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  • Originally posted by Trippy View Post
    If they have a separate line for Mage, with only loose connections to Vampire and Werewolf, then there is no reason why the Umbra can’t be an important element of the game. However, I would like some work to be done to ensure that the mystery of the Spirit Worlds is emphasised.
    I find it extremely unlikely that Mage will be spun off into a separate gameline from the One World of Darkness nWW claimed they wanted.


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    • Originally posted by Vysha View Post

      I find it extremely unlikely that Mage will be spun off into a separate gameline from the One World of Darkness nWW claimed they wanted.
      I agree with this sentiment. I've met very few WOD players that dislike crossover. It also doesn't make sense to eliminate the Umbra to make the game jibe better with the other major lines. Vampires don't really mix with anyone from a setting perspective as anything but antagonists (at least not the overwhelming majority of the time) because they're cursed, inhuman monsters that can only operate at night. Mage and Werewolf are a much more natural crossover, as they very can easily share a mutual enemy (Malfean Nephandi, BSDs, and the Wyrm writ large). Additionally, it will be easier for mages and Shifters to relate to one another, what with the fact that they, at a minimum, share the same biological needs, and are not barred from operating half of the day. That said, marginalizing the Umbra is precisely the opposite of what you would do to bring Mage closer to Werewolf (for which I would say the Umbra is indispensable—but hey, who knows what W5 will bring.)


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      • Originally posted by Vysha View Post

        I find it extremely unlikely that Mage will be spun off into a separate gameline from the One World of Darkness nWW claimed they wanted.
        “nWW” as you described were disbanded and doesn’t exist anymore. The current WW team will want to ensure consistency over their WoD brand, but each different game line within it will be negotiated separately with each respective company.

        Moreover, the Umbra is already canon. The development that had the Avatar Storm restricting access for Mages to the Umbra occurred more than 20 years ago and has already since been overturned to a degree in M20 - which is also canon.

        If a new company came in to negotiate a new license for Mage and put on the table that they wanted to put a new emphasis on Umbral travel, it wouldn’t affect the other game lines at all, and could be a possibility.

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        • Originally posted by Trippy View Post

          “nWW” as you described were disbanded and doesn’t exist anymore. The current WW team will want to ensure consistency over their WoD brand, but each different game line within it will be negotiated separately with each respective company.
          I'm not sure what you're trying to get at here. I made no claims that nWW has the same people behind it, only that they were formed with the idea of "One WOD". Nothing the current directors of the game licence have said indicates they have a different view. In fact, a quick lookover of their website seems to suggest, though I'll grant you not outright state, they plan for the World of Darkness to still be one unified world. Just like oWW had it.

          Originally posted by Trippy View Post
          Moreover, the Umbra is already canon. The development that had the Avatar Storm restricting access for Mages to the Umbra occurred more than 20 years ago and has already since been overturned to a degree in M20 - which is also canon.
          M20 is canon insofar as a new edition of Mage isn't out. Just like elements of V20 were overwritten with V5, elements of M20 will be overwritten by M5. I've never hypothesized that umbral travel will absolutely be removed from the game, I've only said I could see a publisher choosing to remove it, or being forced to remove it by nWW, to focus more on street level games. I'd point to elements of (REDACTED GAME LINE) that have focused that game's current setting on less "out there" areas of that game's prior editions, but you have explicitly stated you don't want (REDACTED GAME LINE) mentioned. If I could mention (REDACTED GAME LINE) and use it along with hints at what W5 will contain/change as a guidepost for future game lines in the 5e WoD, I'd be able to posit quite a few possible changes. But I rather avoid arbitrary blacklistings from people when possible. Unless James Spader's involved, of course.

          Originally posted by Trippy View Post
          If a new company came in to negotiate a new license for Mage and put on the table that they wanted to put a new emphasis on Umbral travel, it wouldn’t affect the other game lines at all, and could be a possibility.
          Sure they could. I never said they couldn't.


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          • Originally posted by Vysha View Post
            I'm not sure what you're trying to get at here. I made no claims that nWW has the same people behind it, only that they were formed with the idea of "One WOD". Nothing the current directors of the game licence have said indicates they have a different view. In fact, a quick lookover of their website seems to suggest, though I'll grant you not outright state, they plan for the World of Darkness to still be one unified world. Just like oWW had it.
            Well it’s a goal outline of several years ago, and it’s not really relevant. Having ‘One World of Darkness’ was mostly in reference to not having a division between ‘Old’ and ’New’ World of Darkness games, which was why they changed the New World of Darkness to Chronicles of Darkness. The new line of games, from V5 onwards as it was then, was meant to supersede all the lines to a degree.

            However, in reference to whether Mage focusses on the Umbra or not, it really makes no difference. The negotiation between White Wolf as they are now and whoever, if ever, takes over the license will establish what they want to do with Mage then. The Umbra could be more limited to Mages; it could be less. The impact on other game lines is negligible.



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            • Yeah, and it's failing miserably. I don't want Requiem/Forsaken/Awakening in my Masquerade/Apocalypse/Ascension. I want strong themes and a clash of ideas, rather than a shallow postmodern melting pot that allows anything.


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              • Originally posted by Trippy View Post
                The impact on other game lines is negligible.
                This, more or less. WtA heavily involved it, VtM did not involve it (mostly) and for WtO the material world was the Other World. But what happens to one line in splat need not happen to another splat.

                In terms of Traditions leaving, or a faction failing, the 9 Mystic Traditions have already failed and been defeated by the Technocracy.They just have not been destroyed to the last person. It does not matter if any of the individual Traditions leave their alliance. They failed.

                However, a lot of drama can come from a collapsing Technocracy.

                I hope Atlas get the IP, if Paradox doesn't give it to Modiphius.

