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  • #61
    Originally posted by Reasor View Post
    Given the amount of time that has passed, it would be a missed opportunity if some of the named NPC's aren't described in a future update as having taken the express route from government service to the private sector and ended up in one Pentex subsidary or another.
    Especially as this book has a fairly heavy focus on Pentex. They're the villains of the included chronicle and this confuses the SAD because they had no idea an evil conspiracy of corporate lobbyists exists.

    Martin Fiske is also one of their operatives as I mentioned.

    But yes, I'd love to see them followed up upon.


    Author of Cthulhu Armageddon, I was a Teenage Weredeer, Straight Outta Fangton, Lucifer's Star, and the Supervillainy Saga.

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    • #62
      Originally posted by CTPhipps View Post
      Martin Fiske: The hyper-racist ultra-masculine leader of the Minutemen. Martin Fisk claims to be a Navy SEAl and a bunch of other heroics that aren't true.

      V5 Fate: In my games, he eventually left the SAD and founded the Pentex equivalent to Blackwater. He's basically the WOD version of Eric Prince.
      Lying about being a SEAL is honestly the only way you could make those guys even shittier.

      W20 Book of the Wyrm introduced Blackwatch as the Pentex Blackwater equivalent. They actually made them seemingly less shitty than their RL counterparts, as their founder isn't in thrall to the Wyrm.


      Blood and Bourbon, my New Orleans-based Vampire chronicle.

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      • #63
        Originally posted by False Epiphany View Post

        Lying about being a SEAL is honestly the only way you could make those guys even shittier.

        W20 Book of the Wyrm introduced Blackwatch as the Pentex Blackwater equivalent. They actually made them seemingly less shitty than their RL counterparts, as their founder isn't in thrall to the Wyrm.
        Most "servants of the Wyrm" aren't. It's never that the devil made them do it. Per the quote from the 2nd edition W:tA Player's Guide, "it means they did it... and the devil noticed."

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        • #64
          Chapter Three: The NSA part 1

          "Nothing in this act or any other law shall be construed to require the disclosure of the organization or any function of the Natioanl Security Agency, of any information with respect to the activities thereof, or of the names, titles, salaries, or number of persons employed by such agency."
          -Section 6 of Public Law 86-36 (1959), the only law ever to be passed pertaining to the NSA

          The National Security Agency was a less known agency in the early 1990s. The successor to the Black Chamber and America's cryptography as well as signals branch of intelligence, it is depicted here as a somewhat miniature Technocracy. They are depicted as incredibly powerful, influential, secretive, and with nebulous powers that are ill-defined. Oh, and in the WOD, they apparently kill people all the time with their sinister Men in Black-esque agents (that don't exist in reality). Amusingly, I wouldn't be surprised if their "agents" really are just the Men in Black since the NWO is depicted as hand in pocket with the NSA.

          The reality is both a truth in television mixed with a disappointment. Edward Snowden's revelations about the agency paint it as a bunch of computer geeks reading people's e-mails and often looking for porn by celebrities for their own amusement. Yet it is the group that can and did apparently devcide to unilaterally tap your phones and computers without anyone caring. In World of Darkness terms, the NSA is basically the Virtual Adepts that are still the Technocracy rather than the Union itself.

          In the World of Darkness, the fictional Domestic Intelligence Bureau is the part of the NSA that knows the most about the supernatural. Weirdly, the book says just to reference the HUNTERS HUNTED rather than explain what Price, Higgens, and Edwards are up to. It's a shame because I think those characters really needed write-ups in this book. Instead, they remain without character sheets or significant insight. The DIB is a missed opportunity really because as we find out with PRISM, the domestic intelligence of the NSA is its most interesting faction and might be something that could fund something like the Second Inquisition--but only after 9/11 and not without massive oversight.

          Bizarrely, going with the pseudo-Technocracy depiction, they show us multiple factions in the NSA that are each controlled by a different supernatural group:

          The Gordian Knot

          The Gordian Knot actually takes my earlier statement about a micro-Technocracy literally. They're a bunch of academics, analysts, bureaucrats, and so on who want to control the world through technology. They're far less influential than the Union and just a bunch of Muggles but that doesn't mean they couldn't be incredibly dangerous. It states the big difference between them and the Union is they believe they should be in charge of the world's technology rather than the Union.

