There’s quite a bit of text on the SI already. Plenty of room for more, but it’s not as if we don’t know how to use it in games. I’m already doing so.
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Originally posted by Illithid View Post
Yeah, technically the Camarilla considered everyone to be a part of it, so antitribu makes more sense before they became more elitist.
But it's getting really strenuous trying to work out what the implications of changes are in this edition without them being explicitly listed. We're not even going to get a break down for what the deal is with Second Inquisition for a year and a half, and they're meant to be a major antagonist factor.
It's just...well...that book is kind of radioactive now.
It said who, what, when, and where about the SI.
Author of Cthulhu Armageddon, I was a Teenage Weredeer, Straight Outta Fangton, Lucifer's Star, and the Supervillainy Saga.
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Antitribu were primarily the Sabbat analogues of Camarilla clans (except for the Assamite, although that would now apply). The Lasombra antis are the obvious exception.
As for 'sense'--that's subjective, but arguably lots of the setting didn't and doesn't make sense in any edition. I'm less bothered about weird word choices, though, than huge, out-of-character setting changes (like Lasombra in the Camarilla, for instance).
I'd be interested to see the Sabbat book and their take on all this. I'd be much more likely to view the defectors (primarily) as a cover for sect infiltration, with only a small contingent actually wanting to switch sides. That's probably how I'd handle it in my game. Given how Vitel survived using Disciplines, it would be easy to imagine other elders orchestrating a similar 'demise' to buy their clanmates entry into the Camarilla. (But then, I also liked the idea of Nephandi infiltrating the upper echelons of mage society, because it was thematically appropriate for the World of Darkness.)
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Originally posted by adambeyoncelowe View PostI loved the concept of antitribu, as well as the word! Damn!Last edited by Muad'Dib; 01-02-2019, 11:24 AM.
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Originally posted by Black Flag View Post
Not so clean or easy if there are three or more major sects, though, is it?
Another meaning / use of this word - one that could be used in V5 - could be in regard to members of a Clan who are significantly and distinctly different from the majority of the Clan, and/or opposed to them.Last edited by Muad'Dib; 01-02-2019, 04:58 PM.
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Originally posted by Cifer View PostExactly. The facts changed, so the appellations did as well. Antitribu made sense in prior editions. It doesn’t anymore though - note that even the Camarilla clans will have large Anarch factions because the Cam shrunk down to „whoever is useful or powerful enough“. I would assume there are very few clans that have a majority of their members in a single sect by now. Tremere and Ventrue for the Cam, Brujah for Anarchs. Perhaps the Ministry as well. Everyone else may have strong pluralities at best.
They've changd the sect dynamics (and the lookout of the sects) profoundly, which, in turn, changes many-many things, which were staple for decades. So, the game feels less and less as the same game and every change like this just hammers it down more.
If nothing worked, then let's think!
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Originally posted by CTPhipps View Post
The Camarilla book gave us one.
It's just...well...that book is kind of radioactive now.
It said who, what, when, and where about the SI.
If nothing worked, then let's think!
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Originally posted by Muad'Dib View PostAnother meaning / use of this word - one that could be used in V5 - could be in regard to members of a Clan who are significantly and distinctly different from the majority of the Clan, and/or opposed to them.
If nothing worked, then let's think!
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Originally posted by PMárk View Post
Yup. Except if we're assuming that "everyone is everywhere equally", as it is with the VtR Covenants.
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Originally posted by PMárk View Post
And that's exactly the problem, to some extent.
They've changd the sect dynamics (and the lookout of the sects) profoundly, which, in turn, changes many-many things, which were staple for decades. So, the game feels less and less as the same game and every change like this just hammers it down more.
And yet, it is still entirely possible to play in a setting that is barely distinguishable from the usual V20 one. It won’t be the most average V5 setting, but who cares about average?
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Originally posted by Cifer View PostAnd yet, it is still entirely possible to play in a setting that is barely distinguishable from the usual V20 one. It won’t be the most average V5 setting, but who cares about average?
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Basically, yes. But this is not „just rewrite half the book!“ – the core book already contains the older setting. It details what an intact Camarilla power structure looks like, with Prince, Primogen, Harpies and so on. How much of that you want to break via Beckoning, SI, Anarch uprising or Camarilla withdrawal is up to you, even though the book implies few cities will have gone totally unscathed.
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Originally posted by Cifer View PostBasically, yes. But this is not „just rewrite half the book!“ – the core book already contains the older setting. It details what an intact Camarilla power structure looks like, with Prince, Primogen, Harpies and so on. How much of that you want to break via Beckoning, SI, Anarch uprising or Camarilla withdrawal is up to you, even though the book implies few cities will have gone totally unscathed.
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