Lodin

Lodin doesn't actually play a very big role in Ashes to Ashes despite being the object of the game's plotline. He spends the vast majority of the time locked up in a barne with Roarke looming over him and planning his horrific Edgar Alan Poe-esque revenge. However, his absence throughout the game also gives a sense of what kind of ruler he is and he's also a figure that casts a big shadow through various supplements.
Lodin in ATA is someone that his subordinates basically completely go to hell without. Ballard, Balthazar, and Edward Neally are all unable to keep control over the city. Balthazar goes on a mass killing spree (or tries to), Ballard more or less does the Starscream thing "Megatron has gone to the bathroom so *I* am Prince of Chicago"), and Neally does his absolute best to pretend that everything is perfectly alright. It's interesting to note Capone and Jackson haven't been created yet so they don't make any effort to step up.
This isn't to say ATA portrays Lodin as a GOOD prince so much as an effective Prince. VTM is the kind of game where that distinction is very important (so is any game set in Westeros). He's a tyrant who utterly destroyed his rival Modius and casts a looming shadow over everyone's dealings. He's also picked three really big assholes as his chief lieutenants. Part of what I like about this game is the premise is the player characters saving a scumbag. There's a lot of moral ambiguity with the death of Lodin and the question of whether or not the city would be better off if they left him to be eaten by rats (Humanity Loss) or chopped his head off while he was prone (Humanity Roll). It certainly would worse for the player characters personally if they destroyed Lodin or let him die but the city might benefit.
The game, however, avoids making this a moral choice. Lodin isn't cartoonishly evil like one of the Sabbat and you might even think that he's the lesser evil than his lieutenants (versus simply less overtly so). Unlike in Dungeons and Dragons, making the choice that will benefit the player characters is clear (Save Lodin) but it's divorced entirely from the ethics of the adventure.
I've run this game multiple times but, generally, they rescue him simply because of the fact that he's someone in trouble versus thinking about the larger ramifications. Most never even think they should leave Lodin to die and I think that's by design. It relies on the player characters not yet thinking like vampires and how to best profit from this situation or what kind of ruthless actions to take.
There's a bit at the end of the book where Lodin offers them positions as Hounds, though they're not called that yet and they'd answer to him versus Sheriff (because Balthazar doesn't have a formal position yet). This requires them to be Blood Bound to Lodin, though, and PCs should have the warning bells set off in the back of their heads enough to refuse. I always think it's more interesting if they don't, though, because Lodin showed what he does to loyalty with Roarke but that's the meat of interesting storytelling.
Lodin doesn't get stats in this book and it's probably for the best because the stats in Chicago by Night make him out to be a juggernaut far beyond what a 100+ year old Ventrue should be. My general take on the subject is Lodin should have been something like Dominate 4, Presence 4, Fortitude 3, Auspex 2, and Potence 2. Formidable but not too formidable.
Roleplaying Hints: I've always gone to Tom Cruise as a model for roleplaying Lodin with Lestat as a little bit of it but also his other personas. Lodin doesn't look like Tom but I think of a guy who is full of boundless energy (for an Elder) and confidence that may not be entirely justified. It's about 80%, though. He's someone I often make snide remarks and funny jokes that if the ST can pull off, have the player characters be somewhat charmed by (as opposed to Ballard who is like if someone combined Monty Burns with Fat Bastard). He's an arrogant sonofabitch but he's an arrogant sonofabitch who is enjoying the life immortal with his riches, hot mistresses, and power that few Kindred ultimately end up doing.
Lodin is meant to be the PC's archenemy, at least in most Chicago Chronicles, but he's the kind of character that can also have the PCs running errands for him as well as understanding him. I don't know if Sebastian La Croix was based on Lodin in Bloodlines but he has a lot in common with him in how I've always run the Prince's relationship with the players. The players may hate or love the guy but the Prince leans heavily on someone they may be just as happy to see die.

