In all fairness, the only reason I'd think silver armor wouldn't that much of an expenditure is because the chantry probably has access to Path of Conjuration (because it is absurd). So it probably isn't going to take much effort at all to outfit their fighters with it. I don't think it is that useful, given making them use fetish weapons hardly seems a 'combat advantage' against them. But it'd probably be a rather simple addition.
How Does Tremere Clan Fight against Garous?
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Originally posted by Zanos View PostYou are reducing their options in any case. If they would have been using brawl without the armor, then clearly that's their preference.
I don't think the rules are really built to handle specific weapon types vs armor, or anything else for that matter.
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Originally posted by MonalfieIn all fairness, the only reason I'd think silver armor wouldn't that much of an expenditure is because the chantry probably has access to Path of Conjuration (because it is absurd). So it probably isn't going to take much effort at all to outfit their fighters with it. I don't think it is that useful, given making them use fetish weapons hardly seems a 'combat advantage' against them. But it'd probably be a rather simple addition.
Conjuring an armor probably would need the Path at 3, because it has moving parts and probably several materials. That's 5 bloodpoints per suit. If you have, say, 30 capable combat Ghouls, you need 150 blood points to equip them. Of course, you don't need to go fetch 15+ guys, you can use Chantry reserves, I imagine that Tremere have bigger reserves than that (but how big?, after all, thay have to use lots of blood with frequency).
The thing is, you're already spending several hundreds of blood points in lots of silver ammunition and traps. Also you need blood for rituals, combat, healing, and feeding several vampires that probably feel more safe inside the Wards. We agree in that this thing isn't going to shift the balance. The question would be,do you really can't find better things to do with hundreds of blood points?Last edited by Aleph; 09-21-2017, 02:14 PM.
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Originally posted by Aleph View Post
Yeah, you're right. That path it's cheap, still, it's not free. I took that in count, that's why I said that there probably are better things to do with those resources instead of saying that it was unrealistic for the Chantry to have them (I even joked about paving the chantry with silver, which it's actually possible with Path of Conjuration and something to melt the silver, or maybe with Alchemy).
Conjuring an armor probably would need the Path at 3, because it has moving parts and probably several materials. That's 5 bloodpoints per suit. If you have, say, 30 capable combat Ghouls, you need 150 blood points to equip them. Of course, you don't need to go fetch 15+ guys, you can use Chantry reserves, I imagine that Tremere have bigger reserves than that (but how big?, after all, thay have to use lots of blood with frequency).
The thing is, you're already spending several hundreds of blood points in lots of silver ammunition and traps. Also you need blood for rituals, combat, healing, and feeding several vampires that probably feel more safe inside the Wards. We agree in that this thing isn't going to shift the balance. The question would be,do you really can't find better things to do with hundreds of blood points?
Again, seems like a fairly simple addition. Also, Alchemy is horrible. I'm not sure if they changed it in V20, but trying to break something turns it into sludge.
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Sure, but you need to have that time and the people, because you likely want the preparation to be done before the furries make their move. Note that not all guys who know how to craft bullets know how to craft armor, being a smith isn't rocket science but you still need to have the know-how. After we've cleared that, do you want to waste time in silver plated armors when your team of guerrilla style smiths & gunsmiths could be crafting more silver bullets, explosives, traps or something else? .
I think that the best approach may be to combine approaches...You could use your team of military crafters to create part of the items and use blood to conjure some more to save time (after all, Tremere do tend to have awful quantities of that in their basements). I imagine a mercenary knows how to handle bullets, but I'm not so sure most "fighters" know how to make armor, also armor will need a separate mold and it's arguably more complex if you want the user to have mobility (note how, by the raw, armor can get in the way of Dextrety, I imagine a poorly crafted one will get in the way even more), so it would be better to conjure those (and spend the hundred or so of blood to get the "advantage" of Garou having to use weapons that could be better or worse than their claws).Last edited by Aleph; 09-21-2017, 04:30 PM.
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Originally posted by Aleph View PostSure, but you need to have that time and the people with the know-how, because you likely want the preparation to be done before the furries make their move. Note that not all guys who know how to craft bullets know how to craft armor, being a smith isn't rocket science but you still need to have the know-how. After we've cleared that, do you want to waste time in silver plated armors when your team of guerrilla style smiths & gunsmiths could be crafting more silver bullets, explosives, traps or something else? .
I think that the best approach may be to combine approaches...You could use your team of military crafters to create part of the items and use blood to conjure some more to save time (after all, Tremere do tend to have awful quantities of that in their basements). I imagine a mercenary probably knows how to handle bullets, but I'm not so sure most "fighters" know how to make armor, also armor will need a separate mold and it's arguably more complex if you want the user to have mobility (note how, by the raw, armor can get in the way of Dextrety, I imagine a poorly crafted one will get in the way even more), so it would be better to conjure those (and spend the 150 or so blood to get the "advantage" of Garou having to use weapons that could be better or worse than their claws).
