Nerissa Blackwater
Type: NPC
Synopsis: 7000 year old Caitiff...or maybe a deluded neonate.
Review: It's interesting how the game got rid of the vast majority of Methuselahs in the setting via the Beckoning and Gehenna War, including Menele as well as other Elders, only to introduce another one who may be more powerful than most. Actually, not necessarily as we see her stats aren't overwhelming (but more on that later).
One of the best ideas Matthew Dawkins' team had (I think this is actually Matthew himself here but I've been wrong before) was the Drowned Legacies. I'm not sure about the naming convention but basically the idea of there being a bunch of non-Cainite mythology Bloodlines in South, Central, and North America. I'm definitely more a Laibon, "I prefer all of the world's vampires to be Cainites. Hate-hate the Kuei-jin" but that doesn't mean they should not have their own cultures and Clan variants.
Nerisaa Blackwater is a Native American woman (predating any existing tribe) who has awoken from a 500 year long torpor to find out the country is utterly covered with Europeans and Cainites (who she recognizes no kinship with). Nerissa, especially, hates Helena as she can tell that Helena is nothing more than a pawn for another more powerful Kindred and a source of pestilance as well as decay. Likely potential masters for Helena are Arikel (obviously) and potentially the Baali Moloch.
Depending on how much you want Menele to be the "good guy" the corruption of Troile by the Baali may be something that he's violently repressed or it was Helena who was on the side of the infernalists. My take on the subject was Helena actually had a good reason to turn on Carthage and had high enough humanity to be repulsed by the Baali. Menele has regained his humanity (actually, Path of Entelecy) but was fully enslaved by his sire there.
YMMV, of course.
Basically, Nerissa is the ultimate wild card for Chicago as you can't really deal with a phenomenonally old ancient rising from the Earth with completely alien values. About the only thing she recognizes as familiar is the worship of Lilith. However, she gives a pretty terrifying summary of just how alien and horrifying her worldview must be because she says the Bahari have a "whitewashed" view of her history.
Then again, maybe she only knows the Bahari from the Blood Disco, which would be like learning the heart of Christianity from a coke fueled orgy version of Veggie Tales. Okay, that was a weird analogy even for me. Either way, the House of Lilith in the Blood Disco is probably the nicest bunch of Lilith worshipers you'll find outside of a Lilith Fair.
I've actually already used Nerissa Blackwater in my games but I modified the character significantly. Specifically, my version is straight up the Gangrel Antediluvian. Yes, she's Ennoia, either possessing Nerissa's body via Auspex/Dominate or actually her body created from the soil. The player characters managed to remove Nerissa from beneath a Garou caern where she'd been imprisoned for 500 years trying to "burn away" the corruption in her brain with Garou holiness. She spared the PCs' lives, Dominated them into being unable to speak of it, and promised she'll give them some sort of reward eventually (possibly sparing them again when she smacks around the world).
I modified her stats in my game to be, "She wins at whatever she wants." Some NPCs don't really need stats as they're plot devices and I think this is the case here.
One thing that DOES confuse me is why she has a Humanity of EIGHT. Yeah, I'm calling bullshit on that. Maybe if she was described as Path of Lilith (in-universe or not), I'd buy it but as is, I'd say a Humanity of 4.
Type: NPC
Synopsis: 7000 year old Caitiff...or maybe a deluded neonate.
Review: It's interesting how the game got rid of the vast majority of Methuselahs in the setting via the Beckoning and Gehenna War, including Menele as well as other Elders, only to introduce another one who may be more powerful than most. Actually, not necessarily as we see her stats aren't overwhelming (but more on that later).
One of the best ideas Matthew Dawkins' team had (I think this is actually Matthew himself here but I've been wrong before) was the Drowned Legacies. I'm not sure about the naming convention but basically the idea of there being a bunch of non-Cainite mythology Bloodlines in South, Central, and North America. I'm definitely more a Laibon, "I prefer all of the world's vampires to be Cainites. Hate-hate the Kuei-jin" but that doesn't mean they should not have their own cultures and Clan variants.
Nerisaa Blackwater is a Native American woman (predating any existing tribe) who has awoken from a 500 year long torpor to find out the country is utterly covered with Europeans and Cainites (who she recognizes no kinship with). Nerissa, especially, hates Helena as she can tell that Helena is nothing more than a pawn for another more powerful Kindred and a source of pestilance as well as decay. Likely potential masters for Helena are Arikel (obviously) and potentially the Baali Moloch.
Depending on how much you want Menele to be the "good guy" the corruption of Troile by the Baali may be something that he's violently repressed or it was Helena who was on the side of the infernalists. My take on the subject was Helena actually had a good reason to turn on Carthage and had high enough humanity to be repulsed by the Baali. Menele has regained his humanity (actually, Path of Entelecy) but was fully enslaved by his sire there.
YMMV, of course.
Basically, Nerissa is the ultimate wild card for Chicago as you can't really deal with a phenomenonally old ancient rising from the Earth with completely alien values. About the only thing she recognizes as familiar is the worship of Lilith. However, she gives a pretty terrifying summary of just how alien and horrifying her worldview must be because she says the Bahari have a "whitewashed" view of her history.
Then again, maybe she only knows the Bahari from the Blood Disco, which would be like learning the heart of Christianity from a coke fueled orgy version of Veggie Tales. Okay, that was a weird analogy even for me. Either way, the House of Lilith in the Blood Disco is probably the nicest bunch of Lilith worshipers you'll find outside of a Lilith Fair.
I've actually already used Nerissa Blackwater in my games but I modified the character significantly. Specifically, my version is straight up the Gangrel Antediluvian. Yes, she's Ennoia, either possessing Nerissa's body via Auspex/Dominate or actually her body created from the soil. The player characters managed to remove Nerissa from beneath a Garou caern where she'd been imprisoned for 500 years trying to "burn away" the corruption in her brain with Garou holiness. She spared the PCs' lives, Dominated them into being unable to speak of it, and promised she'll give them some sort of reward eventually (possibly sparing them again when she smacks around the world).
I modified her stats in my game to be, "She wins at whatever she wants." Some NPCs don't really need stats as they're plot devices and I think this is the case here.
One thing that DOES confuse me is why she has a Humanity of EIGHT. Yeah, I'm calling bullshit on that. Maybe if she was described as Path of Lilith (in-universe or not), I'd buy it but as is, I'd say a Humanity of 4.
Comment