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  • Hunting Scenes

    My group was just thinking about these. We run the gamut, with some players enjoying in-depth hunting scenes and others preferring quick and dirty summaries.

    How often do you feature hunting scenes in your games?

    In how much depth do you like to play hunting scenes out?

    What are your favorite ways to keep hunting scenes fresh and interesting?

    What sorts of outcomes do you like to have happen on hunting botches?

    How, if at all, do you like to humanize the PCs' victims?

    What are some of the most memorable hunting scenes you've played out?


    One of the ideas my players and I talked over is that the most interesting hunting scenes happen when they develop relationships with existing characters, vs. being done solely to slake Hunger/fill up the blood pool. For some examples, teaching a childe or other young Kindred you're mentoring how to hunt properly. Taking out another Kindred you want to impress or strike a deal with for a "business lunch." Hunting with your coterie-mates to top off while serving as "wingmen" for each other (or going hunting with your ghouls as wingmen to the same purpose). Hunting with your lover as foreplay and bringing back the vessel to use in your lovemaking. Hunting at your sister's bachelorette party by sneaking sips from guys hitting on the bridesmaids.

    I've also found that some of my most memorable hunting scenes tie into the game's larger storyline in some way. One of my PCs semi-recently diablerized an elder by getting him to go hunting with her, then ambushing him with some allies at the location where they met up.

    Not every hunting scene has to be a memorable event. But I tend to think the more that are, and the more that players remember their PCs drink peoples' blood, the better.


    Blood and Bourbon, my New Orleans-based Vampire chronicle.

  • #2
    I generally use hunting scenes that have some inherent entertaining value storywise. Some short versions I do for this are the following common ones:

    1:] Romance

    The player character manages to secure a beautiful partner for the evening of their preferred gender (if applicable) and they have managed to take them back to their apartment. The following then happens.

    * The player character gets a jealous ex (theirs or their partners) who attempts to attack them.
    * The player character finds out that its actually an attempt to rob them.
    * The player character finds out their partner is aware of the Masquerade and wants to be killed/turned/ghouled by the player.
    * The player character finds out their victim is dying by their blood and doesn't know it.
    * The player character's partner is a paid escort hired by a photographer who has been told to take pictures.
    * The victim is full of a cocktail of drugs and they find themselves swiftly hammered.
    * A player has a regular girlfriend or boyfriend who meets them for casual hookups. They find this person murdered in a bathroom and drained of blood. WHODUNIT!

    2:] Vigilantism

    The player character has found someone who is a genuine scumbag that they have the opportunity to feed from without guilt.

    * The player character finds a man who has roofied a girl in the club they're in. They can feed off the man without a problem but what if he does it again?
    * The player character is given a "present" of a pedophile that they are given implicit permission to straight up kill. It's a birthday/Christmas/Embraceday present.
    * A player character finds a ghoul who used to murder people and worse for a now-deceased vampire. He's desperate for a fix before his age catches up to him and the other vampires would be fine if they made the problem "disappear."
    * The player characters get mugged in an alleyway. They find out the person is doing so because his girlfriend has been kidnapped and he has an hour to get the money or she'll be sold into slavery [which they may only discover if they check his body]
    * A cleaner for the Mob is in his seventies and he knows about vampires. He offers to drain the bodies of any corpses he finds and then turn over the blood to them. He wants to be made a ghoul for it.
    * A woman sends the player to beat up her abusive husband with a sob story but it's actually him who is abused by her and was going to testify to the police. The woman is a ghoul and easily can overpower him.
    Last edited by CTPhipps; 02-09-2020, 02:30 AM.


    Author of Cthulhu Armageddon, I was a Teenage Weredeer, Straight Outta Fangton, Lucifer's Star, and the Supervillainy Saga.

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    • #3
      It depends on the individual player. Every player seems to be very different on how much detail they enjoy during scenes when they feed. When I ST, I gauge what that is and adjust accordingly. Some like deep narration and story while others, frankly, get easily creeped out or disturbed and do not enjoy it.

      I generally do not narrate every hunting roll, but perhaps do one once a session per PC to establish appropriate flavor text for them based on what I know they like.