As far as armor, I'm just imagining they're bolting silver onto vests and such. Because it doesn't need to be full plate, chainmail, or what have you. Just substantive coverage so that a general strike is likely to cleave through a plate. Because the silver isn't likely to stand up to an attack anyone, it just needs to get in the way.
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Originally posted by Monalfie View PostAs far as armor, I'm just imagining they're bolting silver onto vests and such. Because it doesn't need to be full plate, chainmail, or what have you. Just substantive coverage so that a general strike is likely to cleave through a plate. Because the silver isn't likely to stand up to an attack anyone, it just needs to get in the way.
And the protected ghoul is still dead either way, not that it really matters to anyone.Last edited by idpersona; 09-21-2017, 06:37 PM.
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Originally posted by Aleph View PostYeah, you're right. That path it's cheap, still, it's not free. I took that in count, that's why I said that there probably are better things to do with those resources instead of saying that it was unrealistic for the Chantry to have them (I even joked about paving the chantry with silver, which it's actually possible with Path of Conjuration and something to melt the silver, or maybe with Alchemy).
Conjuring an armor probably would need the Path at 3, because it has moving parts and probably several materials. That's 5 bloodpoints per suit. If you have, say, 30 capable combat Ghouls, you need 150 blood points to equip them. Of course, you don't need to go fetch 15+ guys, you can use Chantry reserves, I imagine that Tremere have bigger reserves than that (but how big?, after all, thay have to use lots of blood with frequency).
I’m not sure I’d use the Ritual; it costs an extra 3 BP and willpower point (or successful roll, that honestly most Tremere should be able to deal with) but it’s cutting off your thumb for success multiplier volume. 1 success is effectively a loss.
You just need pretty crude plates that could slot into the pouches normal armour goes into, since pure silver is very malleable, you could almost certainly cut it with regular steel knives and need just the skill to not cut yourself with a knife. (Give me $70,000 USD worth of 99.99% Pure Silver and I’ll try it out for you… for science)
Yes there is an economy on time too, what else you could do with that time. For the original proposition; Axel Dovidjenko is being allowed by his ST to build his character around the knowledge of a Lupine threat; years of Thaumaturgy study in that dedication… We can assume that the time to create deterrents and protect the Chantry are negligible for most possibilities
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Well, if you really have spare time I guess there's no harm in building the armors under those circumstances. I just say that I would do everything else before that, from useful rituals (perhaps create another set of Wards within the Chantry as to have more than one place where my ghouls can shot and Garou can't enter) and melting silver to craft bullets, to brokering a deal with banes and elementals (to asure no Umbral surprises) and making peace with the mages. But if everything its done and I have a "free night", I guess silver armors it's better than normal armors. Nothing wrong in wanting to squeeze all the bonuses you can get.
​That being said, full armor does take from Dexterity (I imagine that crudely inserting silver in the armor/crudely pouring it into vests, won't help), and that's a relevant stat for shooting Garou. It's not a crippling penalty (I think), but it's not a huge advantage either.Last edited by Aleph; 09-22-2017, 03:45 PM.
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Silver isn't that strong as metals go but I still wouldn't want to try to cut it with a normal knife. For any silver work I wanted done, I would outsource it to a ghoul who I created deliberately to be an expert in working with silver and/or weapons. I don't know how effective silver plates would be. Maybe somewhat, but silver is also quite heavy, almost as heavy as lead. Carrying it all over your body would be inconvenient. Maybe really thin layers or a wire mesh wouldn't be that heavy, but they may not inflict much damage on werewolves either. Werewolves have such insanely powerful offensive abilities, I might focus on offense rather than defense. Ghouls with machine-guns or shotguns with silver bullets - hard to go wrong there.
There are other interesting silver options too. Like grenades or more improvised explosive devices that are filled with powered silver. For a human, this could be annoying or even painful, but to a werewolf this would be like being in a cloud of red hot metal dust, it would burn out their eyes, burn their lungs, burn their skin off. Not only massive damage of likely disabling injuries.
I think that any vampire haven belonging to a reasonably rich or well connected vampire should have some kind of last resort defense system which involves releasing some highly toxic gas - nerve gas for example - into the haven. Maybe ghouls could be prepared with suits and gas masks or maybe they will just be collateral damage, but nerve gas would be highly effective against almost any non-vampire creature. Including but not limited to werewolves and hunters. A device which filled the air with clouds of finely powered silver would be even better against werewolves and less harmful to ghouls.
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Originally posted by Sergeant Brother View PostSilver isn't that strong as metals go but I still wouldn't want to try to cut it with a normal knife. For any silver work I wanted done, I would outsource it to a ghoul who I created deliberately to be an expert in working with silver and/or weapons. I don't know how effective silver plates would be. Maybe somewhat, but silver is also quite heavy, almost as heavy as lead. Carrying it all over your body would be inconvenient. Maybe really thin layers or a wire mesh wouldn't be that heavy, but they may not inflict much damage on werewolves either. Werewolves have such insanely powerful offensive abilities, I might focus on offense rather than defense. Ghouls with machine-guns or shotguns with silver bullets - hard to go wrong there.
