No announcement yet.

Faehammer 30k: Discussion of Warfare among the Kithain

  • Filter
  • Time
  • Show
Clear All
new posts

  • Faehammer 30k: Discussion of Warfare among the Kithain

    In Time of Judgement, a particularly notable quip about the Return of the Fomorians tells the players to "remember that this is Changeling, not Faehammer 30k." Naturally, being the sort of guy that grew up on Warhammer (Fantasy and 40k), the contrarian in me goes "Oh yeah? I'd play Faehammer 30k."

    And thus, I've had a particular fascination with attempting to look up ye olde fluff about the assorted conflicts in Changeling society, from the Accordance War and Green's Rebellion, to the overthrow of King Barabas and ascension of Meilge via royal lottery. However, the fluff is either scattered, or incomplete in some cases, and a consolidated "Warfare" resource seems fairly lacking, with War in Concordia being the closest yet having its own issues.

    I will be editing this page accordingly, as I try to fill in bits and pieces:

    +Fundamentals of Kithain Warfare
    ++The Purpose of War

    ++Feudalism and its Impact
    -Feudalism means that when Changelings fight, it's not "Nation-state versus Nation-State", it's "Ruler versus Ruler." This is a subtle distinction, especially when two subjects of the same ruler have cause to war with each other. Depending on the vassalage/escheat Oaths, a Liege may promise to protect their vassal from *without*; intervention will only happen infrequently, mainly when conflicts threaten to destabilize the realm as a whole and make it impossible for either Vassal to continue its oaths.
    --This gets complicated when two Counties from adjoining Duchies in the same kingdom declare war on each other. Both Duchies have to protect their vassals from threats from without, yet declaring war on each other is a natural escalation of conflict, which would thus make their king take notice. Further complicating affairs is whether either County is being propped upby an outside force to act as a proxy on their behalf.
    --This gets similarly complicated when the two Duchies belong to separate kingdoms.
    -Because Feudalism is about "who rules" instead of "by the Kithain, for the Kithain," this means that when a ruler is deposed, it becomes hard to agree on who should rule next.

    ++Supply and Logistics

    ++Traditional Battle

    +Motley Crews: Commoner Armies

    ++The Galician Federation

    ++Goblin Town/The Nockers

    ++The Brotherhood of Thor/Trolls

    +The Shining Host: Noble Armies:
    -According to Fool's Luck, The "traditional" Shining Host army during the Accordance War was considered to be around fifty or so Arcadian Sidhe mounted on beasts of war, and armed with assorted Treasures, Cantrips, and Chimerical longbows for mounted archery or shock combat as needed.
    -The Shining Host instinctively "knew their role" and were experts in flank attacks, coordinating by perfect timing, or changing from skirmish to shock formations on the turn of a dime. Though it's not explicitly mentioned, it's not an unreasonable guess to assume that Protocol was used so the Shining Host "knew" the rules of their battles ahead, and could fight more efficiently.
    -They had gradual trouble as they headed east, either due to more Troll commanders emerging from returning Vietnam veterans, Commoners becoming more willing to use iron (not just for combat, but for caltrops), and internal squabbling over distributing conquered territories.

    ++House Aesin
    -House Aesin is not in tune with their mortal half, and this is partially reflected in their doctrine. (C20). Traditionally, fighting was treated as a male occupation, but Aesin shieldmaidens are not innately frowned upon (BoH). Of those roles, Aesin is known for dividing its forces into Warriors, Hunters, and Berserkers (BoLH).

    ++House Ailil
    -Guardians of the Silver Dragon: (BoH2)

    ++House Balor:
    -House Balor follows a strongly militarized hierarchy, where a High Lord rules, with a Tower Council of generals carrying out his will (BH2). This Council includes the General of the Elite Guard, General of the Forces, General of the Foreign Guard, General of the Bleak, and Head of Security (BH2). The Iron Guard is a tertiary group akin to noncommissioned officers, including research specialists and psyops (BH2)

    -Ferrous Wheels are small palm-sized throwing disks made from wrought iron, popular among the forces of House Balor and their vassals (WoC). Although a single disc does not offer 'much' of a threat as far as Cold Iron goes, Balor is fond of starting battles by throwing these discs en-masse to disrupt their opponents battlelines (WoC). However, since iron cannot be transported throughout the Dreaming, and throwing weapons do not suit themselves well to combat in the open, such discs are generally best-reserved for sieges and close-quarter combats (HC); ironically, Ferris Wheels are better suited for raiding enemy Freeholds rather than conquering them, due to the risk of their inherent Banality damaging the Balefires. (HC).

