Originally posted by CultofJimmy
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VTM: Why the Masquerade will last.
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Author of Cthulhu Armageddon, I was a Teenage Weredeer, Straight Outta Fangton, Lucifer's Star, and the Supervillainy Saga.
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Originally posted by CultofJimmy View Post
That is actually really interesting. I could see it happening, but I wouldn't go that route as a storyteller because it would alter the game way too much. It would turn it into a cross between True Blood and Anita Blake: Vampire Hunter. Take away the Masquerade, and you take away the whole point of roleplaying a vampire.
There'd still be a masquerade, only it's a shift to a more -It's us, perfectly innocent vampires, working charities, treating the mentally ill, showing off our musical skills and imparting our knowledge of long lost history for the good of mankind. We certainly aren't doing anything bad or even mildly scandalous, anything at all, no-sir-e. Don't come in now, there's dust everywhere"
Throw me/White wolf some money with Quietus: Drug Lord, Poison King
There's more coming soon. Pay what ya want.
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Originally posted by Thoth View PostSo once vampires go public it just shifts from vampire biker gangs to vampire corporations. Vampires become the Elves in the movie Bright.
It just means humans are even more stupid to let the wolves walk among the sheep.
Author of Cthulhu Armageddon, I was a Teenage Weredeer, Straight Outta Fangton, Lucifer's Star, and the Supervillainy Saga.
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Originally posted by CTPhipps View PostGenerally you can run 90% of V:TM games without changing much.
A good example is that the Masquerade shifted from restricting information about vampires to purging vampires who weren't on morality Paths that were compatible with being public. Also because humans are a fickle bunch, the less human the clan or bloodline appeared, the more they were suppressed.
One of the more interesting turn arounds is the Salubri, since they have one of the more humane discipline combos and their weakness is practically good PR for humans.
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