          How I'd change them: I'd make the Gordian Knot the agents of Marcus Vitel in order to give the vampires a direct line into the NSA other than Felicity Price. Also the irony the most Technocracy-esque group being under the control of a ancient vampire.

          The Neo-Luddites

          The Neo-Luddites are a bunch of anti-technology NSA operatives who are attempting to subvert the destructive power of its effects on the world via, well, technology. Weirdly, I think this group stops being ridiculous when you bring in global warming. It was also considered a joke in-universe as it's just the Technocracy using them to try and suss out potential threats. How many anti-technology thinkers there would be in the goddamn NSA, though, is questionable.

          How I'd change them: I'd have the group actually be a bunch of reactionary psychopaths who may have become aware of Pentex, the Garou, and mages only to become influenced by their ideology. They're somewhat psychotic racists who want to reduce world-population 90% and are behind things like mass-sterilization, inducing wars, and denying health-care to the poor. Just an incredible bunch of scumbags. The Thanos-bunch.

          The Goddamn Magpeyes

          An organization of hackers and activists in the NSA that eeriely predict the role of whistle-blowers as well as the importance of information warfare pre-9/11. Weirdly, I recommend the video game Splinter Cell for 2002 in predicting just how important hackers would become to global politics outside of cyberpunk fiction. They're actually a bunch of Glass Walkers who used magic, gifts, and being genuinely good hackers to get themselves jobs in the NSA. It's kind of hilarious.

          How I'd change them: I wouldn't change a thing and would actually have the Magpeyes be the same group as the Monkey Wrenchers in their war on Pentex. Pentex may be "too big to fail" but the NSA could well do serious damage to them in other ways. In the USA? Probably not. But shutting down their subisdiaries in foreign countries? Sure. Pentex would never regret being based out of Mexico City than when they lose 80 subsidiaries for an American based competitor owned by the Shadow Lords.

          Delphi

          Delphi is a mysterious organization that wields vast amounts of data, wields vast amounts of power, controls whole departments of the NSA, and is as nebulous as they come. Pretty much everyone assumes the Technocracy is behind them and that includes the Union itself. The irony being that they are the Virtual Adepts--just the ones who are less obnoxious hacker stereotypes and information cyberwarriors as well as patriots. They are propping up the SAD while leading it away from anything too dangerous while they plan to change its internal structure.

          How I'd change them: Delphi is pretty much the perfect group to explain how they hacked Schrek.net. You don't need the Second Inquisition to be CONTROLLED by the supernatural but I think it's fine to have it influenced by it.

          Regulators

          An internal enforcement branch of the NSA that does a bunch of stuff that is completely illegal according to the rule life laws regarding the NSA since, again, in RL the NSA doesn't have field agents. The NSA is scared to death of them and believe them to be half-myth until they show up and throw their weight around. They have large numbers and are a small army with helicopters, black cars, snazzy shades, and nebulous authority. They are, of course, just the NWO and Iteration X. The thing is they're a subgroup they have set up independently of the Union itself that is aware of the supernatural but not that they're pawns. It's basically Task Force: Valkyrie.

          How I'd change them: I'd flat out make the Regulators to be the meat and potatoes of the SI. When the Avatar Storm hit the Technocracy, it would have wiped out most of their leadership. The thing is the Technocracy designed the Regulators to be semi-autonomous and layers of function. So you could have a few hundred to a few thousand highly trained monster-hating human soldiers with nothing to do. It'd go a long way to explaining the who, what's, when's, where's, and how's.

          The Crow's Nest

          The OTHER branch of the Technocracy in the NSA, it is a bunch of NWO mages who have given themselves sincure (look it up) positions in the organization as a cover for all their nebulous evil schemes. They keep a look out for Awakenings among mathemagicians, analysts, and agents while keeping a school open for them led by a woman called "The Baroness." It is the most Bondian thing they could have done without a volcano lair. Cynthia Forest is a graduate of this group.

