No announcement yet.

1001 Interesting Paradox Backlashes

  • Filter
  • Time
  • Show
Clear All
new posts

  • 529) Again, Better Double Check This [ Paradox Flaw | Time and Mind , Time and Entropy , Time and Correspondence , Mind and Entropy ]

    Any time the affected Mage acquires ( through reading it, being told it, asking about it etc. ) a small piece of information - for example a street number, the current hour, the name of an item someone else needs, simple directions to a place - she or he will, during the course of the next ten seconds or so, either forget this information, or will be beset by uncertainty about it's correctness.
    The Mage will either have to get information again because she forgot it ; or she will most likely double check it to get rid of the nagging uncertainty and doubt about it's correctness. After the Mage acquires the information for the second time ( or after double-checking it ) , this Paradox Flaw won't affect the Mage again in regard to this particular piece of information.
    Last edited by Muad'Dib; 11-08-2018, 07:32 PM.


    • 530) Let Them Get Their Own [ Paradox Flaw | Prime and Matter, Matter ]

      If the affected Mage uses an item to help a stranger, or lets a stranger handle an item for a moment, or lends an item to a stranger for any amount of time, then there is a high chance that this item will become broken in some slight or major way after the interaction, or after the item is returned to the Mage. A watch's glass might crack or it's arrows might fall out of a place after telling a stranger the hour. A phone's battery might become non-functional after lending it to a stranger for one phone call. A pen's ink can spill out of it as soon as a Mage has it again in her or his hand after lending it to a stranger. If the Mage lets a stranger use her laptop for five minutes, then one ( or more ) of the laptop's parts might need to be repaired or replaced afterwards. Even simple items like food utensils might be affected by this Paradox Flaw if the Mage lets a stranger use them - becoming brittle, or starting to bend very easily. This Paradox Flaw does not affect magical items at all.

      There is a very easy way to deal with this Paradox Flaw - if the Mage introduces herself and a stranger does likewise, then this person is no longer a stranger to the Mage, and as such this Paradox Flaw stops affecting the Mage's items in regard to this person. Interactions other than making introductions can also make the Mage and another person familiar with each other - for example a short conversation or help given in some matter. If the Mage is aware of being affected by this Paradox Flaw, then she can ( without any problems ) arrange for such interactions purposefully in order to avoid this Paradox Flaw triggering.


      • 531) Earn the Knowledge [ Paradox Flaw | Correspondence, Conjunctional use of Correspondence with any other Sphere ]

        The affected Mage cannot see or read any parts of a map that illustrates a place that she or he hasn't visited personally. These parts are obscured by a changing variety of colors and geometric shapes, that only the Mage can perceive, that have nothing to do with the map is showing ( Or do they.. ? ) . The Mage does become keenly aware of the fact that they will be able to see areas on maps if they travel to a given place.
        Other persons can still communicate to the Mage any information that they read from a map.
        Last edited by Muad'Dib; 11-19-2018, 05:12 PM.


        • 532) Industry Doesn't Stop [Flaw]: Afflicts Technocrats, especially ones of Iteration X. Their attempts to mechanize and automate the world curl around to affect them. The ground or floor beneath the mage's feet become conveyor belts, that automatically and unceasingly carry her away. She has to walk just to remain in place, the forces of Paradox uncaring of her volition. This backlash affects Technocrats most often when they use mind control, or more subtle methods, to induce people to do as the Technocrat wills. Just as she robbed others of their ability to choose, so is she rail-roaded towards a destination by forces unknowing and uncaring of her plight. The fate of all people, under the industrial Paradigm of the Technocratic Union.


          • 533) More Than Mere Numbers [ Paradox Flaw | Conjunctional use of two or more Spheres in Effects involving numbers or digits in some way ]

            When the affected Mage reads a string of numbers with any degree of intent or interest, these numbers will flow swiftly on the Mage's body and clothes ; in the same sequency, font, and color, but at a size 24 of the scale used by personal computer writing programs. This movement of numbers can last from a few seconds to almost half a minute ; after the movement the numbers dissapear, either one by one, or all together. At any given moment only one string of numbers induced by this Paradox Flaw can be moving on the Mage's body and clothes.
            Last edited by Muad'Dib; 11-19-2018, 05:11 PM.


            • 534) All Singing All Dancing The mage perceives their own behavior as normal and that everyone else around them is bursting into song and dance numbers without sufficient cause. However, everyone around the mage in questions as singing (possibly badly) almost all the time.


