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The Blood Curse

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  • The Blood Curse

    I posted this on the V:tM Facebook page but no one seemed to have any idea what I was talking about so I bring it to you dear forumites:

    The Blood Curse was a disease, possibly artificial in nature that swept through Cainite society between 1997 and 1999.
    It was the main focus of Trilogy of the Blood Curse and was briefly mentioned in the Clan Novel Saga.

    For those familiar with it; how would you represent its effects using the V20 system?
    The symptoms included increased hunger regardless of quantity of vitae consumed, heightened risk of Frenzy, blood sweats, delirium and eventual Final Death.


    Miley Cyrus is obviously a Nephandi and a Cultists love-child. *Shudders*

  • #2
    This is the same Blood Curse that led to the final death of the Prince of Berlin Gustav Breidenstein...
    Last edited by Gangrel44; 06-13-2020, 07:54 PM.

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    • #3
      Just going from the OP's description of the symptoms, I'd recommend the following:
      • Whatever normal threshold one uses to divide a vampire's blood pool between "Hungry" and "Sated" is pushed higher up on the blood pool, so you need to be more full to feel full.
      • Regardless of how you normally adjudicate a Kindred's ability to be selective about how much they take from a vessel, the character must make a Self Control roll to avoid taking more than they intend. if something like this is already in place, the roll is made more difficult.
      • Difficulty to resist Frenzy increases by +2. Very dangerous for Brujah especially.
      • Make a Stamina roll upon waking in the evening. If it fails (difficulty varies if the intensity of infection is a factor, or difficulty 6 by default), the character marks off an additional blood point due to sweats. They may also fail to replenish Willpower, due to troubled sleep. This Stamina roll should also be done in times of considerable stress.
      • As the sickness worsens, delirium sets in, subtracting dice from Mental dice pools until/unless symptoms abate, if ever. The player, if any, should roleplay difficulty understanding their surroundings, and the ST may throw hallucinations at them from time to time.
      • Unless the character keeps their blood pool above their new "Sated" threshold, the character takes a point of Aggravated damage periodically, depending on how fast the ST wants the disease to progress. (Once every night, every few nights, every week, etc). This aggravated damage cannot be healed while the Kindred remains infected, though they might be able to soak it (if they have Fortitude). Obviously, filling all health levels with Aggravated results in Final Death.


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      • #4
        Originally posted by Bluecho View Post
        Just going from the OP's description of the symptoms, I'd recommend the following:
        • Whatever normal threshold one uses to divide a vampire's blood pool between "Hungry" and "Sated" is pushed higher up on the blood pool, so you need to be more full to feel full.
        • Regardless of how you normally adjudicate a Kindred's ability to be selective about how much they take from a vessel, the character must make a Self Control roll to avoid taking more than they intend. if something like this is already in place, the roll is made more difficult.
        • Difficulty to resist Frenzy increases by +2. Very dangerous for Brujah especially.
        • Make a Stamina roll upon waking in the evening. If it fails (difficulty varies if the intensity of infection is a factor, or difficulty 6 by default), the character marks off an additional blood point due to sweats. They may also fail to replenish Willpower, due to troubled sleep. This Stamina roll should also be done in times of considerable stress.
        • As the sickness worsens, delirium sets in, subtracting dice from Mental dice pools until/unless symptoms abate, if ever. The player, if any, should roleplay difficulty understanding their surroundings, and the ST may throw hallucinations at them from time to time.
        • Unless the character keeps their blood pool above their new "Sated" threshold, the character takes a point of Aggravated damage periodically, depending on how fast the ST wants the disease to progress. (Once every night, every few nights, every week, etc). This aggravated damage cannot be healed while the Kindred remains infected, though they might be able to soak it (if they have Fortitude). Obviously, filling all health levels with Aggravated results in Final Death.
        This is amazing.
        Thank you very much for your input.


        Miley Cyrus is obviously a Nephandi and a Cultists love-child. *Shudders*

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