There are other interesting silver options too. Like grenades or more improvised explosive devices that are filled with powered silver.
For a human, this could be annoying or even painful, but to a werewolf this would be like being in a cloud of red hot metal dust, it would burn out their eyes, burn their lungs, burn their skin off. Not only massive damage of likely disabling injuries.
I think that any vampire haven belonging to a reasonably rich or well connected vampire should have some kind of last resort defense system which involves releasing some highly toxic gas - nerve gas for example - into the haven. Maybe ghouls could be prepared with suits and gas masks or maybe they will just be collateral damage, but nerve gas would be highly effective against almost any non-vampire creature. Including but not limited to werewolves and hunters. A device which filled the air with clouds of finely powered silver would be even better against werewolves and less harmful to ghouls.
(The caveat about powdered silver above also continues to apply.)
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Originally posted by Saur Ops Specialist View Post
Powdered silver isn't actually much of a thing for weapons, since it's going to react with oxygen and become impure with great speed, especially if you're distributing it via an explosive combustion reaction.
It'd be about as irritating as capsaicin, maybe, and cause a rash... which would rapidly heal. To actually cause serious damage, you need a coating (which will wear off in a few hits, or in the process of trying to injure a target in the case of the odd Mokole that you meet) or actually be made of solid silver. Ridiculous schemes involving powder or liquid silver aren't going to go over too well... not that vampires necessarily know this.
Originally posted by Saur Ops Specialist View PostResist Toxin and we're done here. Nerve gas isn't worth the trouble you'll get from the authorities, and the bribes you'd have to pay in order to sweep it under the rug would be exorbitant, assuming the prince didn't just burn you as a pre-emptive safety measure if he or she knows about your plan to store a highly toxic weapon banned under international law in your haven.
(The caveat about powdered silver above also continues to apply.)
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Originally posted by Sergeant Brother View PostI think that any vampire haven belonging to a reasonably rich or well connected vampire should have some kind of last resort defense system which involves releasing some highly toxic gas - nerve gas for example - into the haven...... A device which filled the air with clouds of finely powered silver would be even better against werewolves and less harmful to ghouls.Originally posted by Saur Ops Specialist View PostPowdered silver isn't actually much of a thing for weapons, since it's going to react with oxygen and become impure with great speed, especially if you're distributing it via an explosive combustion reaction.
Resist Toxin and we're done here. Nerve gas isn't worth the trouble you'll get from the authorities, and the bribes you'd have to pay in order to sweep it under the rug would be exorbitant, assuming the prince didn't just burn you as a pre-emptive safety measure if he or she knows about your plan to store a highly toxic weapon banned under international law in your haven.
Not that the Tremere might know about Resist Toxin (Which is common but not everyone has it) but for the rest of the criminal/political fall out.
Powedered silver - Well, im not sure whether from the Tremere in quetion's perspective if silver's oxygenation would be a known issue.
Also, depending on the GM's ruling; since Stirling Silver could be considered pure enough to be an issue for werewolves and if silver Oxide isn't an issue, all silver will have that tarnish that somehow prevents it reacting to the werewolf on contact?
Solution for it all though - An Oxygen deprived atmosphere. Vampires don't have a problem if there is nothing to breathe, but everything else that's not already dead does.
Carbon Monoxide. Have the level that the vampires rest in have no ventilation but filled with CO. (and double door sealing to keep the level of CO high)
Even if the lupines can resist the "Toxin" there's still no oxygen to breathe; sleepy time for werewolves. Powdered silver would not oxidise (as there's no oxygen and the oxygen would be more readily taken up by the Carbon Monoxide to become Carbon Dioxide.
Could also use Helium or Argon for lighter than air or Heavier than air noble gases that don't cost a fortune.
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Originally posted by Illithid View Post
Powedered silver - Well, im not sure whether from the Tremere in quetion's perspective if silver's oxygenation would be a known issue.
Also, depending on the GM's ruling; since Stirling Silver could be considered pure enough to be an issue for werewolves and if silver Oxide isn't an issue, all silver will have that tarnish that somehow prevents it reacting to the werewolf on contact?
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Originally posted by Metalrift View Post
As Sergeant Brother said, there is no issue with oxidation of silver because silver does not react with oxygen under atmospheric conditions. Silver does tarnish, but this is a reaction to form silver (I) sulphide, and happens at a very low rate. It is entirely plausible that the Tremere could cover werewolves in a cloud of silver dust and that the werewolves would be seriously injured. I wouldn't find it strange that a Tremere who realises this will devise a way to generate such clouds at will.
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