Chapter Three: Spreading the Movement part 3
Computer Stuff
A good chunk of this chapter is taken up giving the history of Kindred and the internet. Basically, the Nosferatu were there from the very beginning, creating their own communications network back when the internet was just operated by the military. The Nosferatu then proceeded to expand their networks into the Schreck.net that we know and love. The Elders get annoyed at this and try to shut it down but run up against Nosferatu soft power. From there, the Anarchs start developing their own satirical aps and systems that allow them to organize on a national level. Most of these have special magical properties that allow them to only show up to Kindred and never to mortals. The fact they're named Fangster, Bloodspot and the Anarch Free Press doesn't help them. When I think of Brujah names, I don't think of puns.
That's more an Eric and Bill from True Blood thing.
I have to admit this part is my least favorite in the book because a large part of it is based around the idea the Anarchs have created a "human proof" system. Hunter.net was established along similar lines but they have the protection of the Messengers who may actually be literal angels protecting an internet server. I think the Anarchs are much less likely to be able to pull something like this off than, say, the Virtual Adepts or Technocracy. Hell, the frigging Glass Walkers are much more likely to do this.
I'm inclined to think that if I were to run a V20 Anarch game with a heavy focus on computers (something that is a big if by itself) that I would just make it so that the Anarchs have security that is entirely mundane. It doesn't even have to be that complicated and could just a series of questions that only Kindred could answer. "Name the 13 Clans" [Obvious], "What is an Anarch leader called?" [Baron], "Who is the biggest asshole in any Camarilla city?" [The Prince]
I find it better than suggesting the Anarchs have magical websites that only they can see. Interesting fact, it says here that Hunter.net (though it's never called that) was eventually taken down by the Camarilla. I assume that meant the Messengers got what they wanted or were defeated since I only think the Baali could have banished them and I doubt the Camarilla was employing them.
Why We Fight
This is arguably the best section of the book as they're four short stories that give different perspectives on the Anarch movement.
Thomasina Payne
Thomasina is a Brujah Anarch who has successfully overthrown the Tremere Prince of Perth and turned him into a pyre. She's immediately settling down to the business of building a new Anarch Barony, only to be not-so-gently chided about what a "Anarch Free State" consists of. Thomasina basically ends up describing a Prince, Primogen, and the Six Traditions in how she's going to run her city. Thomasina isn't a fool and actually manages to deflect the accusation by freeing her neonate and making her feel gratitude while never addressing her concerns. She then admits to the ashes of the Prince that she'll probably get overthrown herself eventually.
I fucking LOVE this story. Beautiful encapsulation of the Anarchs and the cycle of war, peace, and revolution.
Andy Sullivan
A story about an IRA-affiliated Brujah who is dealing with the fact that the mortal conflict of the Troubles is something that he's essentially aged out of. I found this section to be honestly a bit tasteless even if I agree with the idea it's an interesting subject. Eventually, the conflicts of a vampire's youth are going to vanish even if they seemed eternal while alive. Unfortunately, the dialogue sounds very much like someone is parodying how Irish people talk. Specifically, a Englishman making fun of Irishmen, which makes it even funnier.
Monica Chang
Monica Chang is a supposedly badass member of the Red Question who manages to trick a Tremere coming to kill her into getting killed himself after a failed attempt by the latter to seduce her. She proceeds to film the entire affair and put it on the internet. While it's a bit try hard, I actually liked this as a way of showing how nasty and dangerous the Red Question could be. This is notably ripped HARD in The Anarchs supplement. Basically, they actually took a few paragraphs to say "Wow, this LUNATIC filmed herself murdering another Kindred and then put it on the net. No wonder the Red Question is no more."
I'm assuming she's either on the Red List or up there now. Probably for the following:
* Breaking the Masquerade
* Breaking the Sixth Tradition
* Being the only Red Question member whose identity is known [and thus being someone they can come down on]
* Being a renegade Tremere Thaumaturge
* Being a Technomancer who, in my game, would be the only one who COULD create the Red Question's magic doohickeys.
Hector Juarez
This is a fairly good story about an Anarch gang that has succumbed to a corrupt Baron. A bunch of Latin American bikers have taken over the city of Bakersfield and their leader has since set himself up as the local drug lord as well as various other criminal enterprises. However, this has disillusioned one of his lieutenants who has since Embraced two of his ghouls (against his will). Said lieutenant wants to flee with a chunk of money he's entitled to. It ends poorly for said lieutenant but not in the Final Death for him or his neonates.
I really like this because it's another good Anarch corruption story. I do find it says a lot about the Brujah that, "We could turn Bakersfield into a Second Carthage!" was apparently an idea that this gang took seriously.
