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  • DuncanD
    replied
    Originally posted by PhillyCuriosity View Post

    If you can't get specialty ammo how are you getting sodium? But a road flare would be a good source of magnesium which will burn around 475C which is quite toasty.

    Petrol would be your friend then. Movement of the mind to remotely ignite a fuel source.

    I don't know if grilling is popular, but a natural gas cylinder for a barbecue grill would also make a pretty good explosive.

    Construction equipment could make reasonable work of things depending on the size of things.
    Sodium is probably used in several chemical industries and it's also used in high school chemistry classes (in small pieces taken from a bigger one).

    Thank for the idea about flares. It's a very good one and it would make an awesome distraction as well. Which could allow a stealth staking via MoM 4. 😁

    I had though about construction equipment but the issue is that there will most likely be a shitload of human followers who may or may not be there of their own free will. So we were trying a way to manage the attack as surgically as possible if not totally by stealth.

    Hence we're trying not to use explosives but I don't know how long our good intentions will last. So thanks for the gaz canister idea, though I don't know how common they would be as I've personally ever only used charcoal barbecues.

    I also thought about making homebrewed napalm from kerosene and loading it into a sprayer or super soaker but it might be to thick to be sprayed that way. Or maybe using said homebrewed napalm to stealthyly spray it on the enemy from above but the smell would be telling.

    Also à strong acid might be useful as many industries use that king of compounds as cleaning agents. The same could be said for strong basic fluids but I'm not sure if it would be very effective against vozhd (to much mass) or vamps as these could soak the damage?

    The biggest issue are the several layers of defenses that collapse into one united front once a threat is located. And the fact that we can't go full destruction mode otherwise our characters won't have enough humanity left to prevent going nuts.

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  • PhillyCuriosity
    replied
    Originally posted by DuncanD View Post

    Yeah but since the chronicle is set in Europe, guns are few and far between and no specialty ammo. Basically the Sabbat owns the local black market scene.
    We're pretty much in a "challenging situation" .
    If you can't get specialty ammo how are you getting sodium? But a road flare would be a good source of magnesium which will burn around 475C which is quite toasty.

    Petrol would be your friend then. Movement of the mind to remotely ignite a fuel source.

    I don't know if grilling is popular, but a natural gas cylinder for a barbecue grill would also make a pretty good explosive.

    Construction equipment could make reasonable work of things depending on the size of things.

    Leave a comment:


  • DuncanD
    replied
    Originally posted by PhillyCuriosity View Post
    Sodium wouldn't ignite. What ignites first is the hydrogen liberated in the reaction and there just wouldn't be that much. Something like napalm or liquid oxygen would much better.


    It's hard to beat weapons with automatic fire and specialized ammunition or explosives. Fireball ammo adds 2 to damage dice and on an automatic shotgun that can do something like 24 dice of damage in a round. Theo Bell has his signature shotgun for a reason. WoD Combat has more gun and explosives rules than you can shake a stick at.
    Yeah but since the chronicle is set in Europe, guns are few and far between and no specialty ammo. Basically the Sabbat owns the local black market scene.
    We're pretty much in a "challenging situation" .

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  • PhillyCuriosity
    replied
    Originally posted by DuncanD View Post

    Thanks !

    Besides, i was thinking about shaping the sodium or the magnesium as a pointy thing so that MoM 4 could make it penetrate the skin and potentially ignite with blood. Would it ?
    Sodium wouldn't ignite. What ignites first is the hydrogen liberated in the reaction and there just wouldn't be that much. Something like napalm or liquid oxygen would much better.

    Originally posted by DuncanD View Post

    Anyway, i'm open to suggestions. Since the coterie is very under-powered when compared to the opposition and that we don't want to do collateral damage, we have to fight smart. Or try to at least.
    It's hard to beat weapons with automatic fire and specialized ammunition or explosives. Fireball ammo adds 2 to damage dice and on an automatic shotgun that can do something like 24 dice of damage in a round. Theo Bell has his signature shotgun for a reason. WoD Combat has more gun and explosives rules than you can shake a stick at.

    Leave a comment:


  • DuncanD
    replied
    Originally posted by Monalfie View Post
    - Determine the sniper rifles damage, the dice rolls, soak, if the vampire has any active disciplines to help out.


    No idea.


    - Well, Movement of the Mind four is 500 Lbs. and five is 1,000 Lbs. Wouldn't surprise me if some Vozhd were over those weights (sizing can be inconsistent in some versions, but V20 core gives them at 15+ ghouls melded). Assuming the specific ones aren't as large, sure you could throw it, that's what four allows explicitly.