          What I'd do with them: Nothing. Though I might switch them to being Pentex for variety's sake.
          Last edited by CTPhipps; 12-08-2019, 08:42 AM.


          Author of Cthulhu Armageddon, I was a Teenage Weredeer, Straight Outta Fangton, Lucifer's Star, and the Supervillainy Saga.

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          • #65
            Originally posted by Saur Ops Specialist View Post

            Most "servants of the Wyrm" aren't. It's never that the devil made them do it. Per the quote from the 2nd edition W:tA Player's Guide, "it means they did it... and the devil noticed."
            It's one of my headcanons that the Wyrm took a look at American looter based capitalism, blinked, and realized there was nothing it could do to make it worse.

            It just makes it run a few percentage points more efficiently. Otherwise, it's "Onward, Malphean Soldier."


            Author of Cthulhu Armageddon, I was a Teenage Weredeer, Straight Outta Fangton, Lucifer's Star, and the Supervillainy Saga.

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            • #66
              Originally posted by CTPhipps View Post

              It's one of my headcanons that the Wyrm took a look at American looter based capitalism, blinked, and realized there was nothing it could do to make it worse.

              It just makes it run a few percentage points more efficiently. Otherwise, it's "Onward, Malphean Soldier."
              That is a vast swerve from the Wyrm being more a presence that permeates the cosmos, with the smaller pieces formed from its psychological issues being the approachable evil spirits of great power, yes.

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              • #67
                Originally posted by Saur Ops Specialist View Post

                That is a vast swerve from the Wyrm being more a presence that permeates the cosmos, with the smaller pieces formed from its psychological issues being the approachable evil spirits of great power, yes.
                The Wyrm is the living incarnation of Entropy. It is more or less a mindless force for 99.9999% of its aspects. It's only when you get to Malpheas that you get actual Devil-like figures.


                Author of Cthulhu Armageddon, I was a Teenage Weredeer, Straight Outta Fangton, Lucifer's Star, and the Supervillainy Saga.

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                • #68
                  Originally posted by CTPhipps View Post

                  The Wyrm is the living incarnation of Entropy.
                  The Metaphysic Trinity of Mage is not a good tool for analyzing the Triat.

                  It is more or less a mindless force for 99.9999% of its aspects. It's only when you get to Malpheas that you get actual Devil-like figures.
                  Banes are your own, personal shoulder-devil. They watch, they listen, they latch onto whatever appeals to their twisted nature. They're not mindless, either, else they wouldn't be able to make the voices they produce in heads sound just like the individual's own self, or at least, close enough to make it seem so. As you climb up the hierarchy, you do meet larger and more prominent figures of wickedness, but at the top? The Wyrm is out to lunch, having a very long-lasting crisis of identity and purpose on account of being trapped by the Weaver. All the demonic or devilish figures among Malfeas were born of he Wyrm's resulting need to process its trauma, and it's not entirely aware of them.

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                  • #69
                    Originally posted by Saur Ops Specialist View Post

                    The Metaphysic Trinity of Mage is not a good tool for analyzing the Triat.
                    I'm pretty sure it's the same Trinity. It's just Entropy used to be Balance.

                    Banes are your own, personal shoulder-devil. They watch, they listen, they latch onto whatever appeals to their twisted nature. They're not mindless, either, else they wouldn't be able to make the voices they produce in heads sound just like the individual's own self, or at least, close enough to make it seem so. As you climb up the hierarchy, you do meet larger and more prominent figures of wickedness, but at the top? The Wyrm is out to lunch, having a very long-lasting crisis of identity and purpose on account of being trapped by the Weaver. All the demonic or devilish figures among Malfeas were born of he Wyrm's resulting need to process its trauma, and it's not entirely aware of them.
                    Eh, the majority of Banes are utterly mindless and the actual intelligent banes like psychomachae are relatively rare and the most dangerous. Indeed, the vast majority of the universe's spirits are asleep so most don't have any form of interaction with the Spirit World beyond existing.

                    As for the Devilish and Demonic figures, the Wyrm has multiple personalities but the Heads of the Wyrm are all equal to demonic gods by themselves.


