Originally posted by Aleph
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M20 - How to Create a Temporarily Bulletproof Leather Coat?
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Originally posted by Nonsense View Post
That clearly is a Mythical Thread. Albeit a recent one.
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That is well mentioned in M20. What else is cosplay if not a modern mystic thread? As I see it, consensus is like a theater stage. You gotta keep with mood and theme or the director paradox will come down and whack you. On the other hand, nobody cares what goes in on the backstage. IN some cases being Outlandishly Mystical would probably generate less paradox.
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There is one disadvantage to the Forces 2, Matter 2 way; Since there is no situational 'trigger' involved, the piece of clothing will *always* push aside kinetic force getting too close to it.
Unless you limit the area that is affected by Forces 2, it might be hard to get your hands close enough to wear the damn thing, and people trying to pat you on the shoulder might be in for a surprise
I,e, the Forces 2 / Matter 2 combo is best cast before actual combat.
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Originally posted by Ambrosia View PostThere is one disadvantage to the Forces 2, Matter 2 way; Since there is no situational 'trigger' involved, the piece of clothing will *always* push aside kinetic force getting too close to it.
Unless you limit the area that is affected by Forces 2, it might be hard to get your hands close enough to wear the damn thing, and people trying to pat you on the shoulder might be in for a surprise
I,e, the Forces 2 / Matter 2 combo is best cast before actual combat.
But anyway, if it's only above a certain threshold, then the effect causes no problems.
Alternatively, you could be a fair Storyteller, and allow the Mage enough control over their own magick, so they can selectively turn off or allow kinetic forces through as they desire. They control the power, not the other way around. Usually.
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For our group we allow Matter 2 alone to create the reinforced armor listed in the armor section up to a soak rating of 3. We require Matter 3 to get to soak rating 5 though this is puely for balance reasons. With the addition of Prime 2 aggravated damage may be soaked as well. We go the route of 1 success + 1 success per soak rating, + 10 successes for permanent. Of course coutermagick can undo it.
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I actually started a thread on this topic a couple of years ago where I went through the Quintessence and success "economy" of creating an article of clothing (I chose a morph suit) warded against bullets. Hope it helps!
Tell me if this "washes": (NOTE: Obviously I'm the storyteller and I can do what I please--I assure you all I've not forgotten this most sacrosanct of
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Originally posted by Bluecho View PostAlternatively, you could be a fair Storyteller, and allow the Mage enough control over their own magick, so they can selectively turn off or allow kinetic forces through as they desire. They control the power, not the other way around. Usually.
A locked effect is no longer under your direct control. You made it part of the pattern of the target.
So, this Zen Master walks up to a hot dog stand and says: "Make me one with everything!"
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