Originally posted by Trippy
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Thoughts about Mage 5th
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Originally posted by Vysha View Post
I find it extremely unlikely that Mage will be spun off into a separate gameline from the One World of Darkness nWW claimed they wanted.
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Originally posted by Vysha View Post
I find it extremely unlikely that Mage will be spun off into a separate gameline from the One World of Darkness nWW claimed they wanted.
Moreover, the Umbra is already canon. The development that had the Avatar Storm restricting access for Mages to the Umbra occurred more than 20 years ago and has already since been overturned to a degree in M20 - which is also canon.
If a new company came in to negotiate a new license for Mage and put on the table that they wanted to put a new emphasis on Umbral travel, it wouldn’t affect the other game lines at all, and could be a possibility.
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Originally posted by Trippy View Post
“nWW” as you described were disbanded and doesn’t exist anymore. The current WW team will want to ensure consistency over their WoD brand, but each different game line within it will be negotiated separately with each respective company.
Originally posted by Trippy View PostMoreover, the Umbra is already canon. The development that had the Avatar Storm restricting access for Mages to the Umbra occurred more than 20 years ago and has already since been overturned to a degree in M20 - which is also canon.
Originally posted by Trippy View PostIf a new company came in to negotiate a new license for Mage and put on the table that they wanted to put a new emphasis on Umbral travel, it wouldn’t affect the other game lines at all, and could be a possibility.
Writing up Clanbook: Aabbt
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Originally posted by Vysha View PostI'm not sure what you're trying to get at here. I made no claims that nWW has the same people behind it, only that they were formed with the idea of "One WOD". Nothing the current directors of the game licence have said indicates they have a different view. In fact, a quick lookover of their website seems to suggest, though I'll grant you not outright state, they plan for the World of Darkness to still be one unified world. Just like oWW had it.
However, in reference to whether Mage focusses on the Umbra or not, it really makes no difference. The negotiation between White Wolf as they are now and whoever, if ever, takes over the license will establish what they want to do with Mage then. The Umbra could be more limited to Mages; it could be less. The impact on other game lines is negligible.
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Yeah, and it's failing miserably. I don't want Requiem/Forsaken/Awakening in my Masquerade/Apocalypse/Ascension. I want strong themes and a clash of ideas, rather than a shallow postmodern melting pot that allows anything.
Throw me/White wolf some money with Quietus: Drug Lord, Poison King
There's more coming soon. Pay what ya want.
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Originally posted by Trippy View PostThe impact on other game lines is negligible.
In terms of Traditions leaving, or a faction failing, the 9 Mystic Traditions have already failed and been defeated by the Technocracy.They just have not been destroyed to the last person. It does not matter if any of the individual Traditions leave their alliance. They failed.
However, a lot of drama can come from a collapsing Technocracy.
I hope Atlas get the IP, if Paradox doesn't give it to Modiphius.
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What can be done to encourage Atlas to be granted/take the opportunity? I myself have contacts at Atlas. Not much influence (other than in Ars Magica), but I do have access to the top. Not sure how receptive they would be to the idea. The Ars community still hods a grudge over what White Wolf did to "their game". There is also some unknown story about how John Nephew managed to wrangle ownership of that game.
There is a lot of mystery there. The point is that it may take some convincing. Both for Arlas and for WW/Paradox/whoever owns the thing nowadays. And it really boils down to $$$. Is Ascension still a viable property? Can it turn a profit in the modern market? How would it be marketed? How can the idea be made attractive to both companies concerned? Why would they want to consider it even? Is the game up for sale (or the license or whatever)? Who can they get to work on it?
I am sure I could do it. Would take me a year, less if I had the right team. Or was part of such a team.
Right now, neither party has any idea of this discussion or idea. And rightfully it can be chalked up to fan fantasy if they did know. And it may be a non issue. The thing is not for sale and/or the interest is not there.
But there is always a way. I don't believe in the "no-win" scenario.