                    Author of Cthulhu Armageddon, I was a Teenage Weredeer, Straight Outta Fangton, Lucifer's Star, and the Supervillainy Saga.

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                    • #70
                      Originally posted by CTPhipps View Post

                      I'm pretty sure it's the same Trinity. It's just Entropy used to be Balance.
                      Nope. The Metaphysic Trinity of Mage is in balance, more or less. It doesn't treat Dynamism as being in trouble or relegated mostly to the Umbra, for example, and there's no mention of Stasis lassoing and hog-tying Entropy.

                      Eh, the majority of Banes are utterly mindless and the actual intelligent banes like psychomachae are relatively rare and the most dangerous. Indeed, the vast majority of the universe's spirits are asleep so most don't have any form of interaction with the Spirit World beyond existing.
                      Non-banes are asleep. Banes are frightfully active and intent on finding a meal ticket. Anything beyond a gaffling is going to be particularly savvy about it, and that's worrying, because jagglings include most of the spirit types in W:tA. (if they were gafflings, they would have had a -ling attached to the end of their names, such as in the case of scrag vs scragling.)

                      As for the Devilish and Demonic figures, the Wyrm has multiple personalities but the Heads of the Wyrm are all equal to demonic gods by themselves.
                      Yes, but those are so large that they don't quite fit within human perception. Banes are the movers and shakers of bad shit on Earth, down in the trenches sniffing out the weird cousin of kegare clinging to anyone who's let their less savory impulses out. They're the threats that Garou, Fera, and spiritually-sensitive humans are dealing with the vast majority of the time in W:tA.

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                      • #71
                        Originally posted by CTPhipps View Post
                        Oh, and in the WOD, they apparently kill people all the time with their sinister Men in Black-esque agents (that don't exist in reality).


                        Anyway, I usually take the oddness of the different factions as a kind of buffet - pick the group you want and ignore the rest. They do not work as a cohesive group, because they are not intended too. They are just intended to provide a set of options of villains and opponents.

                        Still, it would be interested to see the shape of the internal NSA in modern years, after 9/11 and with the S.I. ongoing.

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                        • #72
                          Chapter Three: NSA part 2

                          There's a description of Fort Meade, Maryland which is a real place and home to a bunch of other things than just the NSA like the Defense Information School, the Defense Media Activity, The United States Field Band (which is a great cover for vampire hunters), and the Defense Courier Service (Death Stranding!). The description here is probably pretty good for a pre-Wikipedia depiction of the city and gives enough of a sense of the place to run the NSA if they're so inclined.

                          A little more outlandish but understandable is their attempts to describe the NSA's network system and that it is basically "superior to everyone else in the world but the Technocracy and the Virtual Adepts." They even indicate that the NSA has a functioning AI (that may or may not be pretending not to be sentieng) called "Left Brain" and "Right Brain" that sorts through all of the information in their possession.

                          One statement in this chapter that I liked was the fact the NSA has recently removed every single Sunburst Computer in its possession and replaced them with IBM, Motorola, and Cray. The absence of Apple makes me wonder if Sunburst Computers is meant to replace Steve Job's creation in this universe. Pentex is notably upset about this and is trying to figure out why the NSA has cost them such a vast amount of government contract money.

                          My theory is that it's Sunburst computers are crappy computers that contain all manner of security hazards and data-collection software rather than, "a bunch of NSA programmers developed the power to speak in tongues and went on a seven state killing spree." Pentex is 99.99% non-Wyrm tainted in terms of supernatural hijinks but primarily serves its master by the fact that its 99.99% is the petty banal evil of unhealthy, dangerous, low-quality, and dangerous to both its users as well as the environment--like most products of looter capitalism. I mean, you don't need to put Banes in opiods to cause a crisis for humanity with them. Magadon Drugs can barely hope to top what Big Pharma has done on its own.

                          What follows in the chapter is a list of the supernatural savvy people in the NSA. Interestingly, like the SAD, they keep most of the "what is REALLY up with these people" out of the chapter and have it in a separate chapter that reveals SECRETS. I think this is to make sure that players don't get spoiled about potential plot twists if they buy the book but I think if they've bought the book then they almost certainly will read all of it anyway. As such, it's just weird.

