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(VTM 1E) A Crossover of Vampire and Grand Theft Auto: San Andreas?

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  • #16
    Originally posted by Camilla View Post
    I'd love to have you on board!
    Now to remember what was around in 1992 when I was 16-17 years old (grade 11 was such an interesting year).

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    • #17
      Originally posted by Boneguard View Post

      Now to remember what was around in 1992 when I was 16-17 years old (grade 11 was such an interesting year).

      I was born in 1993, so I'm just going on what I have read about those days or what I learned from my parents and uncle.

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      • #18
        Are we using 1e mechanics as well as the setting,or are we using the most complete mechanics of future editions?

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        • #19
          Originally posted by Nicolas Milioni View Post
          Are we using 1e mechanics as well as the setting,or are we using the most complete mechanics of future editions?

          I was thinking of using V1's rules, but I am open to the idea of using the more accessible V20 rules with V1 fluff.

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          • #20
            Originally posted by Camilla View Post


            I was thinking of using V1's rules, but I am open to the idea of using the more accessible V20 rules with V1 fluff.
            Using v20 rules would be more pratical i think,just to mend some things

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            • #21
              1st ed mechanic had a few things that got lost over the years, especially how some discipline work, I wouldn't mind using those for nostalgia sakes.

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              • #22
                It's your decision,i'm fine with both

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                • #23
                  I am leaning more towards 1e mechanics solely because I've been reading up on them more.

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                  • #24
                    This is an awesome concept. While I'm not down to play, I'm totally interested in discussing it - I LOVE the purity of vision in 1st ed; hell the Chicago style leadership structure wasn't even a given, let alone how rigid it would get in Revised.

                    If I have one suggestion, it's to use the original system but remove variable target numbers + numbers of success as your success metric and go with a static target of 7 and difficulty being an increase in the number of successes needed (ie the Aeonverse style), it's the smoothest way to run things,

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                    • #25
                      Originally posted by nunboi View Post
                      This is an awesome concept. While I'm not down to play, I'm totally interested in discussing it - I LOVE the purity of vision in 1st ed; hell the Chicago style leadership structure wasn't even a given, let alone how rigid it would get in Revised.

                      If I have one suggestion, it's to use the original system but remove variable target numbers + numbers of success as your success metric and go with a static target of 7 and difficulty being an increase in the number of successes needed (ie the Aeonverse style), it's the smoothest way to run things,

                      I could totally work with that modification to the rules.

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                      • #26
                        Oh also, some years back there was a great deep dive into the 1st ed setting, via it's By Night's book, over on the rpg.net forums. If you're looking for ideas or a great read, I'd def check it out.

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                        • #27
                          Originally posted by nunboi View Post
                          Oh also, some years back there was a great deep dive into the 1st ed setting, via it's By Night's book, over on the rpg.net forums. If you're looking for ideas or a great read, I'd def check it out.

                          I've read that thread, it is awesome. If I remember correctly, it's "Let's Read Chicago By Night" and it was awesome.

                          One of the few good things to come out of RPG.net in a long time.

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                          • #28
                            That's the one! I tried to do the Montreal thread but life ruined that

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