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      • #4
        A good thing to do is that I might ask if players themselves want to describe how to do a Hunting scene in order to make the experience more enjoyable. Also, potentially to ask them to create a regular victim (if they have any).


        Author of Cthulhu Armageddon, I was a Teenage Weredeer, Straight Outta Fangton, Lucifer's Star, and the Supervillainy Saga.

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        • #5
          I think it really depends on the game. For a bunch of neonates who just started, sure, hunting is important : you're not very powerful, have to be careful where you drink because all the good spots are already the domain of someone, and anyway, you're probably too weak to be really involved in big events. But when your characters are ancillae/elder and your plot is about bigger things, I find it's more convenient to just do a roll and be done with it, or even to not mention it at all.

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          • #6
            I made a thread on creating Vessels to feed on.


            Author of Cthulhu Armageddon, I was a Teenage Weredeer, Straight Outta Fangton, Lucifer's Star, and the Supervillainy Saga.

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            • #7
              Almost all hunting takes place on background for my games. I have created some fairly thick, comprehensive rules for handling hunting rolls -- rules that make hunting territory (and hence the RP side of the Camarilla's feudal politics that governs that) extremely important.

              Hunting scenes only get played out when there's a botch -- the probability for which varies with hunting method. That's why Herd is so valuable in my games -- it allows the vampire to hunt without the need for rolling, thus eliminating the possibility of a botch (but also generally restricting your hunting to producing blood points equal to your Herd rating).

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              • #8
                Originally posted by Legendre View Post
                Almost all hunting takes place on background for my games. I have created some fairly thick, comprehensive rules for handling hunting rolls -- rules that make hunting territory (and hence the RP side of the Camarilla's feudal politics that governs that) extremely important.
                I'd be interested in seeing these. All of the game's flavor establishes how important hunting territory is, but mechanics don't feel like they've ever really supported it.


                Blood and Bourbon, my New Orleans-based Vampire chronicle.

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                • #9
                  Originally posted by CTPhipps View Post
                  I generally use hunting scenes that have some inherent entertaining value storywise. Some short versions I do for this are the following common ones:
                  Ooh, these are fun.

                  I think it's easy to fall into the trap of only having "extra complications arise" outcomes like those only happen on poor rolls. For the most part, they aren't related to anything the PC has or hasn't done. You can be the greatest casonova in the world, but you still might find your hookup murdered in a bathtub when you show up at their place.

                  I think the game's hunting rules could have benefited from an optional "roll for random events" table independent from the results of a PC's hunting roll. On a low "random events" roll, something bad happens ("your hookup is murdered in a bathtub"), on a high roll something good happens ("you get a pedophile for a present"), and on a medium roll nothing happens beyond the results of the PC's hunting efforts.


                  Blood and Bourbon, my New Orleans-based Vampire chronicle.

                  Comment


                  • #10
                    Originally posted by False Epiphany View Post

                    Ooh, these are fun.

                    I think it's easy to fall into the trap of only having "extra complications arise" outcomes like those only happen on poor rolls. For the most part, they aren't related to anything the PC has or hasn't done. You can be the greatest casonova in the world, but you still might find your hookup murdered in a bathtub when you show up at their place.

                    I think the game's hunting rules could have benefited from an optional "roll for random events" table independent from the results of a PC's hunting roll. On a low "random events" roll, something bad happens ("your hookup is murdered in a bathtub"), on a high roll something good happens ("you get a pedophile for a present"), and on a medium roll nothing happens beyond the results of the PC's hunting efforts.
                    I think a good balance is that hunting should probably never be more than a scene if you're not going to make it part of the adventure but that doesn't mean you can't add something interesting happening to it. One of the stories my best friend told me (which was almost certainly not true) was after an encounter with a prostitute, she asked him to give her a lift to a nearby building (promising a freebie later on), and it ended up being where her boyfriend was in a shouting match over a drug deal. There was a gun shot and a guy ran out while she ran away in another direction.

                    He proceeded to peel out and there's any number of ways something like that could be a game session. They shouldn't always be punishing but maybe involve some choice or not.