    The Storyteller rolls one die of bashing damage for every ten feet (3 meters), rounded down. This can be soaked normally. Certain falls (like on the head, assumedly) can be lethal instead of bashing at ST discretion. This damage maxes at ten dice for terminal velocity and auto-translates to lethal.

    Vozhd stats are given in V20 core (might be additional ones in Lore of the Clans or the Black Hand book, I forget). But Core has six Stamina and Fortitude four. You can do the math on the odds.
    Thank you.

    Did'nt see that in the book... Damn, so that's a wash. The Vozhd we're facing seem to be like maybe 2.5m tall and i've no idea if that would mean a weigh over 250kg but i think our ST might rule that it is... So the only option would be to blind it or cripple its mobility...

    Anyway, that's going to solve my issue about playing a low humanity vampire. There will be no issue since the character will be paste
    Last edited by DuncanD; 10-18-2018, 03:44 PM. Reason: typos

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  • DuncanD
    replied
    Originally posted by PhillyCuriosity View Post
    Sniper rifles generally deal 7 dice of damage per WoD Combat + any extra dice from the hit roll but do bashing damage unless it's a targeted shot. Head shots are +2 difficulty and +1 damage die bonus. If the head shot hits, it's lethal damage.

    You may wish to use something pyrophoric like white potassium instead. Alkali metals tend to burn very slowly on contact with the level of moisture on human skin and wouldn't likely ignite. I'm assuming vampires are less "damp" than human. Cesium will react more explosively but you'd need to get cesium at which point why aren't you just shooting?

    Lifting anything beyond 100 feet in WoD is largely pointless as that's the point of terminal velocity in the system allocates 10 dice of bashing damage and that's a max.
    Moving something that doesn't want to be moved will be a contested willpower roll.
    Thanks !

    I'm looking for alternatives because there are only two guns for four coterie players and i'm trying to optimize battle potential and also to try and surprise the antagonists. I thought about Cesium but that would mean dominating someone at an hospital and stealing something that was being used to heal people. So a potential loss of humanity for that as well as for the planned murder.

    Besides, i was thinking about shaping the sodium or the magnesium as a pointy thing so that MoM 4 could make it penetrate the skin and potentially ignite with blood. Would it ?

    My PC has quite a high willpower and the target of the lift and crash would be Vozhd which i don't think to have that much willpower, don't they ?

    Anyway, i'm open to suggestions. Since the coterie is very under-powered when compared to the opposition and that we don't want to do collateral damage, we have to fight smart. Or try to at least.

    Leave a comment:


  • Monalfie
    replied
    How would you determine if a sniper rifle shot to the head of an elder vampire would be enough to take it out or at least to take him down?
    - Determine the sniper rifles damage, the dice rolls, soak, if the vampire has any active disciplines to help out.

    In the same vein, if my tremere PC with movement of the mind 4 were to plant a magnesium or potassium (or any alkaline metal) sliver (or stake) in the body of an elder vampire, would it ignite? If so what would be the damage?
    No idea.

    Also if the same Tremere PC would face à Vozhd abomination, since he could lift it with MoM 4, could he throw it?
    - Well, Movement of the Mind four is 500 Lbs. and five is 1,000 Lbs. Wouldn't surprise me if some Vozhd were over those weights (sizing can be inconsistent in some versions, but V20 core gives them at 15+ ghouls melded). Assuming the specific ones aren't as large, sure you could throw it, that's what four allows explicitly.
    If not, how high would he have to lift it if he were to then drop it headfirst into the ground in order to kill it or at least take it out of action?
    The Storyteller rolls one die of bashing damage for every ten feet (3 meters), rounded down. This can be soaked normally. Certain falls (like on the head, assumedly) can be lethal instead of bashing at ST discretion. This damage maxes at ten dice for terminal velocity and auto-translates to lethal.

    Vozhd stats are given in V20 core (might be additional ones in Lore of the Clans or the Black Hand book, I forget). But Core has six Stamina and Fortitude four. You can do the math on the odds.

    Leave a comment:


  • PhillyCuriosity
    replied
    Sniper rifles generally deal 7 dice of damage per WoD Combat + any extra dice from the hit roll but do bashing damage unless it's a targeted shot. Head shots are +2 difficulty and +1 damage die bonus. If the head shot hits, it's lethal damage.

    You may wish to use something pyrophoric like white potassium instead. Alkali metals tend to burn very slowly on contact with the level of moisture on human skin and wouldn't likely ignite. I'm assuming vampires are less "damp" than human. Cesium will react more explosively but you'd need to get cesium at which point why aren't you just shooting?

    Lifting anything beyond 100 feet in WoD is largely pointless as that's the point of terminal velocity in the system allocates 10 dice of bashing damage and that's a max.
    Moving something that doesn't want to be moved will be a contested willpower roll.

    Leave a comment:

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