                          Doctor Emil Zotos

                          Doctor Zotos is the "Magic Czar" and his father and grandfather were all NSA men. This is, of course, because he's actually a 100+ year old New World Order agent who probably just slaps a post-it note on his chest every day that says, "Not my grandfather or father." That's a coincidental Mind effect, FYI. We don't get much insight into his personality or whether his loyalties are with the Union or the United States more or if he even sees a contradiction between the two.

                          General Clifford

                          General Clifford is basically the biggest screw-up the supernatural has made since he's one of the leaders of the NSA and has discovered the existence of the Sabbat. He's since infiltrated other agencies, built a network of vampire hunters, and gathered a huge amount of information without anyone twigging to his existence. His only real flaw is that his choice for a second in command is Felicity Price (he hasn't approached her yet) because she's under the Camarilla's control (for now).

                          V20 more or less ends General Clifford's plot as he dies of (surprisingly) natural causes since he's already in his late sixties by 2004. The statement in the NSA section of the Hunters Hunted II is that he managed to do a pretty decent job of fucking with the Kindred for a decade but kept all of his information on them encrypted. While the NSA decoded it, they interpreted it as a bunch of ramblings from a man suffering dementia rather than a warning about the supernatural. So his legacy is broken. It's possible that the 2nd Inquisition was founded by his agents, though, as Project: Firstlight seems like something he had the juice to potentially found and could carry on in his absence.

                          Price, Edwards, and Higgins

                          We've covered these people already and this actually doesn't add that much to them. Price works for the Camarilla, Edwards for the Sabbat, and Higgins is deep in gambling debts that have recently been picked up by someone else.
                          Last edited by CTPhipps; 12-10-2019, 03:31 AM.


                          Author of Cthulhu Armageddon, I was a Teenage Weredeer, Straight Outta Fangton, Lucifer's Star, and the Supervillainy Saga.

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                          • #73
                            Maybe Sunburst didn't back the right senator or congressman, and someone newly elected was simply in the pocket of IBM or Cray. It might be as simple as a local election. Or maybe Zotos didn't like the "smell"of the Sunburst computers.

                            It would feel like a miss opportunity if Clifford's people didn't have his info and were not a part of the S.I. Also, everyone should refer to him as "The Big red Dog."
                            Last edited by Grumpy RPG Reviews; 12-10-2019, 03:31 AM. Reason: Clifford made me do it.

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                            • #74
                              Chapter Four: Other Agencies

                              This is a relatively short chapter that talks about the other agencies of the US government and what they know about the supernatural: which is to say not much. For a game about conspiracies, it's kind of funny that the Central Intelligence Agency doesn't even warrant its own chapter and they also skip over the CDC despite the fact that it was such an important part of the original HUNTERS HUNTED.

                              Obviously, a good chunk of this data is completely irrelevant with 9/11 and the upending of how law enforcement and intelligence agencies used to do things. There's no Department of Homeland Security, for example. Frankly, it's probably for the best as if I tried to write-up the DOHS, it would probably end up being a nonstop discussion of how they're completely incompetant and a danger to other agents. Weirdly, I think they might also pose the most threat to vampires too in simple practicality, too, because if a vampire doesn't have control over the agencies then he might end up having his shipping crate confiscated or lost.

                              One adventure hook I did have was a 800 year old Elder was locked away in a box containing a coffin and ended up getting exposed to sunlight because they were inspecting his coffin (leading to a big breach in the Masquerade). The players had to cover it up, find out why (the jerks actually were robbing the coffin of valuables), and find out where their progeny was mislaid. I've also mentioned my plan for using ICE to traffick immigrants to vampires as well.

                              Another failure of the chapter is that there's almost no information about vampires and international relationships. V:TM was always a mostly American game but it has since gone on to be an international phenomenon. The attempts to do European or other nations were not great ("Isle of the Mighty" is an unintentionally hilarious book -- ask any British Changeling fan). But you'd think they'd throw in a depiction of SIS or C-SIS for those potential games. The Storytelling Chapter does give some hints but you can tell the author's politics with the statement MOSSAD is controlled by the Nephandi and Followers of Set. I suppose the Baali weren't expected to be able to hang around in Israel with their weakness.

