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  • Sorcerers and the boopity bopity

    Bing bang boom bazang. I'm feeling stupid today. Forgive me. So as someone who wasn't around for any of the sorcerers crusade or all of that, can someone gimme a run down of how this has affected the mage world, how the hell they work, and why I should care? I am oblivious. Bazangity.

    Oh also are they gonna get a book in M20?
    Last edited by Niza; 02-13-2017, 08:20 PM. Reason: More questions


    Our world of darkness podcast: http://thesundaysix.podbean.com/

  • #2
    OK... a bit confused.

    Sorcerer's Crusade is a setting book for Mage that deals with the start of the "official" Ascension War as the Order of Reason became ascendant and the Traditions were forced to unify to fight back. It isn't actually about Sorcerers as in Linear Mages/etc.

    Which are you asking about?

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    • #3
      This is how little I know. I thought sorcerers were un awakened with power? In that case can someone break that down too?

      Also hedge magic in mage?


      Our world of darkness podcast: http://thesundaysix.podbean.com/

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      • #4
        Sorcerers are mortals and some of the Night Folk (Dhampyr, Fera, Ghouls, Kinfolk, Possessed, etc) who can practice Linear Magic (Mythic Numina, Psychic Numina, or Technological Numina). Hedge Magic is just another name for Mythic Numina.

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        • #5
          It's important, when discussing Sorcerers and the Sorcerer's Crusade, to understand the difference between the use of the word "sorcerer" within the context of the game and in the context of the in-game universe.

          We, the players and storytellers, use Capital-s Sorcerers to refer to unAwakened practitioners of magic. Those that, in the game's mechanics, use Paths instead of Spheres, and do not have access to a number of features inherent to Capital-m Mages. It's an important distinction to the functioning of the game, on multiple levels.

          Within the context of the in-universe World of Darkness, however, the use of terminology is by no means standard. It isn't always readily apparent from observation whether the witch throwing a fireball or changing into a cat is using the Spheres of Forces and Life, or if she's using the Paths of Hellfire and Shapeshifting. These are game mechanics, and not worn on their user's sleeves. Especially when a Sorcerer witch and a Mage witch might use the exact same tools in the exact same ways. Groups like the Order of Hermes might bandy around terms like "Static vs Dynamic" or "Linear vs Affinative", and tend to have rigid rules within their ranks for how to distinguish an Awakened and unAwakened Hermetic. But despite their best efforts, they have never been able to bring standardized terminology to a sea of mystical and occult discourse that, by its very nature, is insular and secretive.

          What does this have to do with Mage: The Sorcerer's Crusade? Simply, that terms like sorcerer, wizard, magus/magi, warlock, magician, witch, enchanter, spellbinder, etc, are used interchangeably by the people living in the World of Darkness. A Mage (note the capital) may call himself a sorcerer, and a Sorcerer might call herself a mage. And no one is going to correct them of their terms, because they get across the same essential idea: the person is question does Magic.

          And even the game designers knew this, and chose a title for their supplement line that suited the theme they were going for. It's a Sorcerer's Crusade - a war waged by magic users, for the sake of their ideologies.


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          • #6
            It gets even more confusing when you add in Infernalism. When someone makes a Lesser Pact, they can get 3 levels of Pacts/Spheres for the price of posdible damnation. When someone make a Greater Pact, they can 6 levels of Paths/Spheres for the price of their soul upon death. With Soul Trade, they can purchase further levels of Paths/Sphere by gambling their souls, risking early payment for greater power.

            The real complicating factor is that since the Paths/Spheres come from a Demon Lord, they are not effected by Awakening. A Sorcerer can gain Spheres, and a Demonic Avatar, and become an Infernal Mage without Awakening. A Mage can gain Paths and become an Infernal Sorcerer despite Awakening. The only question is whether or not the power is worth the price to the practitioner.

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            • #7
              Originally posted by Bluecho View Post
              It's important, when discussing Sorcerers and the Sorcerer's Crusade, to understand the difference between the use of the word "sorcerer" within the context of the game and in the context of the in-game universe.

              We, the players and storytellers, use Capital-s Sorcerers to refer to unAwakened practitioners of magic. Those that, in the game's mechanics, use Paths instead of Spheres, and do not have access to a number of features inherent to Capital-m Mages. It's an important distinction to the functioning of the game, on multiple levels.

              Within the context of the in-universe World of Darkness, however, the use of terminology is by no means standard. It isn't always readily apparent from observation whether the witch throwing a fireball or changing into a cat is using the Spheres of Forces and Life, or if she's using the Paths of Hellfire and Shapeshifting. These are game mechanics, and not worn on their user's sleeves. Especially when a Sorcerer witch and a Mage witch might use the exact same tools in the exact same ways. Groups like the Order of Hermes might bandy around terms like "Static vs Dynamic" or "Linear vs Affinative", and tend to have rigid rules within their ranks for how to distinguish an Awakened and unAwakened Hermetic. But despite their best efforts, they have never been able to bring standardized terminology to a sea of mystical and occult discourse that, by its very nature, is insular and secretive.

              What does this have to do with Mage: The Sorcerer's Crusade? Simply, that terms like sorcerer, wizard, magus/magi, warlock, magician, witch, enchanter, spellbinder, etc, are used interchangeably by the people living in the World of Darkness. A Mage (note the capital) may call himself a sorcerer, and a Sorcerer might call herself a mage. And no one is going to correct them of their terms, because they get across the same essential idea: the person is question does Magic.

              And even the game designers knew this, and chose a title for their supplement line that suited the theme they were going for. It's a Sorcerer's Crusade - a war waged by magic users, for the sake of their ideologies.

              *slow clap* thank you


              Our world of darkness podcast: http://thesundaysix.podbean.com/

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