I thought I'd make an interesting thread analyzing how the Anarchs have changed from a Watsonian perspective through the various editions. Basically, who are the Anarchs and which is your favorite interpretation of them?
The Evolution of Who the %#$@ the Anarchs Are
1. 1ST EDITION: The Anarchs start in Forged in Steel as a bunch of hypocrites. Juggler is literally inverted Modius. He's got his own Blood Bound Perky Female Minion (Evelyn is his Harley Quinn to Modius' Allicia as Mercy Graves). Juggler is our first look at them and they are just the Camarilla's younger hipper counterpart that are being assholes just for the sake of being assholes. Screwing up Modius' house party doesn't make Juggler a freedom fighter.
2. 1st Edition Chicago by Night, by contrast, presents a much more mixed view of them. There's the Socialists who are genuine true believers and decent people, there's Anita Wainwright who is High Humanity but vengeful, and there's Maldavis who is the Kindred messiah against Lodin. However, we also have Dickie, Gengis, and Gordon Keaton who show the worst side of the Anarchs. The Anarchs are the no. 1# threat to the Camarilla and only the fact the Cammies are so old and powerful do they stay in power.
3. 2ND EDITION: The Anarch Cookbook shows a firebrand murderous urban warfare view of the Anarchs vs. the Camarilla which was far removed from the type of Anarchs that we'd seen before. There was the Council Wars but the Anarchs we see in, say, The Players Guide, were more interested in defacing Elysium than decapitating Princes. Indeed, the "Anarchs as part of the Camarilla" part was emphasized, making them seem very toothless.
4. Los Angeles by Night I feel is what killed the Anarch Movement for a decade among fans because we finally get to see the mythical Anarch Free States and it's a shithole. The Anarchs are just a bunch of gangs fighting each other for territory and killing mortals willy nilly. Its hard to take them seriously as there's apparently no one actually concerned with fighting the Camarilla or freedom.
5. The Anarchs GET EVEN WORSE with the Clan Novels as the 13 book series makes it clear that the Sabbat have NO RESISTANCE from the Camarilla during the Jyhad except from the Anarchs defending their home. Worse, the Anarchs are fighting WITH the Camarilla and are key to retaking New York from the Sabbat. The Anarchs are now allies with their archenemies against the worst threat of the Sabbat.
6. REVISED: Then the Anarchs are basically removed from the game by the Year of the Lotus. Like Worf or Wolverine, you need someone to play the role of the Jobber to make the new baddies look badass. In this case, the Anarch Free States is totally destroyed so the Kindred of the East seem awesome. It seemed at this point that the developers considered the Sabbat and Camarilla the REAL conflict of the game.
7. Notably, this was the point of the gameline where things got away from the gritty and urban city-based games into more international epic games. Things like THE GIOVANNI CHRONICLES and TRANSYLVANIA CHRONICLES were based around playing Elders as they dealt with Antediluvians as well as ancient mysteries. The exception being Giovanni Chronicles IV, which remains my favorite for a reason.
8. I think The Dark Ages also blurred the line between the Sabbat and the Anarchs as well since we got to see the origins of the former for the exact same reasons that modern ones rebel. It helped make the Sabbat feel like the "real" Anarchs and the Sabbat as the only real resistance to the threat.
9. BLOODLINES: This is the game that I think is responsible for a huge amount of the Anarchs' popularity as they were portrayed as genuinely idealistic scrappy underdogs fighting against a truly heinous Prince. The Anarchs actually have a good reason to be the resistance to the Camarilla and we get why they hate the Ivory Tower....because the Prince is an asshole. Are they too nice? Maybe.
10. THE ANARCHS UNBOUND: The Anarchs get revised for V20 and become a much more significant threat as reinvisioned with actual threat and bite to it. The Red Question is also made to question the Anarchs' flaws, though it comes from a bunch of rich First World hackers.
11. BECKETT'S JYHAD DIARY: The Anarch Free State is reinvisioned to be more functional and worth saving. It also is being threatened by the Wan Kuei and Camarilla both so its more or less like Bloodlines.
12. FIFTH EDITION: The Anarchs are reinvisioned as a sect in the making, rapidly in gaining in power, but making some questionable alliances with the Ministry.