    -Fell Riders
    -Glass Fortresses

    ++House Beaumayn

    ++House Daanan

    ++House Daireann

    ++House Dougal
    -House Dougal notably lacks cavalry. Their House penalty to Animal Ken doesn't help, but they will generally prefer to fight on foot or vehicle. (HC)
    -Their lack of Empathy also causes tension when assigned to lead auxililaries; Dougal make great technical advisors, but subcommanders may chafe under their distance. (HC)
    -House Dougal prefers to wear down their foes over a protracted period of time. Battles lasting multiple hours are their forte, as they substitute sheer force of will in lieu of Glamour.
    -Working alongside House Eiluned, the Loricas are a powerful group of Primal Sorcerers, capable of causing earthquakes, bursting pipes, gas main leaks, or tactical rooftop collapses (BoH); Dougal will systematically dismantle an enemy's defenses over time.
    -Dougal prosthetics allow unusual tactical tricks; their knowledge of crafts also allows them a surprising ability to strategically redeploy across the Dreaming, once they have established safe lines of communication. They are vulnerable to raids or disruptions via the Dreaming, however. (HC)

    ++House Eiluned
    -Eiluned orchestrated Knight of Iron Knives (BoH).

    ++House Fiona
    -House of Fiona notably remained neutral during the Accordance War, for the Night of Iron Knives horrified their sensibilities (NSH). Despite this, they tended to work as peacemakers or to secure Freeholds through diplomatic means (BoH); one of the most notable examples of this was Ferdia, the future Duke Firedrake. (KOW)
    -Due to their passion and impulse, House Fiona has more titled Commoners than any other House. In at least a few cases, several Knights and even one Count were promoted without going through any intermediary ranks (BoH). The Knights of Sathar are a notable example, led by the Satyr Knight Sir Sathar, whom was knighted for his valor and chivalry during the Accordance War (BoH).
    -Because of their fearlessness, as well as their tendency to go for daring-yet-riskier adventure, House Fiona tends to emphasize the cult of the offensive (HC). Although this helps them in chance encounters and helps protect them against terror weapons, this can backfire if their opponents have time to prepare defenses or ambushes in advance (HC).
    -Because of their more pluralistic House structure as well as having a larger proportion of Titled Commoners, House Fiona tends to find it easier to emphasize individual valor over group drill and operational maneuver (HC). However, their larger proportion of Titled Commoners provides them with more tactical flexibility once battle is joined (HC).

    ++House Gwydion
    -Iron Paladins: (BoH)
    -Red Branch Knights: (BoH)

    ++House Leanhaun
    -Knights Protector (BoH2)
    --Midnight Pact (BoH2)

    ++House Liam
    -Knights Templar

    ++House Scatach

    ++House Varich
    -Varich is in many ways an Unseelie mirror of House Fiona, highly dispassionate and analytical in contrast to Fiona's brash passion (HC). This extends to how they treat their relationships with Commoners in their service; rather than impulsively titling "exceptional" Commoners, they maintain very defined relationships of patronage and paternalism, where obedience is rewarded by protection, disobedience by punishment (BolH). This extends to their combat doctrine where rather than fighting in unified cavalry hosts, commoners are trained to fight as footmen under the eyes of a mounted lord (BolH); said liege lord is mounted, both to get a better view of the battlefield at large (BolH), as well as to chase down and execute any deserters (HC).
    -Varich maintains solid ties with the Inanimae, using them as domestic servants and as part of their infrastructural network of home and hearth (BolH). They are not on speaking terms with Garou or other supernaturals yet due to their relatively recent reappearance (BolH)

    +Notable Conflicts

    ++The Accordance War

    ++The War of Galician Independence

    ++The Green Rebellion

    ++Barabas' Usurpation

    ++The War For Concordia

    C20: Changeling 20th Core
    BoH: Noblesse Oblige: Book of Houses
    BoH2: Pour Amour et Liberte: Book of Houses 2
    BoLH: Book of Lost Houses
    HC: Headcanon
    Kb: Kithbook
    KoW: Kingdom of Willows
    FL: Fool's Luck: Way of the Commoner
    NSH: Nobles: The Shining Host
    WoC: War in Concordia
    Last edited by MagicJuggler; 03-13-2020, 09:46 PM.

  • #2
    I have often been tempted to tinker with Dark Ages: Fae rules for a different take on the Fae. Faehammer 30k would be a great reason to do so...

    “Humpty had always sat on walls, it was his way.”
    Jasper Fforde, The Big Over Easy


    • #3
      Originally posted by MagicJuggler View Post
      In Time of Judgement, a particularly notable quip about the Return of the Fomorians tells the players to "remember that this is Changeling, not Faehammer 30k." Naturally, being the sort of guy that grew up on Warhammer (Fantasy and 40k), the contrarian in me goes "Oh yeah? I'd play Faehammer 30k."
      Any time a Revised WoD book went out if its way to say "don't play this" (a frustratingly common refrain), I immediately made a point of playing it.

      Social justice vampire/freelancer | He/Him

      VtR: Curses of Caine in Requiem 2ndTricks of the DamnedBtP: Secrets of VancouverCofD: The CabinActual Play: Vampire: The Requiem – Bloodlines
      Podcast: The Breakup


      • #4
        Thanks for the compilation, very interesting!

        I'll keep an eye out for updates!

        Also, Dark Ages Fae has details of at least one large battle, besides mentioning several others.


        • #5
          Thank you for the initial encouragement. This is going to be a "work in progress," as I fill in details accordingly from the rest for lore-related purposes. Perhaps I may write crunch rules on top of this.

          For now, I'm adding a basic "legend" to say where I'm sourcing individual items from and filling in bits and pieces.