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Vampire in 2120

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  • Vampire in 2120

    I recently started a chronicle whose in-game start date was January 2020 with a coterie formed by childers with few years of unlife.

    Considering that vampires are immortal creatures, one of the things that I find most interesting are the intrigues and long-term plans, which take years or decades, sometimes even centuries, to unfold. In addition, I wanted to give the characters a chance to eventually become ancille and maybe even elders.

    The problem is, how can I imagine our world in the future of decades or centuries ahead in order to allow these kinds of stories?

    I confess that I have difficulty thinking about what these characters would be like as elders in 2220 or 2320.

    When a chronicle begins in the Dark Ages, this is much easier, since we know how the story went until today.

    I know it’s easier to think of the chronicle as occurring in a few years at most, at most within the next decade, but my players are missing long-term plots and thinking the plans, in a vampiric point of view, are walking very fast.

    How do you deal with this issue? Has anyone advanced a chronicle in many years in the future?

  • #2
    I am playing a chronicle in Denmark 2050 after a virus created by the Bayer company decimated the Vampiric population. The storyteller found inspiration in The man in the High Castle. And I also playing Mage the Ascension in Los Angeles 2049, strongly influenced for Bladerunner and Cyberpunk 2077.

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    • #3
      Dealing with the future in WoD is a tricky thing because it is always tied to real world events. But since STs are not clairvoyant we can't really future proof our games. So when designing a game that goes into the future, we have to make a choice where it will go before we get there.

      In my games where we are going into future dates, especially centuries into the future, I pick a scenario ahead of time that resets the world state and thus give me narrative room to maneuver. With the pace of technological advancement and population growth, the Masquerade as a concept is going to eventually break down. So you can't really run the same old game except that the brujah biker gang is knocking over liquor stores with plasma pistols and hover bikes. Also if the only thing you change for it to be the future is adding some cyberpunk aesthetics but nothing else, it doesn't feel like the future.

      Common choices for world state changes are things like Gehenna happening and the game is about what happens next, vampires coming out of the coffin and trying to integrate into society, vampires retreat to underground cities rather than hiding in plain sight. Recently things like extreme climate change altering habitable zones on the planet and major disease outbreaks have been gaining storyline usage as well.

      A few good sources for what the a potential future WoD could look like:

      Vampire Hunter D movie
      Vampire Hunter D: Bloodlust movie
      Stakeland movie
      Daybreakers movie
      Seraph of the End anime series
      Trinity Blood anime series

      Basically you have to decide what resets the world or how it grows further, then figure out how vampire society adjusts to deal with those changes.

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      • #4
        You could retcon the chronicle starting date back however many years you want to play out. Make smartphones less ubiquitous and many games won't be that impacted by setting things in 2010. Even a couple decades earlier won't change that many trappings of modern life. '80s media is so gosh darn trendy right now that there's no lack of inspiration for how to play the period.

        If you want more time than that and don't want to set the game in an earlier era, you have a couple options. There's letting time pass and figuring out what the world looks like once you arrive in the future. Any sci-fi and cyberpunk media you like is good inspiration. White Wolf magazine had a pretty neat article back in the day about running a cyberpunk Masquerade game. Mirrors: Bleeding Edge for Chronicles of Darkness also has some good cyberpunk stuff.

        There's also just handwaving things and setting your game in a Retro Universe. Introduce whatever social and technological advancements strike your fancy, if any, and otherwise keep the world as-is no matter how much time passes.


        Blood and Bourbon, my New Orleans-based Vampire chronicle.

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        • #5
          There is an official book called the Mirrors Infinite Macabre that provides rules to make space opera stories with different splats (mage , werewolf , vampire , changeling etc...) it not only provides mechanics for space travel and future technology but also explains how their powers operate in space/the future and how are the planets they rule. (It´s CofD trhought)


          https://www.deviantart.com/cicerondixit/gallery

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          • #6
            How much do you wanna get into the other gamelines? Like one scenario I thought of involved a lot of Weaver things actually manifesting, or possessing machines made in their image: IE there are Hunter Spider spirits possessing police robots that take the image of arachnids. HIT marks are commonplace. Energy weapons, which are common place magic, eventually come into existence. Psychics and Formor are more common.


