So given that Mophidius/Onyx Path are likely to be hard at work creating this book I would be interested in hearing what people want to see out of this book. I would like to focus this more on mechanical and role playing tools rather than fluff (metaplot, history etc. etc.) as this is likely to be the primary tool for helping new players to create characters.
A few things I would like to see;
* A layout that makes sense and flows easily for character creation.
* More emphasis on making the pdf readable and usable (I don't have room for physical books and I am happy to pay for pdfs but the double page spread [on the Camarilla and Anarch book] and unwillingness to create good bookmarks is really frustrating)
* An optional system to replace predator types with a flat exp amount or some other system that doesn't cause exp discrepancies (gaining a 3rd dot of a power is much more efficient than gaining your first dot of a clan discipline for example).
* A summary sheet that isn't the only black sheet in the book so it can be more easily printed out (Yes you can invert it but as a pair of pages they give a great summary I don't understand why they would make it harder to share this information)
* A better explanation for how Shapechange and Metamorphosis work (how do your skills and mental stats work with animal granted stats and skills etc.)
* A better variety of animals that you can turn into (we don't have an official boa form for ministry vampires for example) possibly with standard statlines instead of NPC stat lines to make it easier to use with the above powers (For example using Metamorphosis to turn into a bear makes you more stealthy than if you turned into a wolf [7 dice of physical vs 5 skill])
* An examination of the exp system and a discussion of alternative systems.
* This is more a ST tool but I would love a discussion on making interesting neighbourhoods and the advantages and disadvantages of making your haven in different locations etc.
A few things I would like to see;
* A layout that makes sense and flows easily for character creation.
* More emphasis on making the pdf readable and usable (I don't have room for physical books and I am happy to pay for pdfs but the double page spread [on the Camarilla and Anarch book] and unwillingness to create good bookmarks is really frustrating)
* An optional system to replace predator types with a flat exp amount or some other system that doesn't cause exp discrepancies (gaining a 3rd dot of a power is much more efficient than gaining your first dot of a clan discipline for example).
* A summary sheet that isn't the only black sheet in the book so it can be more easily printed out (Yes you can invert it but as a pair of pages they give a great summary I don't understand why they would make it harder to share this information)
* A better explanation for how Shapechange and Metamorphosis work (how do your skills and mental stats work with animal granted stats and skills etc.)
* A better variety of animals that you can turn into (we don't have an official boa form for ministry vampires for example) possibly with standard statlines instead of NPC stat lines to make it easier to use with the above powers (For example using Metamorphosis to turn into a bear makes you more stealthy than if you turned into a wolf [7 dice of physical vs 5 skill])
* An examination of the exp system and a discussion of alternative systems.
* This is more a ST tool but I would love a discussion on making interesting neighbourhoods and the advantages and disadvantages of making your haven in different locations etc.
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