Yeah, yeah; I know that the book just got released to the KS Backers. But a key feature of the book is a declared intent to make the game your own; that's one reason why it's chock full of rules variants and options. With that in mind, I'd like to explore house rule ideas above and beyond whan M20 provides. To start off:
I think the very first house rule I’m going to implement will be to ignore the ±3 limit on magical modifiers: if a lot of circumstances are going against you, the difficulty should skyrocket, even if you're casting a one-dot Coincidental Effect; and I want to reward players who put the work in to get the lower difficulties. Besides, it helps offset the quirk in the system where higher-Sphere Effects inherently have more trouble achieving big effects than lower-Sphere Effects, replacing it instead by higher-Sphere Effects tending to layer on the difficulty-reducing modifiers (i.e., putting more effort into it). There will still be a minimum difficulty; but I think I'll base that strictly on vulgarity (4 for Coincidental Effects, 5 for Vulgar Effects, and 6 for Vulgar Effects with Witnesses).
The second house rule will be to explicitly tie the “taking extra time” modifiers to your choice of instrument: the more time it takes to use an instrument, the more the difficulty gets reduced. This, as much as a matter of pride, is why a mage might choose to use a slow instrument when an equally suitable fast instrument is available.
Comments, criticisms, and your own house rules are welcome.
I think the very first house rule I’m going to implement will be to ignore the ±3 limit on magical modifiers: if a lot of circumstances are going against you, the difficulty should skyrocket, even if you're casting a one-dot Coincidental Effect; and I want to reward players who put the work in to get the lower difficulties. Besides, it helps offset the quirk in the system where higher-Sphere Effects inherently have more trouble achieving big effects than lower-Sphere Effects, replacing it instead by higher-Sphere Effects tending to layer on the difficulty-reducing modifiers (i.e., putting more effort into it). There will still be a minimum difficulty; but I think I'll base that strictly on vulgarity (4 for Coincidental Effects, 5 for Vulgar Effects, and 6 for Vulgar Effects with Witnesses).
The second house rule will be to explicitly tie the “taking extra time” modifiers to your choice of instrument: the more time it takes to use an instrument, the more the difficulty gets reduced. This, as much as a matter of pride, is why a mage might choose to use a slow instrument when an equally suitable fast instrument is available.
Comments, criticisms, and your own house rules are welcome.
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