            I'd go with DEUS EX as a base
            The original, the prequels are servicable but I think the OG is really the winner here. Nanite augmentations (and some of the more out-there stuff from the prequel games) are mage territory, but mechanical augmentations are available to all. The cities are mostly old. Judge Dredd and Blade Runner are also what I'd go for eventually. ALIEN isn't a bad idea.

            It's world of darkness. Assume the worst:
            The Streets are filled with the homeless. It's to the point where in some locations, it's actually harder for vampires to feed because they lack isolation. Automation hit hard.
            The Gap between rich and poor has increased immensly, the system is now abusive. An increasingly militarized and privatized Police terrorize the populace and drones are used frequently. In most places, citizens are more comfortable with gang members than lawful officers. In some places the Rich and Middle classes are segregated from the poor and the underclass. The prisons are so full that police are encouraged to just execute or beat their foes.
            Climate change has ruined the lupines for the most part. The Rats make more moves. The wolves increase in numbers over the next decade or two, and then decline rapidly.
            Australia is uninhabitable, all vegetation has been burnt by successive bush fires. The US east coast and South America are pretty bad.
            The EU has collapsed.
            Virtually every nation has it's own terrorist groups formed, or as they'd call it, freedom fighters.
            The Opiod epidemic of the US is everywhere and worse.
            Fossile fuels are still being used primarily.
            Because of amazing propaganda efforts, most people who can vote is rather content with how things are going.

            Anyone can get their hands on some low level mage gear. Cyborgs are relatively common. For a lot of money you can get yourself some seriously fancy body armour.
            People can change their gender perfectly, this of course has some serious backlash. Body modification is getting whack for that punk look.


            Vampire wise:
            A limited amount of Thaumaturgy from levels 1 to 2 is low-key available to everyone. This is to give more vampires the power to combat technology for the masquerade. Thaumaturgy of 3-5 is still hoarded by the specialists like the Tremere and the Assamites, but the monopoly has been shaken. Still, the specialists are invaluable for general efforts at helping the masquerade along in the face of technology. It's easier to get a hand on thaumaturgy due to the amount of information technology available to everyone, and consequently Dark Thaumaturgy has spread better. Anarch sorcery has thrived.
            Last edited by MyWifeIsScary; 02-01-2020, 04:25 PM.


            V5 is not VTM

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            • #7
              Leandro´s Darkness from the future
              • Modern states disappear and get replaced by City states that sometimes
              • Everyone lives in an overpopulated megacity (the wilderness is dangerous and populated not only by animals but also by some ocasional monster/spirit that escaped from the umbra)
              • Megacorps like Pentex rule over those cities as they are the base of their economy , some cities are even their own propierty
              • Vampire existence is public knowledge but thanks to their lobbies and influence of the megacorps wich now sell animal blood , in some cities human blood.
              • In some other cities vampires get hunt down like leeaches by the police and survive by hidding because even if they know that vampires exist that doesnt mean that they know you are a vampire
              • A lot of vampires participate in ilegal mafias to get their fixes of human blood or just becuase they want power and disciplines facilitates them , this is of course a high risk reward activity becuase you are not only fighting against other gangs but also against the city state status governament unless you manage to corrupt them


              https://www.deviantart.com/cicerondixit/gallery

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              • #8
                In 100 years...
                ...people online will still be bitterly arguing over the edition changes from 2nd to 3rd and 3rd to 4th and so on.

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                • #9
                  Originally posted by Justycar View Post
                  I am playing a chronicle in Denmark 2050 after a virus created by the Bayer company decimated the Vampiric population. The storyteller found inspiration in The man in the High Castle. And I also playing Mage the Ascension in Los Angeles 2049, strongly influenced for Bladerunner and Cyberpunk 2077.
                  Originally posted by [B
                  Leandro16[/B]] Leandro´s Darkness from the future
                  • Modern states disappear and get replaced by City states that sometimes
                  • Everyone lives in an overpopulated megacity (the wilderness is dangerous and populated not only by animals but also by some ocasional monster/spirit that escaped from the umbra)
                  • Megacorps like Pentex rule over those cities as they are the base of their economy , some cities are even their own propierty
                  • Vampire existence is public knowledge but thanks to their lobbies and influence of the megacorps wich now sell animal blood , in some cities human blood.
                  • In some other cities vampires get hunt down like leeaches by the police and survive by hidding because even if they know that vampires exist that doesnt mean that they know you are a vampire
                  • A lot of vampires participate in ilegal mafias to get their fixes of human blood or just becuase they want power and disciplines facilitates them , this is of course a high risk reward activity becuase you are not only fighting against other gangs but also against the city state status governament unless you manage to corrupt them