                    ("You have sex with a beautiful girl/boy and then find out she's/he's a ghoul for another Kindred living in the haven and who they're trying to make jealous.")
                    Last edited by CTPhipps; 02-10-2020, 01:47 AM.


                    Author of Cthulhu Armageddon, I was a Teenage Weredeer, Straight Outta Fangton, Lucifer's Star, and the Supervillainy Saga.

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                    • #11
                      Originally posted by False Epiphany View Post

                      I'd be interested in seeing these. All of the game's flavor establishes how important hunting territory is, but mechanics don't feel like they've ever really supported it.
                      I'll PM you the gory details -- they're pretty complex and fairly well-seated into my homebrew rules -- but the basic idea with respect to territory is this:

                      * I carve up the actual city into various "Zones" with a "Territory Type." You could do this with just a half a dozen territory types if you wanted, but I use 16.

                      * Different territory types directly influence the ease and (indirectly) the productivity of a hunt.

                      * If you are trying to keep a low profile and not get caught hunting in the territory, the hunt gets harder. If you're not on your regular hunting ground, the hunt gets harder. <-- This is the key to making territory matter.

                      * Additionally, there are five different hunt methods (Prey, Don Juan, Con, Sleep, Animal) and each type has different difficulties depending on both the territory being hunted and the time of night the hunt starts. (Hunting at 3am with Don Juan is ass pretty much everywhere except Colleges and racks, but it's a great time to use the Prey method in the Slums or in Vagrant Space.)

                      So what happens in my games is something like this:

                      At 2:30 am, the characters are recovering from their meeting with the Brujah Prince of the Valley, which erupted into an abattoir of spraying vitae. They desperately need to eat. They have a few choices, but these are choices they HAVE to make because EVERY time a character hunts they need to tell me four things: What method they are using, where they are hunting, how long they are hunting for, and if they wish to invoke any special modifiers. (The special modifiers are, paraphrasing, "Hunt to Kill", "On the QT", and "Heedless Feasting".)

                      They can hit the nearby Rack (which they can reach by 3am) that is controlled by the Ventrue Prince -- or maybe Skid Row (which is controlled by a flunky of the Prince), but they're going to take a +1 difficulty for being on unfamiliar ground, and they will risk getting caught. If they try to minimize that by going on the QT, that's another +1 difficulty. On the other hand, the hunting is still relatively easy here, even at 3am.

                      They can try to scrape something up off the suburbs -- maybe using the sleep method to drain some blood from someone. It's slim f***ing pickings out there, though, and the Sleep method doesn't generate that much blood.

                      They can play around with the system and see if they can come up with something that will give them enough blood, in a short enough time that they can take their time hunting before the sun comes up, in an environment and using a method that won't be complete ass.

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                      • #12
                        Leandro Hunting Rules
                        I make something similar to Legendre because in my games where do you hunt and how determines your chances of succes
                        Hunting Style Dicepool
                        Predator Physical + Stealth + 1d6
                        Casanova Charisma + Seduction +1d6
                        Sandman Dexterity + Stealth +1d6
                        Animal Strengh + Atletism + Animalism 1d6
                        Vigilante Dexterity + Alert + 1d6
                        .
                        -Minimum success ranges from 10 - 15 - 20 depending of where do you hunt and if you actually care to mantain the masquerade or if there are hunters in the area/stuff is overloaded
                        -If you win the roll you get a bonus of 1 + aditional succeses in blood points.
                        -Only Two Rolls allowed per night , the first one is to try feeding in one two hour , the second one represents expending all the night triying to feed ignoring your objetives and if it fails it counts as a failure (dramatic if a one appears in one of the rolls) this is done to avoid chronicle disruption as the player can choose not to make a second roll to center in the chronicle at the cost of having less blood on the system.

