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  • Nineteenth Century Shortcuts?

    I'm trying to adapt some of the classics of nineteenth century science fiction as technocratic background for a Mage crossover game but one trouble I'm having with the Spheres is that they don't provide for any quick access to certain areas such as the reanimation used by Victor Frankenstein, Dr Jekyll's 'enhancement' formula, or Dr Moreau's transformation of beasts into men. None of those characters appear anything like a technocratic Mage with high levels of Arete and Spheres and having undergone various seekings - unless you're willing to almost completely ignore the source material.

    The M20 book even treats this sort of thing as relatively common in technocratic circles - biotech, Victor, HIT Mark, etc. However it seems that only very high level mages would be capable of creating such things.

    So I'm wondering if there are any shortcuts to get to those effects - reanimation, enhancement, and transformation. I could claim that it's all Alchemy (from Sorcerer Revised) but that seems a bit shoddy.

    Does anyone have any ideas how to get to those effects without going via the conventional route?

  • #2
    Another example - accessing the Hollow Earth:
    • using an 'iron mole' - At the Earth's Core
    • via a volcano - The Lost World
    • via a chasm in a mine - The Coming Race
    References:

    https://en.wikipedia.org/wiki/Frankenstein
    https://en.wikipedia.org/wiki/Rappaccini%27s_Daughter
    https://en.wikipedia.org/wiki/Strang...ll_and_Mr_Hyde
    https://en.wikipedia.org/wiki/Twenty..._Under_the_Sea
    https://en.wikipedia.org/wiki/The_Is..._Doctor_Moreau
    https://en.wikipedia.org/wiki/The_War_of_the_Worlds
    https://en.wikipedia.org/wiki/The_Lo...an_Doyle_novel)
    https://en.wikipedia.org/wiki/At_the...7s_Core_(novel)

    There's a rich vein of nineteenth century fiction that I'd like to mine!

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    • #3
      ...What occured to me was the way Deviant the Renegades, over in the Chronicles of Darkness, handles this sort of thing, saying basically that ordinary humans can take advantage of the supernatural rules of the setting for their own ends. You could say that's what's going on here, that technocratic Sleepers were (unwittingly?) taking advantage of the Mythic Threads of the era to pull off things that should be well beyond them.


      Edit: Or closer to home there's Victorian Age Vampire, which has weirdness in the setting that can't easily be tagged to a particular splat.
      Last edited by marin; 01-11-2019, 05:56 AM.


      Scion 2E: What We Know - A wiki compiling info on second edition Scion.

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      • #4
        Path magic/Sorcery (Adv Sci) for things like Moreau and Jekyll. Shapeshifting (altered to change only animals into humanoids via the House of Pain ritual) and Alchemy, respectively.
        Entering the Hollow Earth is via a natural shallowing in the Gauntlet or with a device acting as a Conveyance ritual.



        What is tolerance? It is the consequence of humanity. We are all formed of frailty and error; let us pardon reciprocally each other's folly. That is the first law of nature.
        Voltaire, "Tolerance" (1764)

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        • #5
          Originally posted by Dogstar
          None of those characters appear anything like a technocratic Mage with high levels of Arete and Spheres and having undergone various seekings - unless you're willing to almost completely ignore the source material.
          I would argue that, much like Dracula it's a "real vampire" in WoD that can do lot's of stuff that the original Dracula wasn't ever shown doing (like, say, high levels of Vicissitude), all those famous characters of the books would be "based" arround legendary mages able to do more stuff than their fictional counterparts.

          WoD often divinizes these classic characters. After all, think that Frankenstein's Monster it's an Awakened construct in the canon (I don't think the original Monster was much of a wizard...)

          Having said that, I like the idea of marin:
          Originally posted by marin
          You could say that's what's going on here, that technocratic Sleepers were (unwittingly?) taking advantage of the Mythic Threads of the era to pull off things that should be well beyond them.
          Mythic Threads going crazy with the advent of the new Paradigm, allowing mundanes to break reality could be a good plot hook for a Mage story, I think

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          • #6
            All of the powers in Vampire derive from the Dracula novel, with the exception of Auspex, which is from Rice. Later powers came from other stuff (Vicissitude from Necroscope, IIRC). It's why some of them are so odd.

            As for Mages, the original Sons of Ether book sort of implied that HG Wells and Jules Verne were members of the Tradition. I tend not to use famous people as Mages, but if one went that route, I always took it that everything the two wrote about would be based on things they could do. So Wells himself has built time machines, turned animals into humanoid servents, created compounds which cause animals to grow to giant size or turn people invisible, made alloys which negate gravity and used them to go to the moon, trained an army of ants and fought Martians. On the other hand, there may have been a Mage who did all of those things and Wells was a friend who published accounts based on her adventures.

            And for anyone wanting to set a Mage game in Victorian times, I highly recommend GURPS Steampunk (and its Steamtech and Screampunk expansions). They are full of a lot of fun period weirdness.
            Last edited by No One of Consequence; 01-11-2019, 10:22 AM.


            What is tolerance? It is the consequence of humanity. We are all formed of frailty and error; let us pardon reciprocally each other's folly. That is the first law of nature.
            Voltaire, "Tolerance" (1764)

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