                              Faction Information

                              The CIA

                              Anyway, the Central Intelligence Agency is depicted as incredibly powerful but utterly clueless. There's not even a statement that the supernaturals are keeping it blind, it's just apparently never noticed vampires or Pentex or so on involving itself in global politics. Were I to write this up, I'd at least have some older CIA agents aware of the Brujah Council because COMMUNIST VAMPIRES is a thing the CIA should know about.

                              I'd also maybe have them (at this time period) also aware of the Sabbat due to its presence in the Central American and South American drug trade. You could even have a few CIA Directors having made covert alliances with various groups. I wouldn't go so far to say, "The Bush Family has ties to Assamites and Endron oil that Senior helped!" (Pentex actually implied the Bushes were BSD kinfolk and that was humorous in a way the Mossad/Nephandi connection was not) but at least some CIA folk would be willing to cut deals with the supernatural I believe.

                              I think Pentex is kind of necessary to tie into CIA history as well since the cooperation of American coprorations with the Company in South America seems like something you shouldn't skip over. Coups regarding bannanas and oil are pretty much perfect for involving werewolves as well as vampires. The New World Order and Syndicate could also vie for power over one another. So put the Technocracy there too. Maybe throw in a reference to the True Black Hand as well too or just the regular version since the Sabbat controlling subsections of the CIA isn't entirely unbelievable. Oddly, I don't think the Camarilla could do much.

                              Canonically, though, only one guy knows about the supernatural in the Company.

                              Bob Schnoblin

                              Bob Schnoblin is a Senior Agent of the CIA (Rank 2) and a complete nutjob. The book tries to disguise that Bob is a lunatic until the "Storytelling" Chapter but the thing is that they print his PYRAMID OF SATANIC POWER right next to his description as a sober rationale Modern Day Van Helsing so the effect is kind of ruined. Effectively, Bob's wife left him and he developed the idea that some kind of supernatural force compelled her away then let his inner Info Wars run amuck.

                              Pyramid of Satanic Power: https://vignette.wikia.nocookie.net/...20161219022547

                              Bob Schnoblin is basically the Fox Mulder of the CIA and only has a job because it's easier to cut him a weekly pay check than fire him. However, he's gathered some junior agents underneath him and while some have been promoted away from him, he has kept others as resources. He also has embezzeled millions of CIA funds for his personal crusade. It's an enormous joke and I had a good laugh but it took THE HUNTERS HUNTED II to point out something amusing--i.e. that Bob's writers either missed or were deliberate about.

                              Which is: Bob is right.

                              Bob is a paranoid lunatic but he's uncovered the existence of the vampire clans, Technocracy, Euthanatos, Verbena, Children of Gaia, Shadow Lords, and a bunch of other groups that all relate to other groups like the "Black Sabbat" as well as Church of Set. The fact is that V:TM is a conspiracy game so all of the conspiracies he's imagining are probably true. They may not all answer to Satan but even his "joke" about Black Dog games becomes less funny or more ironic when you realize YES, BLACK DOG GAMES DOES DIRECTLY ANSWER TO SATAN.

                              We can take this as maybe taking a moment to realize that the World of Darkness has sometimes legitimized, at least in fiction, the conspiracy theories of some horrible idiots in real life or we can note that the satire of the game has enough self-awareness that we can remember ILLUMINATI: THE CONSPIRACY is a parody of Alex Jones types. We can also simply enjoy the humor of the fact that such a horrible little man probably knwos more than the entire SAD. It's just that whereas the SAD are cool, sober professionals (who are deeply racist), Bob Schnoblin is a ranting loon and openly racist--while both of them being aware the Native American Movement have some relationship to werewolves.

                              Even Bob's "crime" of embezzling is exactly what the SAD and all the other vampire hunting factions do.

                              Bob Schnoblin would be getting on in his years but it'd be a shame if he wasn't on PROJECT: FIRSTLIGHT's Board of Directors or Inner Council or whatnot. Maybe his equally nutty son, Bob Schnoblin Junior. Mind you, in today's political environment, I might have Donald Trump appoint him as head of the CIA or at least give him a major promotion.