13. LA By Night web series: The Anarchs are the heroic defenders against the evil Camarilla.
What are your favorite Anarchs?
How should they have been done?
The Evolution of Who the %#$@ the Anarchs Are
1. 1ST EDITION: The Anarchs start in Forged in Steel as a bunch of hypocrites. Juggler is literally inverted Modius. He's got his own Blood Bound Perky Female Minion (Evelyn is his Harley Quinn to Modius' Allicia as Mercy Graves). Juggler is our first look at them and they are just the Camarilla's younger hipper counterpart that are being assholes just for the sake of being assholes. Screwing up Modius' house party doesn't make Juggler a freedom fighter.
2. 1st Edition Chicago by Night, by contrast, presents a much more mixed view of them. There's the Socialists who are genuine true believers and decent people, there's Anita Wainwright who is High Humanity but vengeful, and there's Maldavis who is the Kindred messiah against Lodin. However, we also have Dickie, Gengis, and Gordon Keaton who show the worst side of the Anarchs. The Anarchs are the no. 1# threat to the Camarilla and only the fact the Cammies are so old and powerful do they stay in power.
3. 2ND EDITION: The Anarch Cookbook shows a firebrand murderous urban warfare view of the Anarchs vs. the Camarilla which was far removed from the type of Anarchs that we'd seen before. There was the Council Wars but the Anarchs we see in, say, The Players Guide, were more interested in defacing Elysium than decapitating Princes. Indeed, the "Anarchs as part of the Camarilla" part was emphasized, making them seem very toothless.
4. Los Angeles by Night I feel is what killed the Anarch Movement for a decade among fans because we finally get to see the mythical Anarch Free States and it's a shithole. The Anarchs are just a bunch of gangs fighting each other for territory and killing mortals willy nilly. Its hard to take them seriously as there's apparently no one actually concerned with fighting the Camarilla or freedom.
5. The Anarchs GET EVEN WORSE with the Clan Novels as the 13 book series makes it clear that the Sabbat have NO RESISTANCE from the Camarilla during the Jyhad except from the Anarchs defending their home. Worse, the Anarchs are fighting WITH the Camarilla and are key to retaking New York from the Sabbat. The Anarchs are now allies with their archenemies against the worst threat of the Sabbat.
6. REVISED: Then the Anarchs are basically removed from the game by the Year of the Lotus. Like Worf or Wolverine, you need someone to play the role of the Jobber to make the new baddies look badass. In this case, the Anarch Free States is totally destroyed so the Kindred of the East seem awesome. It seemed at this point that the developers considered the Sabbat and Camarilla the REAL conflict of the game.
7. Notably, this was the point of the gameline where things got away from the gritty and urban city-based games into more international epic games. Things like THE GIOVANNI CHRONICLES and TRANSYLVANIA CHRONICLES were based around playing Elders as they dealt with Antediluvians as well as ancient mysteries. The exception being Giovanni Chronicles IV, which remains my favorite for a reason.
8. I think The Dark Ages also blurred the line between the Sabbat and the Anarchs as well since we got to see the origins of the former for the exact same reasons that modern ones rebel. It helped make the Sabbat feel like the "real" Anarchs and the Sabbat as the only real resistance to the threat.
9. BLOODLINES: This is the game that I think is responsible for a huge amount of the Anarchs' popularity as they were portrayed as genuinely idealistic scrappy underdogs fighting against a truly heinous Prince. The Anarchs actually have a good reason to be the resistance to the Camarilla and we get why they hate the Ivory Tower....because the Prince is an asshole. Are they too nice? Maybe.
10. THE ANARCHS UNBOUND: The Anarchs get revised for V20 and become a much more significant threat as reinvisioned with actual threat and bite to it. The Red Question is also made to question the Anarchs' flaws, though it comes from a bunch of rich First World hackers.
11. BECKETT'S JYHAD DIARY: The Anarch Free State is reinvisioned to be more functional and worth saving. It also is being threatened by the Wan Kuei and Camarilla both so its more or less like Bloodlines.
12. FIFTH EDITION: The Anarchs are reinvisioned as a sect in the making, rapidly in gaining in power, but making some questionable alliances with the Ministry.
13. LA By Night web series: The Anarchs are the heroic defenders against the evil Camarilla.
What are your favorite Anarchs?
How should they have been done?
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