•Culling of Elders
•Hunger mechanics getting in the way
•Preference for cWoD disciplines
Re: Elders - How is this an issue? There's basically two types of Elders in Vampire; the active kind who are basically unstoppable, and the inactive/newly active kind who are also basically unstoppable but give you a sliver of hope in that you're educated on modern tech/politics/etc.
For active Elders, they totally dominate the story of a game even though the game is supposed to be about the players. Active Elders of low Gen (let's say 4-7) are such unbelievable powerhouses compared to players (let's say Gen 10-13) that there's basically no winning; they have more personal power, more experience, and through blood bonding and sycophants, greater influence/numbers. The only avenue you have to make up the difference at all is the one thing that the entirety of "civilized" vampire society will hunt you down for (or to start as an elder yourself).
For inactive Elders, they're still individually too powerful to contend with, but modern knowledge can give you a way to "break even" and that can make for fun storytelling experiences - but not over and over. It's a great "chapter" or a great individual game, but not a great meta consideration for overall plot lore.
tl;dr - Elders may make for interesting storytelling, but they make for *terrible* gaming - and this is, after all, a game. The existence of so many active elders in the lore makes it basically impossible to compete as a player. Getting rid of many of them is frankly the right move.
Re: Hunger - I've noticed one thing in common in basically all VtM gaming I've been a part of, seen from others, or even heard about on the internet: Feeding is hand-waved. The phrase, "okay, everybody tops up on blood," is sooo common and basically skips the entire "vampire" part of the Vampire game. "Blood-Mage, the Masquerade" is not the game I was sold on, but it's basically the game everyone has been playing.
So we *finally* get an edition that gets the struggle with hunger right, and tons of complaints pop up about it being inconvenient and getting in the way of what the players' want to do. Uh, duh! THAT'S. THE. STRUGGLE. lol
Re: Mechanics - I get it, power-gaming is popular and cWoD rules were great for power-gaming. If you prefer old-style Celerity, well, you still have your V20 or Revised or whichever edition and no one can stop you from playing that. Frankly though, I'm quite happy to play in an edition that gives me the Masquerade lore with the Requiem balance and get to play vampires that don't feel like if I don't take specific disciplines I just auto-lose.
Celerity broke the old game. You may like it, you may think it's a ton of fun, and you could even be right, but I'm also right. It (among others) was just objectively bad for the game.
Feel free to respond, agree, disagree, whatever you like.

Just consider this a rant from a fan of the game/lore that's just tired of all the complaining.
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