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  • #31
    Originally posted by History View Post
    Killing death/entropy itself and stop the wheel so everything halts forever.
    Ab,sounds pretty baD

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    • #32
      It's also something the Exies would favor.


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      • #33
        Did it, by any chance, expand on the factions that we know make up the Nephandi (Infernalists, Malfeans, K'llasshaa)? To this day, the infernalists seem have goten most of the limelight.

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        • #34
          All eight factions highlighted in the book get roughly the same amount of coverage. I will say, though, that the Infernalists' section leans especially into the Organization, Goals and Tactics section, and has the smallest Focus and Spells section.


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          • #35
            Originally posted by Dataweaver View Post
            All eight factions highlighted in the book get roughly the same amount of coverage. I will say, though, that the Infernalists' section leans especially into the Organization, Goals and Tactics section, and has the smallest Focus and Spells section.

            Oh shit, eight?(!) I need to update my Mage lore it's thoroughly lacking rn.

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            • #36
              You're not alone. Five of the factions are secret: you need at least three dots in Nephandi lore (or equivalent revelations in game) to suspect that they exist. That's much of what makes them dangerous: you don't know who they are until it's too late.

              The Infernalists, K'llashaa, and Malfeans aren't the main factions of the Nephandi so much as they're the public face of the Nephandi, a distraction that keeps attention away from the others: it's
              the Baphies, the Exies, the Heralds of Basilisk, the Ironhands, and the Mammonites
              who move in the shadows.


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              • #37
                Originally posted by Dataweaver View Post
                the Baphies, the Exies, the Heralds of Basilisk, the Ironhands, and the Mammonites
                .
                Could you give a bit more info on these five for us poor non backers?

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                • #38
                  Originally posted by Dataweaver View Post
                  the Baphies, the Exies, the Heralds of Basilisk, the Ironhands, and the Mammonites
                  who move in the shadows.
                  Why do 3/5 of these sound like HS clique names?

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                  • #39
                    Originally posted by Dataweaver View Post
                    The Infernalists, K'llashaa, and Malfeans aren't the main factions of the Nephandi anymore
                    Felt like that needed adding
                    Essentially, those faction still exist, they still have sizable members, but the other, newer-age factions are making good use of the fact that everybody only knows about, and is focusing on the old ones...


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                    • #40
                      Originally posted by Nyremne View Post

                      Could you give a bit more info on these five for us poor non backers?
                      Baphies (Goatkids): Dancers of the Beast. Their name derived from Baphomet. The dark side of festival culture, these guys tend to be underestimated by everyone — even by other Nephandi — because they're seen as party animals. And while they are party animals, the kinds of parties they tend to encourage ultimately lead to molestation, rape, slavery, and even human sacrifice — and their victims generally don't know what's happening until it's too late. Part of how they remain hidden is that nobody takes them seriously; the other part is that when the bad things start happening, the Infernalists tend to catch the blame for it.


                      Exies (Obliviates): Devotees of Extinction. Their name is a play on Extinction-Level Events (ELEs), something which the mages of this sect actively work toward bringing about. These guys tend to use Hypertech to hack computer systems, stir political unrest, cultivate bioweapons and plagues, alter regional climates, trigger natural and unnatural disasters, and generally try to being about as much physical devastation as possible. There are a few Theo-Obliviates in their ranks who prefer a more mystical or religious approach to the End of Days; but for the part, this is a technomantic faction.


                      Heralds of Basilisk (Basks): Tricksters of the Wired World. A dark spin on various Information-age techies, these guys are basically trying to bring about a Nephandic version of Iteration X's Computer. They're basically “the digital age gone wrong”.


                      Ironhands: Crafters of Oblivion. While the aforementioned Exies focus primarily on sowing destruction, the Ironhands are more focused on the technology that brings about destruction. Where the Etherites include a faction of Mad Scientists, this faction is more along the lines of Evil Scientists: their inventions sometimes deal with fringe theories, but the main push is on the harm they can do. This is not a new faction; it's been doing its thing possibly as long ago as the Renaissance.


