Okay, so going over the whole clans described in Vampire the Masquerade I find myself only having to tweak them a bit to fit my interests.
In general I plan on having the Clans being Brujah, Cappadocian, Gangrel, Lasombra, Malkavians, Mekhet, Nosferatu, Toreador, Tzimisce, and Ventrue.
One main change is the Malkavians. I would like to remove the madness and have them take on the role of Seers and Prophets. I was thinking of giving them Temporis as a clan Discipline but I was wondering what other option, as I don't plan on keeping Dementation as is though I do like the idea of them being strange and such due to them seeing the past in future in ways that other vampires don't.
The other clan changes include keeping the Cappadocians as the scholars focused on death and thus Necromancy. Turning the Lasombra into a Priestly clan based on the vampiric religion. Adding Mekhet as the secret operators slash assassins (giving them Quietus). Taking the Requiem idea about the Nosferatu being all about fear rather than ugliness. Tzimisce becoming the 'healers', as based on their flesh shaping discipline, which, by the way has zero corruption effects or anything like that.
I am also not sure about the Brujha, because while I like its nature as the brute, thugs, rabble-rousers, and street people among vampire society I don't know about the philosopher part.
On Tremere I am debating on whether I should have them be a clan focused on Thaumaturgy or have them be a multi-clan society within greater vampire society. I do not want the whole diablerization aspect of them so its either they are just a normal clan with scholars or they are multi-clan.
Okay, now here comes the main reason for this post - I am planning on changing things so that all Vampires consider Auspex and Presence and Celerity, Fortitude, and Potence as In-Clan Disciplines for all. The reason for this is that most vampire myths have them being potent in speed, stamina, and strength and super in senses and their ability to mesmerize mortals while hunting.
The thing is if I am making those Disciplines always available at general cost that means those Clans that have them as Clan Disciplines are loosing out. Which leads me to need to think on which other Disciplines I might use to replace them from the clans. That said, due to how many common disciplines there are, I am not against going from say three to two or even one unique clan discipline.
Related to this is me wanting to include Chimestry, though I am not sure which of the above clans would get it.
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I guess I should note general lore. I'm going with the general idea of a founder vampire (Caine, though different as I'm removing anything and everything related to him being cursed by God) who actually created the Clans listed above as matters of specific choice. While he has since disappeared, and so did the Clan Founders, before that happened the Covenant was established, this is a world-wide vampire organization (basically the Camarilla) operating behind the scenes of the mortal world. While generally speaking all vampires are united under one government in the day to day nature there is much less obedience to that, especially in the modern day. This isn't just between the Clans but also within the clans, which have various Houses that fight for clan leadership.
It is in this starting era of strife that many vampires are beginning to see strange signs and receive visions, made even more because the very energy of the world seems to be shifting. (Its all leading to the Return, which is the idea I posted in the other thread, hehe).
Oh, and all vampires have the Eat Food and Blush of Health merits as I like those features in my vampires.
(Basically, I am downplaying personal horror quite a bit as its not to my taste at all.)
In general I plan on having the Clans being Brujah, Cappadocian, Gangrel, Lasombra, Malkavians, Mekhet, Nosferatu, Toreador, Tzimisce, and Ventrue.
One main change is the Malkavians. I would like to remove the madness and have them take on the role of Seers and Prophets. I was thinking of giving them Temporis as a clan Discipline but I was wondering what other option, as I don't plan on keeping Dementation as is though I do like the idea of them being strange and such due to them seeing the past in future in ways that other vampires don't.
The other clan changes include keeping the Cappadocians as the scholars focused on death and thus Necromancy. Turning the Lasombra into a Priestly clan based on the vampiric religion. Adding Mekhet as the secret operators slash assassins (giving them Quietus). Taking the Requiem idea about the Nosferatu being all about fear rather than ugliness. Tzimisce becoming the 'healers', as based on their flesh shaping discipline, which, by the way has zero corruption effects or anything like that.
I am also not sure about the Brujha, because while I like its nature as the brute, thugs, rabble-rousers, and street people among vampire society I don't know about the philosopher part.
On Tremere I am debating on whether I should have them be a clan focused on Thaumaturgy or have them be a multi-clan society within greater vampire society. I do not want the whole diablerization aspect of them so its either they are just a normal clan with scholars or they are multi-clan.
Okay, now here comes the main reason for this post - I am planning on changing things so that all Vampires consider Auspex and Presence and Celerity, Fortitude, and Potence as In-Clan Disciplines for all. The reason for this is that most vampire myths have them being potent in speed, stamina, and strength and super in senses and their ability to mesmerize mortals while hunting.
The thing is if I am making those Disciplines always available at general cost that means those Clans that have them as Clan Disciplines are loosing out. Which leads me to need to think on which other Disciplines I might use to replace them from the clans. That said, due to how many common disciplines there are, I am not against going from say three to two or even one unique clan discipline.
Related to this is me wanting to include Chimestry, though I am not sure which of the above clans would get it.
--
I guess I should note general lore. I'm going with the general idea of a founder vampire (Caine, though different as I'm removing anything and everything related to him being cursed by God) who actually created the Clans listed above as matters of specific choice. While he has since disappeared, and so did the Clan Founders, before that happened the Covenant was established, this is a world-wide vampire organization (basically the Camarilla) operating behind the scenes of the mortal world. While generally speaking all vampires are united under one government in the day to day nature there is much less obedience to that, especially in the modern day. This isn't just between the Clans but also within the clans, which have various Houses that fight for clan leadership.
It is in this starting era of strife that many vampires are beginning to see strange signs and receive visions, made even more because the very energy of the world seems to be shifting. (Its all leading to the Return, which is the idea I posted in the other thread, hehe).
Oh, and all vampires have the Eat Food and Blush of Health merits as I like those features in my vampires.
(Basically, I am downplaying personal horror quite a bit as its not to my taste at all.)
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