Hello folks! I am currently working on putting together an Dark Ages Vampire 20th edition game, and I am considering a change to streamline combat, since I have a large group of players. I would like to remove Multiple Actions and MAP from Combat, making Celerity the only way, barring any discipline powers that I'm blanking on at the moment, to take additional actions in combat. Would this significantly break/limit/be a detriment to other aspects of the game or other abilities?
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Removing Multiple Actions from Combat [ST Feedback]
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Originally posted by Morningkill View PostHello folks! I am currently working on putting together an Dark Ages Vampire 20th edition game, and I am considering a change to streamline combat, since I have a large group of players. I would like to remove Multiple Actions and MAP from Combat, making Celerity the only way, barring any discipline powers that I'm blanking on at the moment, to take additional actions in combat. Would this significantly break/limit/be a detriment to other aspects of the game or other abilities?
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Originally posted by Morningkill View PostHello folks! I am currently working on putting together an Dark Ages Vampire 20th edition game, and I am considering a change to streamline combat, since I have a large group of players. I would like to remove Multiple Actions and MAP from Combat, making Celerity the only way, barring any discipline powers that I'm blanking on at the moment, to take additional actions in combat. Would this significantly break/limit/be a detriment to other aspects of the game or other abilities?
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Originally posted by Herr Meister View Post
I think it's basically one of the best things you can do to make combat smoother in WoD. Checkout the discussion on the "Combat Hack" thread. There you can find many ideas as how to make combat smoother.
Originally posted by Cifer View PostWell, it obviously makes the most powerful discipline of the game, Celerity, even more overpowered than it already is.
Thank you both for your feedback!
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Core DA V20 rules specify - P332If you wish to take multiple actions in a turn, you must decide before taking your first action. The first action is taken at +1 difficulty, and at -1 dice. Each additional action receives a cumulative +1 difficulty, and -1 dice. You cannot take an action as part of a multiple action if the difficulty would be increased to 10 or higher. Additionally, only one action per turn may be an attack action.
V20 Dark ages does limit the number of extra actions to half your celerity instead of full.
There is also the Hail of Arrows Maneuver on p348 that does allow multiple attacks"This breaks the normal prohibition against multiple attacks in a turn. An archer may launch as many arrows as she has Archery dots using the multiple action rules."
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Originally posted by Illithid View PostIf players can split but get celerity as autos, then what stops them splitting to the max relying on the celerity to guarantee a hit. Even with one Celerity, one success means you hit if they didn't have a defensive action.
If they made a combat character at the start who has like 8 dice in their attacking and dodging pools, and have Celerity and enough generation to use it more than once in a round, they might be rolling 7 dice on an attack (+1 difficulty) and 6 dice on a dodge (+2 difficulty) with maybe 2 auto successes on each. That's not unreasonable and is about the best a starting character will be doing. The only real limitation ends up being blood pool and blood per turn. Driving yourself to hunger frenzy every time you get in a fight is a dangerous way to live. Good luck to that character's long term survival!Last edited by PazuzuAxelf; 05-13-2019, 08:28 AM.
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Ok, I made the assumption you were using non Dark Ages...
So, you use Dark ages V20, but allow spending blood(?) to turn celerity into auto instead of dex dice? [* 1 blood per turn or per dice pool?]
You could still have people use the Hail of Arrows technique, but archery was never the threat that melee was due to potence...
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Originally posted by PazuzuAxelf View PostOh, no, the OP was about Dark Ages V20. I would have specifically mentioned if this were not the case.
I let it work exactly like Potence and Fortitude do in that system: turn your bonus dice into auto-successes with a single blood point.
The system is actually slightly different for Potence and Fortitude
Potence - p234Spend one blood point reflexively to turn those dice into automatic successes for the turn.Once per turn, she may spend a blood point to automatically soak her Fortitude in damage, instead of adding it to her Stamina. This can be used to soak aggravated damage as well, but not damage from fire or sunlight.
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