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M20's Human Resources Example

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  • M20's Human Resources Example

    The example M20 gives for the 'Human Resources' Instrument (p.595) lists using a Correspondance 3/Mind 3 effect to get from Manhattan to the Supreme Court. My question is, given the example as listed, how is this Effect any different from doing the same thing with only mundane resources, either in-game or mechanically?

  • #2
    Originally posted by shkspr1048 View Post
    The example M20 gives for the 'Human Resources' Instrument (p.595) lists using a Correspondance 3/Mind 3 effect to get from Manhattan to the Supreme Court. My question is, given the example as listed, how is this Effect any different from doing the same thing with only mundane resources, either in-game or mechanically?
    My personal take is this: the only difference is speed and efficiency. With the spheres you're "bending" reality in your favor by making the circumstances that surround the process (traffic, human error, permits, sick workers, accidents, unexpected delays, etc...) work for you instead of being random, while with skills you're dealing with reality as it is. In the end you achieve the same result, but the spheres make the process much smoother.

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    • #3
      Originally posted by Firanai View Post
      My personal take is this: the only difference is speed and efficiency. With the spheres you're "bending" reality in your favor by making the circumstances that surround the process (traffic, human error, permits, sick workers, accidents, unexpected delays, etc...) work for you instead of being random, while with skills you're dealing with reality as it is. In the end you achieve the same result, but the spheres make the process much smoother.
      ^This.

      Another example of "Human Resource" usage comes from Sorcerer's Crusade, where a Craftmason rote involves using Matter and a bunch of workers to construct a building really quickly. Not "blink of an eye" quickly, don't be ridiculous. But potentially overnight or thereabouts. On the surface, the process is mundane, which is how the Order of Reason (and later the Technocratic Union) likes it. In reality, the Mage's hand in directing this effort gives it a supernatural edge, pushing on the limits of what is possible.

      The Spheres are a tricky thing, in that while you can do theoretically anything, you can do anything UP TO that. Including extremely small things, that make you wonder if Awakened/Enlightened power was even involved at all. Coincidental magick is built on this principle by design, but it also crops up in the context of Human Resources as an Instrument.


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      • #4
        Another way of looking at it is that spheres guarantee that anything that could go right or wrong outside of your control goes right. There are thousands of variables involved in a task that we can't do anything about it regardless of our skill. To the outside observer it looks like a combination of luck and efficiency, which is true. It's just that you're are consciously manipulating both with the spheres.

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        • #5
          The only odd thing here is that the Instrument (the team) and what you do with it (the task) to work the Adjustment is conflated with the Adjustment (also the task).


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