I suppose experiences differ. In every game I have ever been in, Blood Pools and the concept of hunger were always house ruled to make them more relevant to the activities of the characters from session to session and more thematically appropriate to the concept of vampires and their thirst for blood. Which is pretty much what the new hunger system tries to accomplish. I would venture to guess this is more common than you (@heavy arms) suggest given the implementation into V5. Otherwise what your suggesting is that the designers redefined the blood pool system with the hunger system and no one asked for it? I have my doubts about the idea that this is how the designers approached the game they care for. It's clear to me that the hunger system is an answer to a common problem.
The other important issue the hunger system addresses is this aspect that the system can be played. Another words, with the new hunger system you can't out smart the mechanic, you can't manage your characters resource in a manner to ensure you never have negative effects as a result of good management, which is how blood pools works in all past versions of Vampire. With the hunger system, there is no such thing, you WILL be impacted by hunger and fairly often and you can't meta game your way out of it by carefully managing your blood resource. It's a darker, more in tune system with the thematic concept of the predators and monsters that Vampires are.
The last bit, the "your always hungry unless you drain someone dry", I personally can't think of a single more thematic thing that has been added to the game. To me, this is what a Vampire is... a predator who can only ever be fully satisfied if he kills. Even if I ended up sticking with V20, this is a permanent house rule, I WILL NEVER run a game of Vampire without this as part of the game.
The other important issue the hunger system addresses is this aspect that the system can be played. Another words, with the new hunger system you can't out smart the mechanic, you can't manage your characters resource in a manner to ensure you never have negative effects as a result of good management, which is how blood pools works in all past versions of Vampire. With the hunger system, there is no such thing, you WILL be impacted by hunger and fairly often and you can't meta game your way out of it by carefully managing your blood resource. It's a darker, more in tune system with the thematic concept of the predators and monsters that Vampires are.
The last bit, the "your always hungry unless you drain someone dry", I personally can't think of a single more thematic thing that has been added to the game. To me, this is what a Vampire is... a predator who can only ever be fully satisfied if he kills. Even if I ended up sticking with V20, this is a permanent house rule, I WILL NEVER run a game of Vampire without this as part of the game.
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