Announcement

Collapse
No announcement yet.

[Revised] Sources for running a Camarilla Masquerade fixer squad?

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Originally posted by MyWifeIsScary View Post


    Not at all. I vastly prefered the small risk of failure, the possibility that I'd need to find a different way of dealing with someone difficult, and that when I did succeed I could do a lot more with my successes. V5's dominate is far more restrictive than what I could do with VTM dominate, and yet the V5 restrictions feel more arbitrary/for the sake of 'balance' than something that narratively makes sense.

    Also, like, if I'm making a character that uses Dominate, I've probably got 8 dice, I probably have no less than 4 (3 attributes, 1 in the stats i'll use)
    It's incredibly unlikely that I'll fail.
    Also, the game says you can auto-succeed if you have more dice than the difficulty and the storyteller's cool with it. So really the Auto-success of V5 is a bandaid among some very harsh nerfs.
    Yes, but that's not how the rules work. Don't lecture people about it when you're using your Houserules.

    And I support using house rules.

    Just be clear when you're using them.


    Author of Cthulhu Armageddon, I was a Teenage Weredeer, Straight Outta Fangton, Lucifer's Star, and the Supervillainy Saga.

    Comment


    • #17
      That's not a houserule. That's a recommendation in V20 at least.
      I resent the connotations of 'lecturing' (even though i'm certainly doing it in this post). You frequently mix house rules with actual rules.


      Freedom is the freedom to say that two plus two make four. If that is granted, all else follows.

      Comment


      • #18
        Originally posted by MyWifeIsScary View Post
        That's not a houserule. That's a recommendation in V20 at least.
        I resent the connotations of 'lecturing' (even though i'm certainly doing it in this post). You frequently mix house rules with actual rules.
        Edit:

        You know, you're right. I do and I apologize for overreacting.
        Last edited by CTPhipps; 10-02-2020, 04:01 AM.


        Author of Cthulhu Armageddon, I was a Teenage Weredeer, Straight Outta Fangton, Lucifer's Star, and the Supervillainy Saga.

        Comment


        • #19
          Originally posted by Xerxes View Post
          Are there any sourcebooks or fan resources I should look at that deal with this aspect of the game?
          I'm not really sure about fan resources, but the old revised era sourcebook Archons & Templars discusses the archons who, among other things, help enforce the Traditions (including the Masquerade) within the Camarilla.

          You may get some mileage out of fiction or movies involving the business of socio-political crisis management. Things like the tv show Scandal and movies like Wag the Dog or Get Shorty, in which professional people are tasked with solving problems for powerful higher-ups. Generally, any real world or fictional character who can be described as a trouble shooter, spin doctor, fixer, or consultant can serve as inspiration for Masquerade enforcers. The Wolf, from Pulp Fiction, for example, is a really good one.


          What is tolerance? It is the consequence of humanity. We are all formed of frailty and error; let us pardon reciprocally each other's folly. That is the first law of nature.
          Voltaire, "Tolerance" (1764)

          Comment


          • #20
            BLOODLINES had some interesting adventures based on protecting the Masquerade:

            * Taking out or misdirecting the obnoxious ghoul at Venus' place.

            * Stealing a bag of Werewolf blood from the Clinic.

            * Silencing the Thin Blood that was telling a screenwriter about vampires.

            * Taking out the Hunter who had tracked them down.

            * Having to deal with some Sabbat snuff porn.


            Author of Cthulhu Armageddon, I was a Teenage Weredeer, Straight Outta Fangton, Lucifer's Star, and the Supervillainy Saga.

            Comment


            • #21
              Originally posted by CTPhipps View Post

              Do you have a problem with this power?
              It's a mixed thing, really.
              On one hand If I was a serious dominate user (Ventrue, Tremere, Malkavian, Lasombra) there's no way I'd take it, the 'correct' path is clear: Command, Mesmorize, Forgetful mind, submerged directive, either Rationalize or Mass Manipulation (very likely rationalize; it's more necessary, and MM is more a desperation move)
              If I was a casual Dominate user and wasn't likely to want to invest in the discipline later(Brujah, Gangrel) I might go Cloud Memory, Mesmorize or Command, probably no further.

              In an Ideal system, where the 1-5 powers are preset, It'd be good to have Cloud Memory as a Command option. Indeed in V5 it's basically a specialised Command option.

              However, Cloud memory is only good for catching potential leaks when you commit a crime. It's no good after the crime is done and you're scrambling after lost witnesses. With prior editions, if you couldn't yet wipe out someone's memory with dominate, you could at least dominate them into staying put or into visititing someone who can fix the situation, i think you could dominate them into not telling anyone (not sure on that) or you could fucking terrifying them by playing puppet (Have them do a few things against their will and then tell them they'll kill themselves if they tell anyone)
              Last edited by MyWifeIsScary; 10-02-2020, 04:49 AM.


              Freedom is the freedom to say that two plus two make four. If that is granted, all else follows.

              Comment


              • #22
                Another take on this is what I call a "Boon Generator Character".

                Essentially from character generation the PC if not the whole coterie is rigged to clean up messes from the start. A dominate specialist, a computer hacker, a transportation specialist, and a few ghouls for grunt work. The group owns a crime scene cleaning company which is the cover for the ghouls.

                The key concept is that this group exists to resolve situations without the official cleaners getting involved. Sure you can break the masquerade and call the prince or one of his minions to make it go away, but that results in sanctions and reputation issues. Alternatively you call this group and have them clean things up, but you had better be able to cover the costs or have favors to trade.

                This works remarkably well with a Tremere coterie in V20. Dominate is a clan discipline, Path of Technomancy makes Tremere better hackers than Nosferatu, and a loyalist Gargoyle can fly bodies out of the city without being seen by traffic cams or the usual observers.

                You can practically set your watch to the rate the boons can come in if there is fair sized Brujah or Toreador population running around the city. This can easily result in the coterie being taught more disciplines than they have xp to learn at any given time.

                The local Prince is the only real issue with the system. If the prince is some what petty and dislikes the fact the coterie is gaining power despite being upstanding undead citizens, then this can make for a lot of noire style cat and mouse. If the prince is smart, he will allow the coterie to keep doing their job as long as they give him a small cut of the profits and a full reports on who has been misbehaving just for his own information, as long as the masquerade is maintained that is what counts.

                Comment

                Working...
                X