              • 535) Controller Blossoms [Spirit]: Frequent use of mind control or manipulation of plant life can call these nasty spirits down, to the dismay of everyone involved. The Controller Blossoms sprout from the chests of the Mage's loved ones, associates, or other people in the Mage's life. It is centered over the heart, though roots come to spread over the person's form, which in turn can break off into various branches, leaves, and flowering bodies. From there, the flower exerts emotional control over their hosts, magnifying the darker aspects of their psyche, especially drawing upon mental hang-ups as related to the Mage. Envy, frustration, fear, anxiety, hate, and even love, when directed towards the Mage, become magnified and turned to an extreme degree. The Controller Blossom then empowers the individual to act upon their feelings, often the violence.

                Depending on the situation, this violence or however it manifests may or may not be against the Mage directly, but it is always in relation to the willworker. A person who harbors jealousy over the Mage may act against their perceived romantic/whatever rivals, while a person who aches for the Mage's affection may act out simply to get it. A person who hates the mage may eschew a frontal assault, instead opting to destroy everything around the Mage in order to hurt them. Even feelings unrelated to the Mage herself can be used against them, when taken to extremes. A loved one suffering from depression may withdraw into a cocoon of branches and thorns, wasting away as their dark feelings seek to smother them.

                There are two ways to resolve the infestation of Controller Blossoms. Technically three, but "letting the person kill them" is usually not a preferred option. The first method is straight-forward: destroy the flower. Clip the bud, and the plant dies. Depending on the Mage and their capabilities/resources, this may be easier said than done. If the Storyteller figures a PC or cabal-mate can enact this method too easily with magick (assuming it's meant to be a challenge), they should consider making the plant-empowered individual potent in a fight, and/or have them take circuitous routes to prosecute their "war" against the Mage. A Mage who finds their romantic partners - current and previous - the victims of harassment may need to do a great deal of legwork, before they discover the assailant is the stalker who has pined for them for months from the shadows, and only recently came under the Controller Blossom's sway.

                The second method is more emotional (and role-play intensive): the Mage must resolve or alter the emotional tension between the characters. Basically, "talking them down" until the afflicted person no longer has it in them to prosecute the antagonism. Players and Storytellers should draw upon all the classic tropes for diffusing such situations, with the caveat that they must remember that the afflicted person is only under emotional control. It's not puppetry or a foreign personality, but the ramping up of qualities and mental hang-ups the character already possessed. The Controller Blossom only took root because there already existed fertile ground for antagonism in the character's heart. So resolving the conflict may require actually confronting interpersonal drama.

                Works really well for low-powered, street-level games, where PCs may not have the power to trivialize the conflict, and where their ability to role-play or use their mundane abilities can be a greater factor to success.


                • 536) Crooked Smile [ Paradox Flaw ]

                  If the affected Mage smiles for any reason, any person she or he is interacting with will perceive the Mage as missing at least a few of her or his teeth. This Paradox Flaw does not in any way affect the state of the Mage's teeth - it just alters the way the Mage's smile looks.
                  Last edited by Muad'Dib; 11-19-2018, 05:11 PM.


                  • 537) As If Still Here [ Paradox Flaw ]

                    If the affected Mage stands next to other persons at a place and then leaves later, once she or he is out of sight, the persons who were close to the Mage will get some distinct indication that the Mage is right next to them, just out of their sight. It might be a hushed voice, a slight touch, or a feeling and sound of a movement ; together with a strong impression that this is the person who just appeared to leave. If the persons affected by these manifestations won't turn around or look around in reaction to them, then these indications and impression will repeat a few times more, and then won't occur again in this particular situation ( Unless the affected Mage comes back, and leaves again. ) . These manifestations are derived directly from the affected Mage, and thus are almost identical to how she would sound or feel.

                    This Paradox Flaw will also manifest as described above if a person ( or a group of persons ) sees the affected Mage leave an area, and then moves to the
                    place, or next to the place, that the Mage was standing before she left.
                    Last edited by Muad'Dib; 11-19-2018, 05:14 PM.


