The Technocracy I will admit is my guilty pleasure. I love most of its branches pre and post Avatar Storm. I know they use a fair bit of e\Extraordinary Citizens/Sorcerers. I am curious how exactly some numina and hedge magic could be adapted to this paradigm? I was recently pondering running a low level technocrat game of non-mages and am seeking advice on how exactly to fluff and explain the numina. Alchemy and Herbalism seem easily adaptable to chemistry, etc. Psychic Phenomena might be of interest depending on the group studying it.
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