Computer Stuff
A good chunk of this chapter is taken up giving the history of Kindred and the internet. Basically, the Nosferatu were there from the very beginning, creating their own communications network back when the internet was just operated by the military. The Nosferatu then proceeded to expand their networks into the Schreck.net that we know and love. The Elders get annoyed at this and try to shut it down but run up against Nosferatu soft power. From there, the Anarchs start developing their own satirical aps and systems that allow them to organize on a national level. Most of these have special magical properties that allow them to only show up to Kindred and never to mortals. The fact they're named Fangster, Bloodspot and the Anarch Free Press doesn't help them. When I think of Brujah names, I don't think of puns.
That's more an Eric and Bill from True Blood thing.
I have to admit this part is my least favorite in the book because a large part of it is based around the idea the Anarchs have created a "human proof" system. Hunter.net was established along similar lines but they have the protection of the Messengers who may actually be literal angels protecting an internet server. I think the Anarchs are much less likely to be able to pull something like this off than, say, the Virtual Adepts or Technocracy. Hell, the frigging Glass Walkers are much more likely to do this.
I'm inclined to think that if I were to run a V20 Anarch game with a heavy focus on computers (something that is a big if by itself) that I would just make it so that the Anarchs have security that is entirely mundane. It doesn't even have to be that complicated and could just a series of questions that only Kindred could answer. "Name the 13 Clans" [Obvious], "What is an Anarch leader called?" [Baron], "Who is the biggest asshole in any Camarilla city?" [The Prince]
I find it better than suggesting the Anarchs have magical websites that only they can see. Interesting fact, it says here that Hunter.net (though it's never called that) was eventually taken down by the Camarilla. I assume that meant the Messengers got what they wanted or were defeated since I only think the Baali could have banished them and I doubt the Camarilla was employing them.
Why We Fight
This is arguably the best section of the book as they're four short stories that give different perspectives on the Anarch movement.
Thomasina Payne
Thomasina is a Brujah Anarch who has successfully overthrown the Tremere Prince of Perth and turned him into a pyre. She's immediately settling down to the business of building a new Anarch Barony, only to be not-so-gently chided about what a "Anarch Free State" consists of. Thomasina basically ends up describing a Prince, Primogen, and the Six Traditions in how she's going to run her city. Thomasina isn't a fool and actually manages to deflect the accusation by freeing her neonate and making her feel gratitude while never addressing her concerns. She then admits to the ashes of the Prince that she'll probably get overthrown herself eventually.
I fucking LOVE this story. Beautiful encapsulation of the Anarchs and the cycle of war, peace, and revolution.
Andy Sullivan
A story about an IRA-affiliated Brujah who is dealing with the fact that the mortal conflict of the Troubles is something that he's essentially aged out of. I found this section to be honestly a bit tasteless even if I agree with the idea it's an interesting subject. Eventually, the conflicts of a vampire's youth are going to vanish even if they seemed eternal while alive. Unfortunately, the dialogue sounds very much like someone is parodying how Irish people talk. Specifically, a Englishman making fun of Irishmen, which makes it even funnier.
Monica Chang
Monica Chang is a supposedly badass member of the Red Question who manages to trick a Tremere coming to kill her into getting killed himself after a failed attempt by the latter to seduce her. She proceeds to film the entire affair and put it on the internet. While it's a bit try hard, I actually liked this as a way of showing how nasty and dangerous the Red Question could be. This is notably ripped HARD in The Anarchs supplement. Basically, they actually took a few paragraphs to say "Wow, this LUNATIC filmed herself murdering another Kindred and then put it on the net. No wonder the Red Question is no more."
I'm assuming she's either on the Red List or up there now. Probably for the following:
* Breaking the Masquerade
* Breaking the Sixth Tradition
* Being the only Red Question member whose identity is known [and thus being someone they can come down on]
* Being a renegade Tremere Thaumaturge
* Being a Technomancer who, in my game, would be the only one who COULD create the Red Question's magic doohickeys.
Hector Juarez
This is a fairly good story about an Anarch gang that has succumbed to a corrupt Baron. A bunch of Latin American bikers have taken over the city of Bakersfield and their leader has since set himself up as the local drug lord as well as various other criminal enterprises. However, this has disillusioned one of his lieutenants who has since Embraced two of his ghouls (against his will). Said lieutenant wants to flee with a chunk of money he's entitled to. It ends poorly for said lieutenant but not in the Final Death for him or his neonates.
I really like this because it's another good Anarch corruption story. I do find it says a lot about the Brujah that, "We could turn Bakersfield into a Second Carthage!" was apparently an idea that this gang took seriously.
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