TORG was an RPG set in a world that was being invaded by outside realities. Various individuals called "High Lords" were trying to become "GOD." Not like the Gods in Mage, more like a being that could give orders to the triat and have them obeyed! The main thing that makes a crossover with Mage an interesting is the idea of World Laws! Basically, each invading realm works in different ways. In Mage Terms, Paradox enforces different rules in each world. And not only against magic, technology, art, and cultural ideas, can also be eroded by the altered realities. Example: In the Cyberpapalcy democracy can be a theory but not a reality.
In each of the invading realms, different magicks would be advantaged or restricted. This would include the Technocracy being severely slammed by paradox in many places. Only the Nephandi would stand by the High Lords.
The Reality Skill would be like Static Magic or Psi, a likely way to either awaken as a Mage or get frozen in place. StormKnights (people with the Reality skill fighting the High Lords are called Storm Knights, those that simply have the Reality skill are Stormers) would be like Magicians, Ghouls, or Kinfolk, a minor Template.
More later...
In each of the invading realms, different magicks would be advantaged or restricted. This would include the Technocracy being severely slammed by paradox in many places. Only the Nephandi would stand by the High Lords.
The Reality Skill would be like Static Magic or Psi, a likely way to either awaken as a Mage or get frozen in place. StormKnights (people with the Reality skill fighting the High Lords are called Storm Knights, those that simply have the Reality skill are Stormers) would be like Magicians, Ghouls, or Kinfolk, a minor Template.
More later...
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