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                • What can be done to encourage Atlas to be granted/take the opportunity? I myself have contacts at Atlas. Not much influence (other than in Ars Magica), but I do have access to the top. Not sure how receptive they would be to the idea. The Ars community still hods a grudge over what White Wolf did to "their game". There is also some unknown story about how John Nephew managed to wrangle ownership of that game.

                  There is a lot of mystery there. The point is that it may take some convincing. Both for Arlas and for WW/Paradox/whoever owns the thing nowadays. And it really boils down to $$$. Is Ascension still a viable property? Can it turn a profit in the modern market? How would it be marketed? How can the idea be made attractive to both companies concerned? Why would they want to consider it even? Is the game up for sale (or the license or whatever)? Who can they get to work on it?

                  I am sure I could do it. Would take me a year, less if I had the right team. Or was part of such a team.

                  Right now, neither party has any idea of this discussion or idea. And rightfully it can be chalked up to fan fantasy if they did know. And it may be a non issue. The thing is not for sale and/or the interest is not there.

                  But there is always a way. I don't believe in the "no-win" scenario.

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                  • Any of you guys feel that the Idea of the Technoracy kind of Outdated.

                    Adding to this, they also started as everything the writers saw as The Man/keeping people down no matter how contradictory.

                    This.

                    Science, governments, corporations, technology and knowledge bad. Flowers, crystals, steampunk wannabes and 1337 h@xx0rz good.

                    Or to put it another way (and I say this with love, because I'm to a large extent describing myself):

                    Us In The 1990s: "The mainstream scientific and technological paradigm is a tool of fascism controlled by the Man to keep us down but with new technology and by embracing traditional ideas that were suppressed by a monolithic establishment we can create a better world where the truth is democratised and owned by the people."

                    Us In The Late 2010s: "Help! Why aren't people accepting the scientific consensus on things like climate change and vaccines?! How did a completely unregulated digital world of total personal freedom lead to massive amounts of power accumulating in the hands of a tiny number of incredibly wealthy individuals?! Why can't we all agree on basic facts any more?!"

                    The modern world makes a lot more sense when you realise the Technocracy lost the Ascension War.

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                    • Originally posted by Konradleijon View Post
                      Any of you guys feel that the Idea of the Technoracy kind of Outdated.

                      Adding to this, they also started as everything the writers saw as The Man/keeping people down no matter how contradictory.

                      This.

                      Science, governments, corporations, technology and knowledge bad. Flowers, crystals, steampunk wannabes and 1337 h@xx0rz good.

                      Or to put it another way (and I say this with love, because I'm to a large extent describing myself):

                      Us In The 1990s: "The mainstream scientific and technological paradigm is a tool of fascism controlled by the Man to keep us down but with new technology and by embracing traditional ideas that were suppressed by a monolithic establishment we can create a better world where the truth is democratised and owned by the people."

                      Us In The Late 2010s: "Help! Why aren't people accepting the scientific consensus on things like climate change and vaccines?! How did a completely unregulated digital world of total personal freedom lead to massive amounts of power accumulating in the hands of a tiny number of incredibly wealthy individuals?! Why can't we all agree on basic facts any more?!"

                      The modern world makes a lot more sense when you realise the Technocracy lost the Ascension War.
                      There is a strong sense of this.

                      The criticism that the Technocracy, despite being a patritional force in the WoD, actually being the good, rational guys, is not new though. People have criticised the game in the past for exactly this reason, and it’s probably why having the Technocracy become playable options emerged. On the other hand, one could consider the Mages of the original nine Traditions to be monsters of sorts - akin to vampires, werewolves of other games - albeit reality-perverting ‘monsters’ instead of the more obvious sorts. Mages are the equivalent of Frankenstein, a modern prometheus who arrogantly thinks he can play God, or Faust, a person who sells his soul for knowledge and power. Looking over the archetypes, it’s not hard to shift the perspective that the Mages you play are bad guys.

                      But beyond this, yes, I could see a shift in emphasis in the power structure of the game - and again, the notion that Mage could be split into two different games. You could have the classic Mage game, where you play modern day wizards, witches and mad scientists (as is), and then you could create another game based on playing agents who are trying to hold reality together against the forces of sorcery and the unknown. The Technocacy could be what Tradition Mages refer to, but the Technocracy may call themselves something more sympathetic or neutral sounding.


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                      • Originally posted by Marko Markoko View Post
                        What can be done to encourage Atlas to be granted/take the opportunity?

                        Honestly, it is all wishful thinking at this point. We don't know if Paradox will turn the IP over to someone, and we have no say in to whom.
                        Last edited by Grumpy RPG Reviews; 12-24-2019, 02:03 PM.

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                        • Originally posted by Konradleijon View Post
                          The modern world makes a lot more sense when you realise the Technocracy lost the Ascension War.
                          In at least one of the discussions for M20 Brucato said it is possible both the Technocracy and Traditions had failed and the Nephandi were winning.

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                          • Originally posted by Grumpy RPG Reviews View Post

                            In at least one of the discussions for M20 Brucato said it is possible both the Technocracy and Traditions had failed and the Nephandi were winning.
                            Yep. His politics are quite outspoken, but he argued online that recent developments in the world meant that the Nephandi had taken over as the chief antagonist in his current vision of Mage.

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                            • What recent developments? 8chan? Cause it’s my head cannon that in the WOD that Vile site is owned by the Nephandi.

                              The rise of Far right authoritarianism? Cause fuck that,

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                              • Originally posted by Konradleijon View Post
                                What recent developments? 8chan? Cause it’s my head cannon that in the WOD that Vile site is owned by the Nephandi.

                                The rise of Far right authoritarianism? Cause fuck that,
                                I’m just mentioning what he said - I’m not engaging in political talk on a game forum, myself.

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