                      Mammonites: the Cruelty of Gold. This faction has been around since the early 1700s. They make their wealth off of human trafficking, child sex trade, hard-core narcotics and pornography, arms sales and private armies, fossil fuels and dirty nuclear power, waste-disposal dumps and forced labor, retail sales and fast-food jobs for long hours and poverty wages, diamond mines and chocolate plantations, and so on. Where the Syndicate may engage in such practices out of indifference or as a means to an end, the Mammonites seek to foster such things as an end to itself: “I'm rich, and can do whatever I want; and to prove that, let me show you just how much human suffering I can get away with causing.” To them, money is the means, and the suffering they cause is the goal.


                      As the spoilers point out, Ambrosia isn't quite right: not all of these factions are new; a couple of them have been around for centuries, and one has arguably been around since the time of the Sorcerer's Crusade.
                      Last edited by Dataweaver; 11-14-2019, 12:50 PM.


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                      • #41
                        Originally posted by Dataweaver View Post
                        As the spoilers point out, Ambrosia isn't quite right: not all of these factions are new; a couple of them have been around for centuries, and one has arguably been around since the time of the Sorcerer's Crusade.
                        Well, judiging by your spoilers, I guess that depends on your definition of new. Other than, perhaps, the party horses (that could have been arround since forever, idk) all of them sounded fairly new to me. "The Renaissance" was yesterday compared with the babilonic (or older) origins claimed by some of the three "most known" factions. The Infernalists are arguably the younger of the three(christian outlook), and where here centuries before the Sorcerers Crusade. It kinda makes sense to talk about them as "newer-age" factions from their pov.

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                        • #42
                          Yeah, the Mammonites, the Ironhands and the Heralds of the Basilisk (any relation to Roko's basilisk, by any chance?) sound like they can't be anything but relatively modern.

                          Was any light shed on the less elaborated 'traditional' Nephandi factions like the K'llashaa, and Malfeans?

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                          • #43
                            @Aleph: Quite right, I forgot that one group is old!
                            As for the Mammonites, of note is that if you are reading the text Aleph posted....you might get a feeling, and it's correct. When doing a Werewolf crossover (and even possibly if not), yes, yes they have ties with Pentex. Lots of them. Pentex and the Mammonites are best buds.


                            cWoD Dice Probability Chart ||| cWoD Dice Statistics Calculator ||| cWoD Alternative Armor System
                            cWoD Alternative Damage Roll System ||| My explanation of cWoD Damage Levels ||| 'Interesting' Strength Attribute Stuff
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                            • #44
                              Originally posted by Logothétēs View Post
                              Yeah, the Mammonites, the Ironhands and the Heralds of the Basilisk (any relation to Roko's basilisk, by any chance?) sound like they can't be anything but relatively modern.
                              Roko's Basilisk is specifically cited as where the name of the faction comes from. As for the age of the other two:

                              Originally posted by Ambrosia View Post
                              @Aleph: Quite right, I forgot that one group is old!
                              As for the Mammonites, of note is that if you are reading the text Aleph posted....you might get a feeling, and it's correct. When doing a Werewolf crossover (and even possibly if not), yes, yes they have ties with Pentex. Lots of them. Pentex and the Mammonites are best buds.
                              The Ironhands have arguably been around since the Renaissance. If the Mammonites are old, so are the Ironhands.


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                              • #45
                                Nice. I especially like the Ironhands, they fill a niche that the Big Evil Three just...don't.

                                Any Nephandic paradigms? I liked that section in M20, pointing out how Qlippothic magick is fundamentally a dark spin on more normal views - Gods and Monsters is a view that leads to misanthropy, sure, but it also states that mages have agency to make it better, for my favorite example. Any on that?


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