamers of those cultures. They are in the fluff portrayed as protectors of those cultures but honestly asside from needing new bodies they'd be better off if all humans just dropped death

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          • #6
            Well that's the thing, with what Mists are you can't say exactly what fae are. There are still pretty interesting Thematics between Raksha in Exalted, Dark Age Fae, and Changelings. Dreaming wasn't so much a thing in Raksha/Dark Age Fae, but Mists/Wyld seemed to essentially be the Dreaming but with less then 100% dream themes. Mists were more unshaped potential. Menehune and Nunnehi seem only partially Dreaming, and Partially Umbral they aren't spirits, but with how Mythological beings are portrayed, it seems like they could have been if things happened differently, or even could be given time. Hsien seem mostly different only in they were part of a Heirarchy, while the Changelings were more Freelance. Perhaps without the influence of being apart of a Heirarchy Hsien would be Half Dreaming Half Umbral, or possibly even all Dreaming like Kithain.

            I do think a big part of things would be they want to tie them to their specific cultures when handling thresholds, but limits things to tie it to a culture/group of cultures so they are just going with the resonance of Natural energy. I mean even Inanimae don't tap into the Umbra but they also have similar themes with Nunnehi.


            It is a time for great deeds!

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            • #7
              Originally posted by Eldagusto View Post
              Well that's the thing, with what Mists are you can't say exactly what fae are. There are still pretty interesting Thematics between Raksha in Exalted, Dark Age Fae, and Changelings. Dreaming wasn't so much a thing in Raksha/Dark Age Fae, but Mists/Wyld seemed to essentially be the Dreaming but with less then 100% dream themes. Mists were more unshaped potential. Menehune and Nunnehi seem only partially Dreaming, and Partially Umbral they aren't spirits, but with how Mythological beings are portrayed, it seems like they could have been if things happened differently, or even could be given time. Hsien seem mostly different only in they were part of a Heirarchy, while the Changelings were more Freelance. Perhaps without the influence of being apart of a Heirarchy Hsien would be Half Dreaming Half Umbral, or possibly even all Dreaming like Kithain.

              I do think a big part of things would be they want to tie them to their specific cultures when handling thresholds, but limits things to tie it to a culture/group of cultures so they are just going with the resonance of Natural energy. I mean even Inanimae don't tap into the Umbra but they also have similar themes with Nunnehi.
              The Nunehei are portrayed heavily as being tied to Native American culture. As protectors of a dying culture. As living Cultural artifacts. We can say this because we have pieces of Fluff that cover this. That they are more tied to nature than Inanimae shows a failure on their part. Its like if trolls had a strength Penalty or Sidhe were extra ugly.

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              • #8
                Then you get something like the Ghille Dhu, which leave all the other Fae in the dust, as opportunities for reaping Glamour/Medicine go. Too bad the Changeling Way makes their frailty so crippling as to make them essentially unplayable in all but the shortest games and most combat-shy, Banality-light circumstances.
                Last edited by Irioth; 05-14-2018, 12:26 PM.

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                • #9
                  OK, so Revelry is a bit up in the air at the moment. How about the War/Winter camps regaining Glamour through hunting? Is it its own special thing, or do we just apply Harvesting/Raiding rules to the chosen prey?

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                  • #10
                    Originally posted by shkspr1048 View Post
                    OK, so Revelry is a bit up in the air at the moment. How about the War/Winter camps regaining Glamour through hunting? Is it its own special thing, or do we just apply Harvesting/Raiding rules to the chosen prey?
                    My thought was hunting was their form of Revelry.


                    It is a time for great deeds!

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                    • #11
                      Originally posted by shkspr1048 View Post
                      Is it its own special thing, or do we just apply Harvesting/Raiding rules to the chosen prey?
                      "The character’s current Legacy determines the manner in which she gathers Glamour. Feast/Summer people gather Glamour from natural places such as trees, rock formations, volcanoes, and waterfalls, while War/Winter people get their Glamour from hunting and killing animals and fish." C20, Pg. 418.

                      The nice one harvest, the angry one kills.


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                      • #12
                        Yes, but then how do the rules for Harvesting/Raiding fit in? The text implies that both methods are used on the same source material, whether its a granite bluff, a deer, or a mountain spring; So does that mean that there isn't a one-to-one correlation between source and method, and either method can be used on the Camp-appropriate material?

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                        • #13
                          Originally posted by shkspr1048 View Post
                          The text implies that both methods are used on the same source material, whether its a granite bluff, a deer, or a mountain spring; So does that mean that there isn't a one-to-one correlation between source and method, and either method can be used on the Camp-appropriate material?
                          Nay, harvesting is used on natural places / landmarks, raiding is in natural places, but focuses on the hunting / fishing. You can't raid a rock or harvest a wolf.


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