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Dreamer Player Characters

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  • Dreamer Player Characters

    Been pondering mortal characters for Changeling the Dreaming who are not Kinain, but people who have gotten a taste of the Dreaming (and want more). Such Dreamers could be great allies or even enemies, depending on their nature and experiences. The final version, as well as additional material will be posted at my patreon. But this is where I am so far.


    DREAMER CHARACTERS
    Though Dreamers are the catch-all term for Mortals in Changeling society, there are definitely certain individuals who break the mold of typical mortals. These wondrous persons have a connection to the Dreaming that allows them to generate glamour and enhance the dreaming around them. Dreamers are artists, psychics, magicians, inventors, mystics and all manner of creative persons. Most dreamers are completely unaware of the Dreaming, requiring enchantment to see the world of dreams and the fae. And once they are enchanted, they are never the same again.
    To Changelings and chimera, a Dreamer is primarily a resource, a source of glamour. They are also the humans that fae spend the most time with. Their lower banality, and creative power make dreamers ideal allies, vassals and companions to the fae, as well as a buffer against the cold of a banal world.

    CHARACTER CREATION
    These rules are for playing Dreamers, mortal allies of Changelings who have undergone the Ritual of Parted Mists (see page 462-463 for details). Because of this, they are permanently enchanted, can see and interact with chimerical reality, fae and chimera. As part of the Ritual of Parted Mists, the Dreamer character must swear an Qath (see page 264-267), typically to a individual Benefactor, House or Secret Society. This oath is typically taken from the following list; Oath of Fealty, Oath of the Accepted Burden, Oath of Guardianship, Oath of the Long Road, Oath of Crossed Blades, though players and storytellers are encouraged to invent oaths of their own.

    Step One: Concept
    Choose concept, kith, court, Legacy, Oath
    Enchanted mortals can choose from any two Legacies, whether they both be Seelie, Unseelie, or the usual spread of one Seelie Legacy and one Unseelie Legacy.

    Step Two: Traits
    Prioritize the three Attribute categories: Physical, Social, Mental (6/4/3)
    Prioritize the three Ability categories: Talents, Skills, Knowledges (11/7/4)

    Step Three: Advantages
    Choose Backgrounds (5): Allies, Chimerical Companion, Contacts, Mentor, Resources, Treasures.
    Select Bestowment (1): Animal Speech, Courtly Grace, Cry for Aid, Incredible Might, Soothing Aura, Heart of Fear, Just In Time, This is True, Tinker. See page 462-463 for details on bestowments.

    Step Four: Finishing Touches
    Record Starting Willpower (3) Banality (4), Glamour Pool: 6 points
    Select Merits - This is an optional step. Merits cost a number of Freebies equal to their listed point value. A character may not exceed 10 points in Merits without ST permission.
    Select Flaws - This is an optional step. Flaws grant a number of Freebies equal to their listed point value. A character cannot gain more than 7 points from Flaws.
    Spend Freebie Points (21)

    ----------------------------------------------------------------------------

    GLAMOUR POOL
    The Parted Mists Ritual confers 6 points of Glamour, but no dots. As it is spent through Bestowments, it is permanently spent. Once the enchanted mortal reaches 0 Glamour, he is Undone. A Dreamer who has maintained her Oath to her sworn Benefactor, House or Secret Society may be re-enchanted by Changelings or Chimera with the gift of a single dot of Glamour. However, if the Dreamer violates her Oath while enchanted, the ritual ends abruptly and she can never be re-enchanted.

    ----------------------- MERITS AND FLAWS -----------------------

    Chimera Magnet (2 Supernatural Merit)
    Whenever you visit a Freehold or the Dreaming, you attract an unusual amount of attention from the local chimera, which converge on your location. Usually they're simply curious about you, though if something like a Nightmare chimera becomes curious, that can become its own problem.

    Dual Bestowments (4pt Supernatural Merit)
    You are particularly blessed by the Dreaming, gaining an additional Bestowment. Such Dreamers are rare beings, main characters in epic quests. Because of this, the court will be very interested in your activities, and often thrusts you into many dangerous perils with the expectation that you will use your powers for the good of others.

