This was inspired by a discussion in a recent thread about “The Technocracy and Star Trek”, which veered into discussing Disembodiment/Void Adaptation and how “primal mages like Dreamspeakers and Verbenae” got to hang around in the Umbra much longer than anyone else before Disembodiment set in. I expressed an issue with “primal mages” getting that sorry of an edge without any drawbacks, and was challenged on it. With that in mind:
Actually, my problem isn't with primal mages having a free advantage in the Umbra. I mean, I do have something of a problem with that; but it's not my main problem. My main problem is with there being an Umbra, singular, with a consistent set of rules that applies across the board. I could see the idea of the “middle Umbra” being a sort of home turf for mages who have an animistic or back-to-nature bent to their Focus, and thus being able to hang out there for long stretches of time without any fear of Disembodiment. But should the Astral and Dark Umbrae be as accommodating to them? Shouldn't other kinds of Foci, such as the ones supported by Hermetics and Euthanatoi respectively, get that benefit in the Upper and Lower Umbrae? And then there's the matter of Etherspace: shouldn't the likes of the Sons of Ether be the ones who have no problem staying there for long stretches of time, rather than shamans and witches?
The idea that it's always the witches and shamans who get this benefit no matter what the environment is like? That's the real issue.
And related to that is the notion that all magic is coincidental in the Umbra. Again, this is a case of treating everything with the word “Umbra” in it as a monolithic block, when clearly different parts of the Umbra have their own characteristics; and it isn't until you get out into the Deep Umbra that the character of the environment is that it is undefined.
Still, I'm not one to completely throw out what's come before; I'm more inclined to rework it into something that hews as closely to the original as possible while making more sense to me. So let me propose this: there is a universal characteristic that holds throughout the Umbrae that distinguishes them from Earth. But it isn't that all Magick is Coincidental; it's that there are no Earthly Foundations.
In this take on the Umbrae, there Reality Zones in the Umbra as well as on Earth. Without a human presence or Earthly Foundations, they can be much more fluid than their Earth-bound counterparts (easier to change, and less restricted in how they can change) and much more permissive (on average, fewer things are Vulgar in an Umbral Reality Zone than in an Earthside one); but they're there. If your Focus is one that's largely aligned with the Umbral Reality Zone you happen to find yourself in, then you don't have to worry so much about Disembodiment; and of course, you also needn't worry so much about Vulgar Magick, as your Magick is almost certainly not Vulgar.
The only place that doesn't have Reality Zones is the Deep Umbra.
Thoughts?
Actually, my problem isn't with primal mages having a free advantage in the Umbra. I mean, I do have something of a problem with that; but it's not my main problem. My main problem is with there being an Umbra, singular, with a consistent set of rules that applies across the board. I could see the idea of the “middle Umbra” being a sort of home turf for mages who have an animistic or back-to-nature bent to their Focus, and thus being able to hang out there for long stretches of time without any fear of Disembodiment. But should the Astral and Dark Umbrae be as accommodating to them? Shouldn't other kinds of Foci, such as the ones supported by Hermetics and Euthanatoi respectively, get that benefit in the Upper and Lower Umbrae? And then there's the matter of Etherspace: shouldn't the likes of the Sons of Ether be the ones who have no problem staying there for long stretches of time, rather than shamans and witches?
The idea that it's always the witches and shamans who get this benefit no matter what the environment is like? That's the real issue.
And related to that is the notion that all magic is coincidental in the Umbra. Again, this is a case of treating everything with the word “Umbra” in it as a monolithic block, when clearly different parts of the Umbra have their own characteristics; and it isn't until you get out into the Deep Umbra that the character of the environment is that it is undefined.
Still, I'm not one to completely throw out what's come before; I'm more inclined to rework it into something that hews as closely to the original as possible while making more sense to me. So let me propose this: there is a universal characteristic that holds throughout the Umbrae that distinguishes them from Earth. But it isn't that all Magick is Coincidental; it's that there are no Earthly Foundations.
In this take on the Umbrae, there Reality Zones in the Umbra as well as on Earth. Without a human presence or Earthly Foundations, they can be much more fluid than their Earth-bound counterparts (easier to change, and less restricted in how they can change) and much more permissive (on average, fewer things are Vulgar in an Umbral Reality Zone than in an Earthside one); but they're there. If your Focus is one that's largely aligned with the Umbral Reality Zone you happen to find yourself in, then you don't have to worry so much about Disembodiment; and of course, you also needn't worry so much about Vulgar Magick, as your Magick is almost certainly not Vulgar.
The only place that doesn't have Reality Zones is the Deep Umbra.
Thoughts?
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