Though I am running a TT game of V5, my primary method of play is LARP. It may however be some time for LARP rules to come out for V5 and enough has changed that I don't think using MET with the V5 Metaplot is sufficient. With that in Mind I started thinking about a simplistic LARP conversion to be able to use the TT book in a LARP setting.

Her are my thoughts:

1. To make a Test you form a pool just like you would in TT. To perform the Test you roll a single dice and add this to your Pool. We recommend having the die in a pill bottle or something that can be shaken and has a flat surface built in, like the lid of the bottle so you can roll the die easily. This will determine your success in the Test. For every three points your Pool is above 6 you get a success. If you achieve success equal to the difficulty, base 2 if there is no ST present, then you win. Margin is done exactly as in the base book. If you get a margin of 5 or more you have achieved a critical win.

2. Contests work as per base book.

3. Rouse Checks work as per base book.

4. Hunger - Hunger is written on your sheet as a rating of 1 through 5 / 10 minus the rating on the left. for example if your hunger is 5 then you have a 5/6, if it is 2 you have a 2/8. This is used for Bestial Failures and Messy Critical. If you fail a Test and the die you rolled was equal or less than the Left hand number in your hunger you suffer a Bestial Failure this gives you a compulsion. If you Critically Win your Test and the die you rolled is equal to or higher than the Right hand number in your hunger you have a Messy Critical.

5. instead of a re-roll you may Spend a willpower to add or subtract a success for your Test.

The rest of the game runs as it does in the TT.

These are just the basic ideas I was having and not a finished polished ruleset. I am jotting them down to get some thoughts out. If you don't like V5 and are just posting to say that you don't like V5, please refrain from posting at all. Otherwise please feel free to help out especially if you know the V5 rules and can add some insight. Once We get the basics down we can get them cleaned up for clarity and anyone is free to use them until we get a proper LARP book

Her are my thoughts:

1. To make a Test you form a pool just like you would in TT. To perform the Test you roll a single dice and add this to your Pool. We recommend having the die in a pill bottle or something that can be shaken and has a flat surface built in, like the lid of the bottle so you can roll the die easily. This will determine your success in the Test. For every three points your Pool is above 6 you get a success. If you achieve success equal to the difficulty, base 2 if there is no ST present, then you win. Margin is done exactly as in the base book. If you get a margin of 5 or more you have achieved a critical win.

2. Contests work as per base book.

3. Rouse Checks work as per base book.

4. Hunger - Hunger is written on your sheet as a rating of 1 through 5 / 10 minus the rating on the left. for example if your hunger is 5 then you have a 5/6, if it is 2 you have a 2/8. This is used for Bestial Failures and Messy Critical. If you fail a Test and the die you rolled was equal or less than the Left hand number in your hunger you suffer a Bestial Failure this gives you a compulsion. If you Critically Win your Test and the die you rolled is equal to or higher than the Right hand number in your hunger you have a Messy Critical.

5. instead of a re-roll you may Spend a willpower to add or subtract a success for your Test.

The rest of the game runs as it does in the TT.

These are just the basic ideas I was having and not a finished polished ruleset. I am jotting them down to get some thoughts out. If you don't like V5 and are just posting to say that you don't like V5, please refrain from posting at all. Otherwise please feel free to help out especially if you know the V5 rules and can add some insight. Once We get the basics down we can get them cleaned up for clarity and anyone is free to use them until we get a proper LARP book

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