                  It is precisely these drastic changes that I have difficulty imagining.

                  My fear is also that the changes will be so many that I would have to change the style of play to fit them.

                  In short, I can't get used to the idea of ​​a Cyberpunk Vampire. So I wanted to keep the structure of how vampiric society works today, but at the same time, I don't know if it would make sense.

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                  • #10
                    For what it's worth, I toyed with the idea of a far-future VtM chronicle (or rather, what one might look like) closer conceptually to something like The Expanse than cyberpunk or other near-future settings. Where I came down on it, was the Camarilla made the mediated, strategic decision to come out of the coffin. That decision came down to simple cost-benefit analysis -- it was simply too expensive in terms of fiscal, social, and political capital, and too risky to attempt maintaining the Masquerade in the age of the 21st Century surveillance state. Better to end it on their own terms, and in a context in which they could dictate the narrative around it.

                    Media and political connections, and one monster fuckload of bribes, were extensively exploited to frame vampires in the public eye as a long-oppressed people at the hands of fundamentalists, religious extremists, conspiracy theorists, and other social/political atavisms, who hid because they feared for their unlives and simply wanted to peacefully coexist. After all, the advancements in science, technology, history, philosophy, deeper insight into the human state itself, were all at the fingertips of a humanity moving forward into a bright future hand-in-hand with vampire-kind.

                    Medical science alone could advance by a century, overnight, with publicly-accessible and readily-available vitae for research and development, and release on the consumer market as pharmaceutical products! Plastic surgery? obsolete! Costly and dangerous organ transplants, and expensive prostheses? who needs 'em! In fact, in the face of these astounding breakthroughs in medical science and health care, isn't the FDA an outmoded and obsolete artifact of a bygone era that we should eliminate to bring better products to the market faster and cheaper?

                    Food? Food! Those Potence-fueled farm workers are so goddamn effective! Who needs automation, when these guys do twice the work at a tenth of the cost? Jobs, jobs, jobs! If they were really being exploited and abused, overworked and underpaid, they wouldn't have a consistent 97% job satisfaction rating when polled year-over-year. Besides, once you account for employer-provided housing, food, utilities, credit extension, OTJ training and basic education, health care equivalent, legal assistance and on-site disciplinary deference, multi-media entertainment, productivity incentives, and other de minimis benefits, their net compensation is well above competing sectors for unskilled and semi-skilled laborers!

                    Some of these wonderful vampires have powers to make crops grow faster, more robust, and feed the world! Pesticides? who needs 'em, we got a Gangrel on call! Some of the meat you get on the market might taste a little...weird...but that's because it's organic, ethically-sourced, GMO- and hormone-free, slaughter-free cultured meat products brought to us by the Tzimisce! Truly cruelty-free ethical consumption at no cost!

                    The Anarchs and Sabbat? those groups were suffering from long-internalized oppression and had turned towards violent extremism, terrorism, vampire supremacy, and other forms of hate who had to be contained, marginalized, and eventually eradicated if they weren't going to get with the times. Too bad, so sad.

                    I"m sure by now you've heard the fake news and conspiracy theories about third-world concentration camps, organ farms, death squads, protesters and political dissidents who go missing overnight, people who drastically change their opinions on vampires literally overnight, and the like. But that's what they are, fake news and conspiracy theories. If it was actually happening, credible news sources would be reporting on them. No way a competent journalist gets that story and doesn't run it, and no editor or publisher worth their salt would kill the story of a century. Wingnut garbage and human supremacist hate speech is what that is.

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