                        As I use 5 clans + bloodlines as subclasses each type of monster is best suited by their discipline spreed to hunt in a different way example (Daeva are suited for all hunting types thanks to Vigor , Celerity , Presence but prefer to hunt seducing it´s prey becuase it´s more easy and masquerade friendly , Ventrue like to use their territory and Dominate along blood bonds to build heards they can use but at a last resource can use Vigor to hunt their prey althought that is a shame for them , Mekhet are great Sandmans and Vigilantes thanks to Celerity , Ofuscate and Auxpex , the Nos are great sandmans and the Gangrel mainly feed of animals and prey.
                        .
                        Modificators Bonus/Penalty
                        Careless Hunting/Heavy Hunter presence +5 (masquerade danger)
                        Hunting Ground Merit Add your points as a bonus
                        Specific Prey/Rivals hunting at the same place/Poaching -2
                        Second Rolls +3 (for the extra effort but you lose the night)
                        Herd Merit
                        At the beginning of each night that you have access to your herd you win blood points equal to your dots in the herd merit or alternatively you can give access of it to others in exchange of a small favor , allowing to use your herd for long period equal to a big favor.


                        https://www.deviantart.com/cicerondixit/gallery

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                        • #13
                          Originally posted by Legendre View Post
                          * I carve up the actual city into various "Zones" with a "Territory Type." You could do this with just a half a dozen territory types if you wanted, but I use 16.

                          * Different territory types directly influence the ease and (indirectly) the productivity of a hunt.

                          * If you are trying to keep a low profile and not get caught hunting in the territory, the hunt gets harder. If you're not on your regular hunting ground, the hunt gets harder. <-- This is the key to making territory matter.

                          * Additionally, there are five different hunt methods (Prey, Don Juan, Con, Sleep, Animal) and each type has different difficulties depending on both the territory being hunted and the time of night the hunt starts. (Hunting at 3am with Don Juan is ass pretty much everywhere except Colleges and racks, but it's a great time to use the Prey method in the Slums or in Vagrant Space.)
                          This is a brilliant idea to make different hunting territories matter to different predator types.

                          Bonuses on hunting rolls/lower difficulty in better parts of the city isn't anything new. Variable bonuses/penalties according to different hunting methods is great. Being a sandman shouldn't actually be that hard in the suburbs, but being a siren should definitely be.

                          Ditto for many Ventrue feeding restrictions. I have a Ventrue PC whose restriction is college students. I've traditionally just made hunting harder for her across the board ("looking for a specific type of vessel"), and flavored successful rolls in places like a blue-collar neighborhood as "you find an older adult who's a part-time community college student" or "you find a student who's visiting mom and dad at home." But it makes total sense just to make rolls in those areas harder, and ones in places like a university district easier.


                          Blood and Bourbon, my New Orleans-based Vampire chronicle.

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                          • #14
                            (Disclaimer: V:tR 2ed with V5 Hunger Rules)

                            In the beginning we played out more Hunting scenes.
                            But more as a way to establish each hunting style.
                            I have 2-3 characters that love to hit the Rack of Chicago, meanwhile the Ventrue is mostly vegetarian and the Nosferatu is a "Sandman".
                            The seducers have a harder time in the suburbs or the docks than the sandman. meanwhile the ventrue go it easier if animals are easier accesible.


                            In different Situations, I apply either different modifiers.
                            Nothing is hard coded, but i normally don´t involve a hunting scene, when the characters can follow their "preferred style/grounds" and they only need a quick fix (lowering Hunger not more than one) and are not in a hurry.
                            - None of my players has so far developed a herd / feeding grounds. except for the nosferatu which now has duplicated keys to some houses she regurarly visits(each a dot of feeding ground and herd) .

                            I have a few modifiers:
                            The Rack region of the cities grand +2 bonus dice, but also +2 "complications" dice. When these are succesful - at least another Vampire has seen them. If the complications dice roll more success than the hunting vampire. Something bad will happen.
                            Also Feeding Grounds of Herds of other Vampires count as automatic "Complication dice".

                            Otherwise we use a modified "Between the Scenes" - System to track downtime activity. Thus many hunts are now delegated to downtime between each session.









                            Emigrated successfullly from the "old" to the "new" sandboxy World of Darkness. Mostly playing Requiem, Awakening and the Lost.
                            Likes cheesecake

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