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  • Help for a first time ST

    Okay, so I am thinking of trying a less depressing WoD game, at least for a single story, and have never run Changeling and only played in one campaign. I am looking for some help, especially in a few areas, so I make a good story instead of something silly or just whimsical.

    The Chimercal world: I THINK I have this down, but to be sure! This is an overlapping of the world, not a different realm like the Umbra/Labyrinth, correct? Like I may have a raggedy baby blanket that smells moldy but to a Sluagh changeling it is a cape that lets them spin webs or a cloak of invisibility?

    The Dreaming: I am thinking that some of this may be more Umbra-like, past the near Dreaming?

    That is what is giving me the most trouble. I think if I have that I can craft what I want.

    For the game I am thinking Changeling: Las Vegas. The Casinos will be like "Houses" and "Kingdoms" from Game of Thrones with Houses like Balor and Dougal running a single Casino-kingdom or perhaps a strip of Vegas. I want the game to be chivalric, romantic, and have a tertiary aspect on Houses/Court drama (maybe greater if players choose Sidhe or to align themselves). I plan to use the dreams of the old vegas (mafia chimera!), have nightmares of greed and broken dreams, and depending on if more people go Seelie or Unseelie redemption or discovery quests.

    I am wondering if this is a good idea or if I may be overreaching for a new ST? I could perhaps make it deal with multiple Houses in a very large casino/entertainment venue/hotel or even change pace by making it a small carnival with sideshow out in Boise instead of what may be too busy Las Vegas. I'm up for any tips, definite need to reads, and what I can do to make this a great, imaginative game.


    Debating between ghouls and hunters PbP

  • #2
    Hi there! Just to comment on load, I don't think it sounds like too much for a new ST, as long as you're willing to put in the time necessary. The first game I ever ran was a MtAw game set in 2017 Washington, DC. The cabal was tasked with finding a vampire copy-cat killer, and I spent so much time planning that game. I mean weeks of total time before the start, and then about three hours of prep per player per week. It was like a part time job. I get really involved in my planning, and I've found that having a cohesive picture really helps me with immersion, both for myself and my players. I don't think it's too much to set up all of the houses and kingdoms you're talking about, just do it. Really do it. Don't go halfway.

    Also, have to do this as a historian. Make sure you understand what chivalry really was if you want to go "chivalric". Chivaly was an aristocratic ethos and birthright of the nobility where you could rape and murder and still be considered chivalrous. Here is a link where Richard Abels, professor at the US Naval Academy and one of the world's leading Medievalists, talks about it:

    http://www.usna.edu/Users/history/ab...1/Chivalry.htm


    Hayley Margules, historian and Onyx Path writer
    Chronicles of Darkness: Dark Eras and Companion, Beast: The Primordial Ready-Made Characters, and Dark Ages: Tome of Secrets

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    • #3
      Originally posted by Melora View Post
      Okay, so I am thinking of trying a less depressing WoD game, at least for a single story, and have never run Changeling and only played in one campaign. I am looking for some help, especially in a few areas, so I make a good story instead of something silly or just whimsical.

      The Chimercal world: I THINK I have this down, but to be sure! This is an overlapping of the world, not a different realm like the Umbra/Labyrinth, correct? Like I may have a raggedy baby blanket that smells moldy but to a Sluagh changeling it is a cape that lets them spin webs or a cloak of invisibility?

      The Dreaming: I am thinking that some of this may be more Umbra-like, past the near Dreaming?

      That is what is giving me the most trouble. I think if I have that I can craft what I want.
      Your understanding of Chimerical Reality is correct. However, the near Dreaming is a different realm from Earth, and not an overlay like Chimerical reaility. More akin to the penumbra, as I imagine it. Echos of the world, but not the world.

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      • #4
        Okay, getting to chimerical combat and I understand mundane combat well enough from V:tM and W:tO. Here are some questions that may be already answered but just to be sure!

        Chimerical/Real damage: The highest penalty is what is used, correct? Say a Changeling has been speared by a chimerical dagger, leaving them at Wounded (-2) and then they are punched by a person they stumble into, getting them to Injured with mundane damage (-1). The -2 would be in effect, even though the damages are different, correct? Not -2 to chimerical/Wyrd actions and -1 to mundane actions?

        Chimerical Death: The chart on page 208 shows what I assume is kind of the Humanity/Torpor rules from V:tM. Does this mean a Changeling who chimerically dies with a Banality of 5 will come back to remembering they are a Changeling in three days with hazy memories of what it was to be a Changeling? I ask because I want to know if it is "easy" to come back from chimerical death or would require something like a Quest to reclaim someone from Banality and forgetfulness fully.


        Debating between ghouls and hunters PbP

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        • #5
          Originally posted by Melora View Post
          Okay, getting to chimerical combat and I understand mundane combat well enough from V:tM and W:tO. Here are some questions that may be already answered but just to be sure!

          Chimerical/Real damage: The highest penalty is what is used, correct? Say a Changeling has been speared by a chimerical dagger, leaving them at Wounded (-2) and then they are punched by a person they stumble into, getting them to Injured with mundane damage (-1). The -2 would be in effect, even though the damages are different, correct? Not -2 to chimerical/Wyrd actions and -1 to mundane actions?
          That's correct. Highest penalty applies. But a changeling could, in theory, deny his fae nature, gain a point of Banality, and ignore the penalties from his chimerical self for a turn.

          Chimerical Death: The chart on page 208 shows what I assume is kind of the Humanity/Torpor rules from V:tM. Does this mean a Changeling who chimerically dies with a Banality of 5 will come back to remembering they are a Changeling in three days with hazy memories of what it was to be a Changeling? I ask because I want to know if it is "easy" to come back from chimerical death or would require something like a Quest to reclaim someone from Banality and forgetfulness fully.
          That's right. The coma times indicate how long it takes for your fae self to reawaken. However, your motley could undergo a quest to bring you back earlier.

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