                              The CDC

                              Just a short mention they're close to uncovering the truth of vampires. You'd think they'd also have been infiltrated by Pentex now.

                              Drug Enforcement Agency

                              They're mentioned as having brushed up against the supernatural before.

                              Department of Defense

                              Some know about the supernatural or answer to it but keep it under wraps: probably Marcus Vitel, Peter Dorfman, and the Technocracy as possible masters.

                              Supreme Court

                              The Supreme Court section, short as it is, actually inspired me to make my UNITED STATES OF MONSTERS books as I had to think about the various laws that would be applied to the supernatural if they came out.

                              POTUS

                              Basically, every supernatural faction works to keep the President free from influence. Aside from the occassional look into things like UFOs, they are utterly free to an extent most humans aren't.
                              Last edited by CTPhipps; 12-10-2019, 01:03 PM.


                              Author of Cthulhu Armageddon, I was a Teenage Weredeer, Straight Outta Fangton, Lucifer's Star, and the Supervillainy Saga.

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                              • #75
                                Originally posted by CTPhipps View Post

                                Bob Schnoblin is basically the Fox Mulder of the CIA and only has a job because it's easier to cut him a weekly pay check than fire him. However, he's gathered some junior agents underneath him and while some have been promoted away from him, he has kept others as resources. He also has embezzeled millions of CIA funds for his personal crusade. It's an enormous joke and I had a good laugh but it took THE HUNTERS HUNTED II to point out something amusing--i.e. that Bob's writers either missed or were deliberate about.

                                Which is: Bob is right.

                                Bob is a paranoid lunatic but he's uncovered the existence of the vampire clans, Technocracy, Euthanatos, Verbena, Children of Gaia, Shadow Lords, and a bunch of other groups that all relate to other groups like the "Black Sabbat" as well as Church of Set. The fact is that V:TM is a conspiracy game so all of the conspiracies he's imagining are probably true. They may not all answer to Satan but even his "joke" about Black Dog games becomes less funny or more ironic when you realize YES, BLACK DOG GAMES DOES DIRECTLY ANSWER TO SATAN.
                                That assumption is pretty thoroughly debunked by the actual Black Dog Game Factory writeup from Subsidiaries, which presents them as a collection of dweeby edgelords churning out modern day pulps for a paycheck. This remains true even with the changing presentation of Evan Stump as BSD kinfolk in Apocalypse, where, at the end of the world, Evan chokes to death on an accounted for piercing of Jason O'Kelly, courtesy of "developer bisque".

                                We can take this as maybe taking a moment to realize that the World of Darkness has sometimes legitimized, at least in fiction, the conspiracy theories of some horrible idiots in real life or we can note that the satire of the game has enough self-awareness that we can remember ILLUMINATI: THE CONSPIRACY is a parody of Alex Jones types. We can also simply enjoy the humor of the fact that such a horrible little man probably knwos more than the entire SAD. It's just that whereas the SAD are cool, sober professionals (who are deeply racist), Bob Schnoblin is a ranting loon and openly racist--while both of them being aware the Native American Movement have some relationship to werewolves.

                                Even Bob's "crime" of embezzling is exactly what the SAD and all the other vampire hunting factions do.

                                Bob Schnoblin would be getting on in his years but it'd be a shame if he wasn't on PROJECT: FIRSTLIGHT's Board of Directors or Inner Council or whatnot. Maybe his equally nutty son, Bob Schnoblin Junior. Mind you, in today's political environment, I might have Donald Trump having appointed him as head of the CIA or at least a major promotion.
                                And, in a twenty car pileup of stupid coincidences, have this completely ruin every code of secrecy for every monster everywhere!

                                The CDC

                                Just a short mention they're close to uncovering the truth of vampires. You'd think they'd also have been infiltrated by Pentex now.
                                Pentex probably got lax about figuring them into plans during the Reagan administration's "look pretty and do nothing" directive re: HIV and AIDS. A toothless CDC is a CDC they didn't need to bother wrapping up.

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