I thought this would be a good topic for our forum because it's come up in numerous discussions across multiple threads that everyone has a different opinion on just how blackhearted the NPCs of V:TM should be and what qualifies as an entertaining level of inhumanity for player characters. Some people really like playing Sabbat who have abandoned the morality of the cattle (and why not? They're not human anymore!) while other people feel like the game loses something if your characters aren't trying to struggle just a little against the mindless violence that is embodied by the Beast.
There's no wrong answer to this question because it's really, "Whatever works at your table." If the player characters are having fun, making them a group of Lawful Good vegetarian Salubri Knights slaying demons is still within theme just as the Sabbat who duct tapes a bunch of babies to himself as a shield before getting into a shoot out with the Second Inquisition.
(That happened at someone's table, I'm sure)
One fascinating conversation I had was with a fellow gamer who I thought was roughly similar to me in how he ran his games where I pointed that my player characters routinely executed Neo-Nazis and other irredeemable criminals to stave off their hunger while also drinking other types of people. He was horrified as the idea of killing ANYONE in his games was considered something that all Kindred should actively strive against.
We also argued at what point Humanity scores should "stabilize" for Kindred.
There's no wrong answer to this question because it's really, "Whatever works at your table." If the player characters are having fun, making them a group of Lawful Good vegetarian Salubri Knights slaying demons is still within theme just as the Sabbat who duct tapes a bunch of babies to himself as a shield before getting into a shoot out with the Second Inquisition.
(That happened at someone's table, I'm sure)
One fascinating conversation I had was with a fellow gamer who I thought was roughly similar to me in how he ran his games where I pointed that my player characters routinely executed Neo-Nazis and other irredeemable criminals to stave off their hunger while also drinking other types of people. He was horrified as the idea of killing ANYONE in his games was considered something that all Kindred should actively strive against.
We also argued at what point Humanity scores should "stabilize" for Kindred.
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