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Any of you guys feel that the Idea of the Technoracy kind of Outdated.
Adding to this, they also started as everything the writers saw as The Man/keeping people down no matter how contradictory.
This.
Science, governments, corporations, technology and knowledge bad. Flowers, crystals, steampunk wannabes and 1337 h@xx0rz good.
Or to put it another way (and I say this with love, because I'm to a large extent describing myself):
Us In The 1990s: "The mainstream scientific and technological paradigm is a tool of fascism controlled by the Man to keep us down but with new technology and by embracing traditional ideas that were suppressed by a monolithic establishment we can create a better world where the truth is democratised and owned by the people."
Us In The Late 2010s: "Help! Why aren't people accepting the scientific consensus on things like climate change and vaccines?! How did a completely unregulated digital world of total personal freedom lead to massive amounts of power accumulating in the hands of a tiny number of incredibly wealthy individuals?! Why can't we all agree on basic facts any more?!"
The modern world makes a lot more sense when you realise the Technocracy lost the Ascension War.
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Originally posted by Konradleijon View PostAny of you guys feel that the Idea of the Technoracy kind of Outdated.
Adding to this, they also started as everything the writers saw as The Man/keeping people down no matter how contradictory.
This.
Science, governments, corporations, technology and knowledge bad. Flowers, crystals, steampunk wannabes and 1337 h@xx0rz good.
Or to put it another way (and I say this with love, because I'm to a large extent describing myself):
Us In The 1990s: "The mainstream scientific and technological paradigm is a tool of fascism controlled by the Man to keep us down but with new technology and by embracing traditional ideas that were suppressed by a monolithic establishment we can create a better world where the truth is democratised and owned by the people."
Us In The Late 2010s: "Help! Why aren't people accepting the scientific consensus on things like climate change and vaccines?! How did a completely unregulated digital world of total personal freedom lead to massive amounts of power accumulating in the hands of a tiny number of incredibly wealthy individuals?! Why can't we all agree on basic facts any more?!"
The modern world makes a lot more sense when you realise the Technocracy lost the Ascension War.
The criticism that the Technocracy, despite being a patritional force in the WoD, actually being the good, rational guys, is not new though. People have criticised the game in the past for exactly this reason, and it’s probably why having the Technocracy become playable options emerged. On the other hand, one could consider the Mages of the original nine Traditions to be monsters of sorts - akin to vampires, werewolves of other games - albeit reality-perverting ‘monsters’ instead of the more obvious sorts. Mages are the equivalent of Frankenstein, a modern prometheus who arrogantly thinks he can play God, or Faust, a person who sells his soul for knowledge and power. Looking over the archetypes, it’s not hard to shift the perspective that the Mages you play are bad guys.
But beyond this, yes, I could see a shift in emphasis in the power structure of the game - and again, the notion that Mage could be split into two different games. You could have the classic Mage game, where you play modern day wizards, witches and mad scientists (as is), and then you could create another game based on playing agents who are trying to hold reality together against the forces of sorcery and the unknown. The Technocacy could be what Tradition Mages refer to, but the Technocracy may call themselves something more sympathetic or neutral sounding.
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Originally posted by Marko Markoko View PostWhat can be done to encourage Atlas to be granted/take the opportunity?
Honestly, it is all wishful thinking at this point. We don't know if Paradox will turn the IP over to someone, and we have no say in to whom.Last edited by Grumpy RPG Reviews; 12-24-2019, 02:03 PM.
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Originally posted by Konradleijon View PostThe modern world makes a lot more sense when you realise the Technocracy lost the Ascension War.
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Originally posted by Grumpy RPG Reviews View Post
In at least one of the discussions for M20 Brucato said it is possible both the Technocracy and Traditions had failed and the Nephandi were winning.
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Originally posted by Konradleijon View PostWhat recent developments? 8chan? Cause it’s my head cannon that in the WOD that Vile site is owned by the Nephandi.
The rise of Far right authoritarianism? Cause fuck that,
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