The tripartite nature of Quiet came about in the Revised Edition, when Resonance was being associated with the metaphysical Trinity: Madness was associated with Dynamic Resonance; Clarity was associated with Static Resonance; and Jhor was associated with Entropic Resonance.
In M20, the metaphysical Trinity stuff has been split off into the concept of Synergy, and represents metaphysical energies affecting the mage; and a new set of Resonance flavors have been introduced that echo the Avatar Essences: Devotional Resonance is the sort of thing Questing Avatars tend to promote; Elemental Resonance reflects the nature of the Primordial Essence fairly well; Stabilizing Resonance pairs nicely with a Pattern Essence; and Temperamental Resonance is what you'd expect from a Dynamic Essence.
M20 also did some work with MRev's different kinds of Quiet, renaming Jhor as Morbidity and Clarity as Denial. But it kept the tripartite nature of these types, and their overall association with what is now Synergy: Madness is associated with too much Dynamism, Denial with too much Stasis, and Morbidity with too much Entropy. But why should Quiet, of all things, echo the “external forces acting upon you” nature of Synergy? It strikes me as being much more a reflection of what can go wrong with the internal nature of Resonance. As such, I propose a revision of the types of Quiet to bring them more in line with Resonance.
This results in four types of Quiet, not three. Madness and Denial remain, being manifestations of what can go wrong with Temperamental and Stabilizing Resonance respectively. Devotional Resonance gets a new kind of Quiet, which I'll tentatively call Fanaticism: it's already highlighted in the section on Devotional Resonance in the Book of Secrets that the ugly side of devotion is what happens when you devote yourself to a harmful ideal; and the state of Quiet known as Fanaticism represents the single-minded devotion to a cause that lets you rationalize away the harm you do in its name.
Then there's the Primordial Essence and the Elemental Resonance. If you want to keep Morbidity in the game, this is the least bad place to put it; after all, Jhor is an Elemental Resonance. But I'm not sure that Morbidity should be kept. Instead, I'm thinking that the corresponding Quiet should represent a certain inhuman quality to the mage — a disconnect from humanity that can manifest as the callousness and cruelty of Morbidity, but isn't necessarily focused on death. Basically, I'm looking for something more broad than Morbidity that includes it as one possible manifestation but not the only one.
Thoughts?
In M20, the metaphysical Trinity stuff has been split off into the concept of Synergy, and represents metaphysical energies affecting the mage; and a new set of Resonance flavors have been introduced that echo the Avatar Essences: Devotional Resonance is the sort of thing Questing Avatars tend to promote; Elemental Resonance reflects the nature of the Primordial Essence fairly well; Stabilizing Resonance pairs nicely with a Pattern Essence; and Temperamental Resonance is what you'd expect from a Dynamic Essence.
M20 also did some work with MRev's different kinds of Quiet, renaming Jhor as Morbidity and Clarity as Denial. But it kept the tripartite nature of these types, and their overall association with what is now Synergy: Madness is associated with too much Dynamism, Denial with too much Stasis, and Morbidity with too much Entropy. But why should Quiet, of all things, echo the “external forces acting upon you” nature of Synergy? It strikes me as being much more a reflection of what can go wrong with the internal nature of Resonance. As such, I propose a revision of the types of Quiet to bring them more in line with Resonance.
This results in four types of Quiet, not three. Madness and Denial remain, being manifestations of what can go wrong with Temperamental and Stabilizing Resonance respectively. Devotional Resonance gets a new kind of Quiet, which I'll tentatively call Fanaticism: it's already highlighted in the section on Devotional Resonance in the Book of Secrets that the ugly side of devotion is what happens when you devote yourself to a harmful ideal; and the state of Quiet known as Fanaticism represents the single-minded devotion to a cause that lets you rationalize away the harm you do in its name.
Then there's the Primordial Essence and the Elemental Resonance. If you want to keep Morbidity in the game, this is the least bad place to put it; after all, Jhor is an Elemental Resonance. But I'm not sure that Morbidity should be kept. Instead, I'm thinking that the corresponding Quiet should represent a certain inhuman quality to the mage — a disconnect from humanity that can manifest as the callousness and cruelty of Morbidity, but isn't necessarily focused on death. Basically, I'm looking for something more broad than Morbidity that includes it as one possible manifestation but not the only one.
Thoughts?
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