    Faerie Affinity (2 Point Merit)
    Your presence does not frighten faeries; indeed, it attracts them, and you are naturally attuned to their ways. Fae may make a Kenning roll (diff. 6) to identify those with Faerie Affinity. Characters with Faerie Affinity are partially aware of the Dreaming; they have the ability to see the mien of Kthain and any chimera the changeling is carrying or directly interacting with, but cannot see other chimera without being enchanted. Your Banality is considered to be 2 lower, you gain -1 difficulty for positive Social rolls with the fae, and efforts to enchant you are at -2 difficulty.

    Second Sight (2-6 Supernatural Merit)
    A smattering of faerie blood in your veins blesses you with limited, uncontrolled moments of clairvoyance and precognition. For two points, you may know who is calling before you pick up the phone, or feel a visitor is coming. Disorienting flashes of insight and sudden visions of the future and other places are hallmarks of the Sight at higher levels. For six points, visions are relatively detailed and lengthy. Visions may be of real events or metaphorical, but are usually maddeningly hard to unravel until the foretold event occurs. This Merit is largely in the hands of Storytellers to use as they feel is appropriate.
    Last edited by MythAdvocate; 02-10-2020, 08:31 AM.


    “Humpty had always sat on walls, it was his way.”
    Jasper Fforde, The Big Over Easy

  • #2
    NEW BACKGROUND


    NATURAL FOUNT (Background)
    You have a particular talent for imbuing items with glamour, turning them into dross (see Dross, p. 320). This Dross takes the form of items that a person can hold in a closed hand, but it typically something that the Dreamer has made or has otherwise focused a great deal of energy on. This can be crystals, beads, polymer clay sculptures, scrimshaw carvings, jewelry or even cookies or other items. Dreamers with this background must have dots in a related Craft or Hobby Talent ability.
    Characters with this background can expect attention from the local Changelings. Besides being a form of wealth among the fae, dross may be used by players for bestowments, cantrips, enchantments, crafting, and other effects requiring Glamour point expenditure. Dreamer characters can use his own dross to maintain her enchantment, recharging her glamour on a point for point basis.
    ● 1 point of dross may be produced per week
    ●● 2 points of dross may be produced per week
    ●●● 3 points of dross may be produced per week
    ●●●● 4 points of dross may be produced per week
    ●●●●● 5 points of dross may be produced per week

    Last edited by MythAdvocate; 01-15-2020, 10:06 AM.


    “Humpty had always sat on walls, it was his way.”
    Jasper Fforde, The Big Over Easy

    Comment


    • #3
      One thing I am running into when viewing the assorted supplements, homebrews, houserules, etc. is the general universality of "long term" availability of Glamour, as well as compatability issues inherent in "who can use what" kind of Glamour. In these sorts of affairs, a cheatsheet may be useful for cross-comparing Kithain, Kinain, Chimerae, Lycians, Enchanted, Dreamers, etc.

      With Dreamers, they can be Mused/Ravaged/Rhapshodied I assume. How do they interact with being Epiphanied?
      Also, can they use Dross in lieu of spending their own Glamour?

      Comment


      • #4
        Originally posted by MagicJuggler View Post
        One thing I am running into when viewing the assorted supplements, homebrews, houserules, etc. is the general universality of "long term" availability of Glamour, as well as compatability issues inherent in "who can use what" kind of Glamour. In these sorts of affairs, a cheatsheet may be useful for cross-comparing Kithain, Kinain, Chimerae, Lycians, Enchanted, Dreamers, etc.

        With Dreamers, they can be Mused/Ravaged/Rhapshodied I assume. How do they interact with being Epiphanied?
        Also, can they use Dross in lieu of spending their own Glamour?

        Good points.

        Dreamers are limited in access to Glamour, being dependent on the fae, but there are options. I would say that they certainly could use dross to activate bestowments, treasures or lower the difficulties of Numina (as per Mana). I would allow Dreamers to be able to draw glamour from Dross, by destroying the trinket.

        They can be Mused, Ravaged and Rhapsodied, though they will likely be aware of what is happening. I would say that they could resist being Ravaged with a Willpower roll (diff = attackers Banality), or possibly using his own Banality to add to the attackers ravaging difficulty.

        Being Epiphanied, I don't see why not. Though in game, this would be all through roleplaying. Under the right circumstance, I would even say that this might recharge the Dreamers Glamour.


        “Humpty had always sat on walls, it was his way.”
        Jasper Fforde, The Big Over Easy

        Comment

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