Lodin doesn't actually play a very big role in Ashes to Ashes despite being the object of the game's plotline. He spends the vast majority of the time locked up in a barne with Roarke looming over him and planning his horrific Edgar Alan Poe-esque revenge. However, his absence throughout the game also gives a sense of what kind of ruler he is and he's also a figure that casts a big shadow through various supplements.
Lodin in ATA is someone that his subordinates basically completely go to hell without. Ballard, Balthazar, and Edward Neally are all unable to keep control over the city. Balthazar goes on a mass killing spree (or tries to), Ballard more or less does the Starscream thing "Megatron has gone to the bathroom so *I* am Prince of Chicago"), and Neally does his absolute best to pretend that everything is perfectly alright. It's interesting to note Capone and Jackson haven't been created yet so they don't make any effort to step up.
This isn't to say ATA portrays Lodin as a GOOD prince so much as an effective Prince. VTM is the kind of game where that distinction is very important (so is any game set in Westeros). He's a tyrant who utterly destroyed his rival Modius and casts a looming shadow over everyone's dealings. He's also picked three really big assholes as his chief lieutenants. Part of what I like about this game is the premise is the player characters saving a scumbag. There's a lot of moral ambiguity with the death of Lodin and the question of whether or not the city would be better off if they left him to be eaten by rats (Humanity Loss) or chopped his head off while he was prone (Humanity Roll). It certainly would worse for the player characters personally if they destroyed Lodin or let him die but the city might benefit.
The game, however, avoids making this a moral choice. Lodin isn't cartoonishly evil like one of the Sabbat and you might even think that he's the lesser evil than his lieutenants (versus simply less overtly so). Unlike in Dungeons and Dragons, making the choice that will benefit the player characters is clear (Save Lodin) but it's divorced entirely from the ethics of the adventure.
I've run this game multiple times but, generally, they rescue him simply because of the fact that he's someone in trouble versus thinking about the larger ramifications. Most never even think they should leave Lodin to die and I think that's by design. It relies on the player characters not yet thinking like vampires and how to best profit from this situation or what kind of ruthless actions to take.
There's a bit at the end of the book where Lodin offers them positions as Hounds, though they're not called that yet and they'd answer to him versus Sheriff (because Balthazar doesn't have a formal position yet). This requires them to be Blood Bound to Lodin, though, and PCs should have the warning bells set off in the back of their heads enough to refuse. I always think it's more interesting if they don't, though, because Lodin showed what he does to loyalty with Roarke but that's the meat of interesting storytelling.
Lodin doesn't get stats in this book and it's probably for the best because the stats in Chicago by Night make him out to be a juggernaut far beyond what a 100+ year old Ventrue should be. My general take on the subject is Lodin should have been something like Dominate 4, Presence 4, Fortitude 3, Auspex 2, and Potence 2. Formidable but not too formidable.
Roleplaying Hints: I've always gone to Tom Cruise as a model for roleplaying Lodin with Lestat as a little bit of it but also his other personas. Lodin doesn't look like Tom but I think of a guy who is full of boundless energy (for an Elder) and confidence that may not be entirely justified. It's about 80%, though. He's someone I often make snide remarks and funny jokes that if the ST can pull off, have the player characters be somewhat charmed by (as opposed to Ballard who is like if someone combined Monty Burns with Fat Bastard). He's an arrogant sonofabitch but he's an arrogant sonofabitch who is enjoying the life immortal with his riches, hot mistresses, and power that few Kindred ultimately end up doing.
Lodin is meant to be the PC's archenemy, at least in most Chicago Chronicles, but he's the kind of character that can also have the PCs running errands for him as well as understanding him. I don't know if Sebastian La Croix was based on Lodin in Bloodlines but he has a lot in common with him in how I've always run the Prince's relationship with the players. The players may hate or love the guy but the Prince leans heavily on someone they may be just as happy to see die.
Comment