                    • 538) Freezer Fungus [Spirit/Burn]: A backlash that has been known to react to a variety of Awakened activity, although Forces and Life magick call it down most often. The Freezer Fungus is a brown mold that is spontaneously generated on or around the mage or her Instruments/Wonders. This mold feeds on heat, able to convert heat energy in its surroundings efficiently into biomass. Sources of open flame or intense heat cause explosive levels of growth. The Freezer Fungus will cause great cold to surfaces it grows on, and to the immediate surroundings. Naturally, if it begins growing on the mage or her possessions, it can induce damage due to extreme cold, up to and including frostbite and hypothermia, if contact is prolonged. If a mage is to survive, she must usually resort to scraping off any mold that has accumulated on her body, and/or leave her Instruments/Wonders alone, encased in their moldy covering, until such time as the backlash subsides. Alternatively, the mage may attempt to employ a variety of anti-fungal agents, starve the mold of heat by covering it in insulation, or killing it by drawing out heat or adding cold (depending on her Paradigm) with magick. The brown mold relies on heat to survive, and perishes when it has no more heat to absorb, or when exposed to extreme cold.


                      • 539) First Impressions [ Paradox Flaw ]

                        During each meeting ( however long or brief ) with another person, the first sentence that the affected Mage hears from the person will echo as a sound ( that only the Mage can hear ) , distinctly and separately, over each of the next two to five sentences that the she or he hears from the person.
                        This Paradox Flaw does not trigger in regard to persons who are not interacting with the Mage in some way. If the she meets a group, then this Paradox Flaw manifests in regard to each person in the group.


                        • 540) Elemental Charge [ Paradox Flaw | Forces, Forces used in Conjunctional Effects ]

                          The affected Mage feels the element or force that they were trying to manipulate – or at times, some other – enter into her or his body. This elemental charge is not detectable unless at least Prime 3 and Life 1 are used in addition to Forces.

                          If the Mage touches another person, including through clothes, will attract this elemental charge ; the affected Mage will feel this happening. A small fiery explosion, a blast of extremely cold frost, a robust conflux of motion – such are the possible manifestations of the released elemental charge. This won't do any harm or cause any inconvenience to the Mage, but the other person's clothes will very likely be damaged, and she or he might suffer a point of bashing or lethal damage.
                          Any item that the Mage hasn't handled before will cause an attraction and manifestation of a single charge if touched briefly by the Mage ; with the item likely to be damaged, but the Mage won't be at all harmed or inconvenienced by the manifestation.
                          After a person or an item has caused a manifestation of a charge, then manifestation won't happen again in regard to this particular person or this particular item.

                          This Paradox Backlash will usually result in the Mage accumulating from one to five elemental charges, which tend to be of the same or similar kind. After they have all been spent, or otherwise removed from the Mage's body, this Paradox Flaw will stop affecting the Mage.
                          Last edited by Muad'Dib; 11-21-2018, 10:43 AM.


                          • 541) The Phone Call of Cthulhu [Burn/Quiet]: Shamans, witches, High Ritualists, esoteric scientists, and even reality hackers experience this unpleasant manifestation of Paradox. Possibly because of their association with ancient Mysteries, and/or because of their tangling with Correspondence. Ever since telecommunications technology came into existence, Mages have understood such devices as a means of connecting to distant places, but where communication can seemingly occur in No Place. Both Ahl-I-Batin and Virtual Adepts knew and identified this place, though they know it by different names. However, establishing such connections can open doors not just to the space between spaces, but to...other places, as well. Places out of space and time. Connections which go both ways, and can persist even after the magick that created them subsides.

                            With this manifestation, the Mage has the unfortunate luck of having their phone number become known to the Great Ones.

                            Their phone rings. Caller ID - where enabled - gives a nonsense string of numbers and arcane symbols. If the mage answers, she is inundated with the voice of some eldritch horror from deep beneath the sea or beyond the stars. It is a voice that grates on the nerves, unfit for mortal ears to hear or minds to comprehend. Blasphemous mutterings of sleeping Outer Gods, or the rebukes of Elder Evils from primordial creation. No mistake, the mage cannot long abide such alien utterances, leading to mental trauma and unsettling fear. The manifestation may even drive the mage to madness, as it surely qualifies as Things Man Was Not Meant To Know. If the mage slides into Quiet, they begin to dread the ringing of their phone, or alternatively receive such calls frequently and with enthusiasm, as they begin to hang on the every word of the Great One they believe they are in contact with.


                            • 542) One As Good As Any Other [ Paradox Flaw ] When the affected Mage tries to mention a particular color while speaking with another person, she or he will instead utter randomly a name of a different color she or he knows. This Paradox Flaw triggers at most three to five times during a single meeting with other person ( or a group of persons ) ; no matter how long a meeting lasts.
                              Last edited by Muad'Dib; 11-27-2018, 03:15 PM.